一个巨大的创造赛博朋克或霓虹城市的包。Neon City Complete pack 4.27
该套装包括一个城市的演示场景

700多种模特打造霓虹/赛博朋克城市

包括商店、餐厅、汽车服务和洗衣房的内部

墙壁的程序污垢着色器(基于网格距离场)

注意:车辆只是静态的网格(不是蓝图)

在“showcase”地图上,我们使用实例工具将网格合并到实例中,还合并了样条网格以提高fps。您可以在“Showcase_NotOptimized”贴图上看到原始样条线和未合并的网格。

我认为这是显而易见的,但我要说清楚:这个包没有现成的大城市或地区,你只能得到你在视频中看到的东西——几条街道和后街,以及一个你可以用来建造任何复杂性的城市的建筑商




技术细节
特点:

包括演示场景
白天和夜晚两种不同的照明

通过沿X轴移动网格来改变广告牌上的颜色

纹理大小:

(34) 4096×4096

(3) 4096×2048

(2) 4096×128

(156) 2048×2048

(10) 2048×1024

(3) 2048×512

(6) 2048×256

(155) 1024×1024

(21) 1024×512

(4)1024 x256

(73) 512×512

(10) 512×256

(5) 512×128

(21) 256×256

(2) 256×128

(2) 128×128

(2) 128×64

(3) 64×64

(4)8×8

碰撞:是,自动生成

顶点数:最大103868最小4

LODs:是的,每个网格自动LOD(不同数量2-5 LOD)

网格数量:751

材料和材料实例的数量:27种材料和264种材料实例

纹理数量:516

支持的开发平台:Windows

支持的目标构建平台:Windows


• The package includes a demo scene of a city

• Over 700 models to create a neon / cyberpunk city

• Includes interiors of shops, restaurant, car service and laundry

• Procedural Dirt Shader for walls (Based on mesh distance field)

Beware: Vechicles are just static meshes (not blueprints)

On the “showcase” map, we used an instance tool to merge meshes into instances, and also merged spline meshes to improve fps. You can see the original splines and non-merged meshes on the “Showcase_NotOptimized” map.

I thought it was obvious, but I am making it clear: This package does not have a ready-made big city or district, you only get what you see in the video – several streets and back streets and a constructor with which you can make a city of any complexity


技术细节
Features:

Demo scene included
Two different lighting for night and day

Changing the color on billboards is carried out by shifting the mesh along the X axis

Texture Sizes:

• (34) 4096×4096

• (3) 4096×2048

• (2) 4096×128

• (156) 2048×2048

• (10) 2048×1024

• (3) 2048×512

• (6) 2048×256

• (155) 1024×1024

• (21) 1024×512

• (4} 1024×256

• (73) 512×512

• (10) 512×256

• (5) 512×128

• (21) 256×256

• (2) 256×128

• (2) 128×128

• (2) 128×64

• (3) 64×64

• (4) 8×8

Collision: Yes, Automatically generated

Vertex Count: max 103868 min 4

LODs: Yes, Automatically LOD for each mesh (different amounts 2-5 LOD)

Number of Meshes: 751

Number of Materials and Material Instances: 27 Materials and 264 Material Instances

Number of Textures: 516

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

标签
INTERIORLOW POLYCARCITYMODULARCYBERPUNKPIPESNEONPROPSNoAIENVIRONMENTSEXTERIORTOWNSCI-FI

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