MP4 |视频:h264,1280×720 |音频:AAC,44.1 KHz,2 Ch
语言:英语+中英文字幕(根据原英文字幕机译更准确) 持续时间:39节课(2小时31分钟)|大小解压后:1G
含项目文件

操纵是角色发展和动画的关键一步。装备是指示你的角色如何移动和行动的界面。没有什么比脸更重要了:它是你角色内心生活的窗口。本课程教您如何使用领先的3D工具集之一:Autodesk Maya来装配面部特征以实现自然运动和表情。指导者乔治·马斯特里展示了如何为装配准备一个现有的模型,使用混合形状来变形不同的面部特征,以及添加关节来操纵面部。然后,他潜入一个真实世界的项目,拿起一个模型,操纵头部、眼睛和嘴巴的控制。最后,获取使用不同类型工具(约束和聚类)的技巧,以对面部运动提供更精细的控制。

主题包括:
为装配准备模型
创建和测试混合形状
连接混合形状
设置骨骼和关节
剥皮
上表面变形
装配头部
创建样条线控件
操纵眼睛和眼睑控制
设置嘴部控制
完成并测试钻机
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MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Skill Level: Intermediate | Genre: eLearning | Language: English + .srt | Duration: 39 Lectures (2h 31m) | Size: 666 MB

Rigging is a crucial step in character development and animation. A rig is the interface that dictates how your character moves and acts. And nowhere is this more important than the face: the window to your character’s inner life. This course teaches you how to rig facial features for natural movement and expression using one of the leading 3D toolsets: Autodesk Maya. Instructor George Maestri shows how to prepare an existing model for rigging, use blend shapes to morph different facial features, and add joints to manipulate the face. He then dives into a real-world project, taking a model and rigging the head, eyes, and mouth controls. Finally, get tips for using different kinds of tools—constraints and clusters—to provide even more fine-grained control over facial movement.
Topics include:
Prepping the model for rigging
Creating and testing blend shapes
Connecting blend shapes
Setting up the skeleton and joints
Skinning the head
Upper face deformations
Rigging the head
Creating spline controls
Rigging eyes and eyelid controls
Setting up mouth controls
Finishing and testing the rig

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