Are you ready to take your character creation skills to the next level? Do you dream of bringing your imaginative ideas to life in the form of captivating, stylized characters?
Unlock the door to boundless creativity and master the art of character creation from start to finish using industry-leading tools such as Zbrush, Maya, and Substance Painter. Whether you’re a beginner or an experienced artist, this comprehensive course will equip you with the knowledge and skills to bring your artistic vision to life.

课程时长:82小时20分钟 1920X1080 mp4 语言:英语+中英文字幕(云桥网络 机译 Chinese and English subtitles)含课程文件

课程下载地址

Why Choose The Ultimate Stylized Character Creation Course?
Step-by-Step Guidance: You will be guided through every step of the character creation process, provided with detailed tutorials and insider tips to ensure you grasp each technique effectively. This course covers everything from conceptualization to sculpting, retopology to UV mapping, and texturing to rendering.
Master Industry-Standard Software: Gain proficiency in the most widely used software for character creation. Learn to harness the power of Zbrush to sculpt intricate details, manipulate geometry, and breathe life into your characters. Unlock the potential of Maya as you explore the world of retopology with animation-ready topology. Conquer Substance Painter to add stunning textures and materials to make your characters stand out. Finally, combine it in the Marmoset Toolbag to create a stunning portfolio-ready render.
Hands-On Project: Dive into this hands-on project that will advance your skills. Follow along with the instructor as he demonstrates how to create stylized characters step-by-step. Get involved in practical exercises that will reinforce your learning and allow you to apply your newly acquired skills in real-world scenarios.
Insider Tips and Techniques: Benefit from the wisdom and expertise of seasoned professionals in the industry. The course instructor has years of experience and has worked on numerous successful projects. He will share his secrets, best practices, and shortcuts to accelerate your learning curve and enhance your creative workflow.
Lifetime Access and Updates: Once you enroll in the course, you gain lifetime access to the content, including any future updates or additions. Get access to all the files used during the creation of the system; this includes the model files, Zbrush, Substance, and Marmoset Toolbag project files.
Start Today and Embark on an Artistic Journey Like No Other!
Keep your creative dreams going. Join The Ultimate Stylized Character Creation Course and unlock the power to bring captivating characters to life. Whether you aspire to work in the gaming industry, animation studios, or as a freelance artist, this course will equip you with the necessary tools and knowledge to make your mark.

With a vast library of bite-sized videos, the course ensures easy and convenient learning. Dive into specific topics, techniques, or tools at your own pace, allowing you to absorb the content effortlessly and reinforce your skills efficiently. Each video is thoughtfully crafted to provide a focused learning experience, making complex concepts easily digestible.

Start today and unleash your full creative potential with Zbrush, Maya, and Substance Painter. Let your characters tell captivating stories and leave a lasting impact on audiences worldwide. The world of stylized character creation awaits you – are you ready to embark on this transformative journey?

You can start now and take advantage of a limited-time introductory offer. Take advantage of this opportunity to revolutionize your character-creation skills!

Required Software:
Zbrush or equivalent.
Maya or equivalent.
Substance Painter.
Marmoset Toolbag.

