在本教程中,我将分享所有的信息和技术,创造一个电影女性角色,我用我的专业和个人工作,以及分享不同的方法,以达到良好的效果,这样你就可以找到最适合你的工作。本教程将重点介绍从零开始对电影女主角模型进行建模、纹理和着色,我们将使用Zbrush进行分块,使用Maya进行盔甲建模,使用Topogun和Wrap进行拓扑,使用Substance Painter进行纹理,最后使用Arnold作为渲染引擎。这将更像是探索和尝试不同的技术。

内容:高清视频(1920X1080 mp4)+项目文件
时长:32小时
软件:Maya 2018 ; XGen ; ZBrush 2019 ; Topogun2 ; Substance Painter
辅助软件:R3DS Wrap3.3 ; Photoshop(Any version above 2014) ; Arnold for Maya 2018
系统:无要求
适合学员:初学者和中级
项目文件:提供一些Matcaps和画笔以及所用工具的链接;不会提供角色模型本身。

视频:AV01 1920×1080 30fps 318kbps |音频:AAC 48000Hz立体声135kbps
类型:电子教学|时长:32小时|语言:英语|


In this tutorial, I will share all the information and techniques of creating a cinematic female character that I do use for my professional and personal work as well as sharing different methods to achieving good results so that you can find what works for you best. This tutorial will focus on modeling, texturing, and shading a cinematic heroine model from scratch, and we will be using Zbrush for blocking, Maya for modeling armor, Topogun, and Wrap for topology, Substance Painter for texturing, in the end, Arnold as our rendering engine. It will be more like exploration and experimenting with different techniques.

Content: HD videos+Project files
Duration: 32hours
Software: Maya 2018 ; XGen ; ZBrush 2019 ; Topogun2 ; Substance Painter
Assistant Software: R3DS Wrap3.3 ; Photoshop(Any version above 2014) ; Arnold for Maya 2018
System: No requirements
Suitable for Trainees: Beginners and Intermediate
Project file: Provide some of the Matcaps and brushes as well as links to tools used; Character model itself will not be provided.

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