包含版本:Vertex Animation Manager 5.2,介绍一下适用于Unreal Engine 4和5的Vertex Animation Manager!这个插件允许在Unreal Engine编辑器中直接生成顶点动画纹理,无需额外的工具。它包含了用于播放静态网格、实例化静态网格(ISM)和分层实例化静态网格(HISM)的组件。

该插件提供了从C++和蓝图代码中访问插槽和骨骼的功能,允许检索插槽变换、位置和旋转。您可以通过使用插槽轻松设置蓝图角色并附加组件。如果启用此选项,运行时组件可以在播放过程中自动更新变换。动画也可以在不需要任何启用的时钟的情况下播放,因为一切都由时间控制。即使您已经设置了有关骨骼网格的通知,这些通知仍然可以用于通过顶点动画运行时组件播放动画。

从骨架网格物体生成顶点动画纹理 (VAT),包括用于使用套接字和通知进行播放的组件

技术细节
Features:

Generate Vertex Animation Textures (VAT) inside the editor for any Skeletal Mesh animation
Profiles that you can safe with your Skeletal Mesh assets
Fully works from the preview of your Blueprints to your Shipping Builds
Included Runtime Components to easily playback in C++ and/or Blueprints
Included Material Functions to playback in the material
Included Material Function to easily plug-in into any of your existing materials
Included Auto-Instancing for ISM and HISM VAT components
Included Notification Components to use in the editor and play events driven by the VAT
Included ready-made Niagara Notification Components
Code Modules:

VertexAnimationEditor (Editor)
VertexAnimationManager (Runtime)

Number of Blueprints: 3

Number of C++ Classes: 13

Network Replicated: No

Supported Development Platforms: All

Supported Target Build Platforms: All

Documentation: https://drive.google.com/file/d/1_ekKL2hLWzBcOC0TmH1_fbrOSarwhhn0/view?usp=sharing



标签
CHARACTER ANIMATIONVERTEX ANIMATIONSKELETAL MESHOPTIMIZATION

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