课程目录:
001 – Intro
002 – PureRef And Idea
003 – Pureref And Basemesh
004 – First Blocking
005 – Continuing The Blocking
006 – Finishing Simple Body
007 – Starting The Head
008 – Finding Silhouette
009 – Blocking Hair Idea
010 – Adding The Mouth
011 – Looking For The Shape
012 – Addind Eyelids
013 – Addind Eyebrows
014 – Making Little Tweaks
015 – Working On Surface
016 – Sculpting Ears
017 – Adding Eyelashes
018 – Playing With Polypaint
019 – Paiting The Eyes
020 – Simple Fortnite Eyes
021 – Starting The Hair
022 – Second Hair Mesh
023 – Blocking Hair Strips
024 – Covering Flat Volumes
025 – Continuing Hair Blocking
026 – Working With Polygroups
027 – Adding Hair Subdivision
028 – Contiuing The Subdivisions
029 – Front Meshes Subdivisions
030 – Working On Back Hair
031 – Hair Elastic
032 – Creating Mutiple Meshes
033 – Finding A Design
034 – Finishing The Silhouette
035 – Solving Confused Part
036 – Continuing The Strips
037 – The Hair Journey
038 – Finishing The Volumes
039 – Testing Hair A
040 – Finishing The A Style
041 – Finishing The Hair
042 – Starting The Clothes
043 – Extracting Meshes
044 – Adding More Elements
045 – Adding Necklace
046 – Shoulder Armor Border
047 – Adding Ornaments
048 – Continuing The Blocking
049 – Extracting The Pants
050 – Little Tweaks
051 – Blocking The Belt
052 – Blocking Back Part
053 – Closing The Gaps
054 – Continuing The Clothes
055 – Working On Side Clothes
056 – Working On The Skirt
057 – Adding The Boots
058 – Blocking Knee Armor
059 – Adding Subdivisions
060 – Continuing The Character
061 – Designing Knee Armor
062 – Finishing Knee Elements
063 – Redesign Some Parts
064 – Finding The Design
065 – Working On The Arms
066 – Adding Hand Armor
067 – Working Leather Bands
068 – Elbow Armor
069 – Clothes Ornaments
070 – Refining Little Tweaks
071 – Testing Belt Clips
072 – Belts Different Designs
073 – Defining The Belt
074 – Blocking The Boots
075 – Designing The Boots
076 – Working Very Calmly
077 – Exploring Different Styles
078 – Adding Other Elements
079 – Fixing The Neck
080 – Belt Detail
081 – Finishing The Necklace
082 – Pants New Design
083 – Continuing The Design
084 – Finishing The Pants
085 – Polishing The Hands
086 – Finishing The HighPoly
087 – Highpoly Presentation Ideas
088 – Setting The Tall
089 – Setting The Borders
090 – Testing Normal Map
091 – Starting Head Retopology
092 – Trying To Solve
093 – Retopology With Maya
094 – Continuing The Retopology
095 – Working On Torso
096 – Ear Retopology
097 – Closing The Gaps
098 – UV Cuts Landmarks
099 – Setting The Packs
100 – Testing Normal Map
101 – Starting Arm Retopology
102 – Making Hand Retopologies
103 – Openning Arm Uv
104 – Arm Normal Map
105 – Testing Hair Bake
106 – Fixining The Gaps
107 – Fixining Frontal Hair
108 – Starting Hair Retopology
109 – Setting Hair Highpoly
110 – Starting Handly Retopology
111 – Continuing Hair Retopology
112 – Working On Back Part
113 – Refining The Retopology
114 – Finishing Middle Hair
115 – Finishing Front Hair
116 – Making The Back Part
117 – Finishing Hair Retopology
118 – UV Mapping Middle Hair
119 – Finishing Hiar UV
120 – Organizing The UVs
121 – Little Tweaks On Face
122 – Testing Eyebrow Bake
123 – Fixing Eyelashes
124 – Retopology Organization
125 – Decimation Master To Maya
126 – Starting The Largest Retopology
127 – Continuing Torsal Retopology
128 – Working On The Middle
129 – Necklace Retopology
130 – Merging The Head
131 – Starting The Pants
132 – Workinbg On The Legs
133 – Starting The Boots
134 – Continuing The Boots
135 – Finishing The Boots
136 – Starting The Arms
137 – Leather Retopology
138 – Ending The Body Retopology
139 – Setting Armor Meshes
140 – Organizing The Low Mesh
141 – Starting The Armor Retopology
142 – Continuing Frontal Armor Retopology
143 – The Slow Process
144 – Small Parts
145 – Continuing Small Parts
146 – Ending Small Parts
147 – Starting The Cloack
148 – Making The Belts
149 – Continuing The Belts
150 – Starting The Skirt
151 – Continuing The Skirt
152 – Finishing The Retopology
153 – Separating To UVs
154 – Necklace And Head UVs
155 – Arms And Hands UV
156 – First UV Island
157 – Second Island UV
158 – Continuing UV Pants
159 – Ending Top Part
160 – Making Boots UV
161 – Finishing The Boots
162 – Starting The Armor
163 – Automatic UVs
164 – Finishing The UVs
165 – Testing The Bakes
166 – Continuing The Bake Settings
167 – Exporting The Meshes
168 – Testing Hair Bakes
169 – Fixing The Problems
170 – Bakes And Animation
171 – Texturing The Hair
172 – Continuing Hair Texture
173 – Starting In Marmoset
174 – Creating Anisotropic Map
175 – Continuing Anisotropic Map
176 – New Testing
177 – Setting Overall Colors
178 – Starting The Face
179 – Adding Skin Tones
180 – Continuing The Face
181 – Finishing The Face
182 – Texturing Necklace
183 – The Texture Process
184 – Painting The Eyes
185 – Finishing The Project

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