Release date:2019, March

Duration:16 h 33 m

Author: Darrin Lile

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

Create a 3D Character with Blender 2.8

Use the Sculpt Tools in Blender 2.8

Bake a Normal Map

Create PBR Materials with the Eevee Render Engine

Use Krita to Paint Textures

Rig a 3D Character in Blender 2.8

Light and Render a Turntable Animation with Eevee

Requirements

This course uses Blender 2.8 and Krita

The instructor uses a Wacom graphics tablet in the sculpting and texturing portions of the course

Description Blender 2.8 is here! And it’s time to explore this new frontier of 3D animation with Blender 2.8 Character Creation. This course takes you through everything you need to know to create your own 3D characters.

You’ll learn how to:

Model a 3D Character

Use the Sculpt Tools in Blender 2.8

Bake a Normal Map and apply it to a low poly object

Create PBR Materials with the new Eevee Render engine

Use Krita to paint textures

Rig a 3D Character in Blender 2.8

Light and Render a Turntable Animation with Eevee

In this course you’ll use Blender 2.8 to model the character’s face with proper edge flow, so it will animate believably. You’ll learn how to create hands and feet, as well as the character’s space suit and helmet. We’ll use the Blender 2.8 sculpting tools to create the wrinkles and folds of the space suit. Then you will learn how to bake a normal map to capture the high resolution detail, and apply it to a lower poly version.

We use the new Eevee render engine in Blender 2.8 to create PBR materials for the character. We will also create UV maps so that we can apply textures, to add greater detail to the model. You’ll learn how to paint eyelashes and eyebrows in Krita, and map the textures using transparency in Blender.

When the character has been modeled and textured, we will then turn our attention to rigging. You’ll learn how to create the underlying skeleton, or armature, that will control the character. And we will pose the character in the scene. We will then go over how to create lights and a turntable animation.

Blender 2.8 is an exciting milestone in the history of Blender. And there’s no better time to start learning its new tools and workflows. So join me as we explore the amazing new frontiers of Blender 2.8 Character Creation!

Who is the target audience? Beginner Blender users who would like to create their own 3D characters

01-Introduction 01-Welcome to the Course 02-A Brief Introduction to Blender 2.8 02-Modeling the Body 01-Importing Reference Images 02-Beginning the Face 03-Establishing the Face Loops 04-Completing the Loop Mask 05-Adjusting the Face 06-Creating the Top of the Head 07-Modeling the Eyes 08-Placing the Eyes 09-Creating the Side of the Head and Neck 10-Modeling the Ears 11-Creating the Nostrils 12-Beginning the Lips 13-Extruding the Inner Mouth 14-Creating the Gums 15-Beginning the Teeth 16-Finishing the Teeth 17-019-Modeling the Eyelids 03-Modeling the Body 01-Extruding the Torso 02-Creating the Legs 03-Modeling the Arms 04-Beginning the Fingers 05-Continuing the Fingers 06-Extruding the Hand 07-Modeling the Thumb 08-Connecting the Hand 09-Beginning the Foot 10-Finishing the Feet 11-Beginning the Body Suit 12-Finishing the Body Suit 04-Creating the Space Suit 01-Beginning the Space Suit 02-Creating the Sole of the Boot 03-Modeling the Boots 04-Creating the Glove 05-Continuing the Space Suit 06-Working on the Breastplate and Belt 07-Finishing the Breastplate and Belt 08-Creating the Knee and Elbow Pads 09-Preparing to Sculpt 10-Beginning the Legs 11-Sculpting the Upper Legs and Hips 12-Sculpting the Torso and Arms 13-Sculpting the Boots 14-Sculpting the Gloves 15-Finishing the Sculpting 05-Modeling the Helmet and Cap 01-Beginning the Helmet 02-Continuing the Helmet 03-Adding Thickness to the Helmet 04-Finishing the Helmet 05-Starting the Snoopy Cap 06-Continuing the Snoopy Cap 07-Modeling the Cap Mics 08-Creating the Chin Strap 06-UV Mapping and Baking 01-Beginning to Organize the Model 02-Finishing the Organization 03-UV Mapping the Suit 04-UV Mapping the Cap 05-UV Mapping the Head 06-Baking a Normal Map 07-Creating Materials and Textures 01-Assigning Materials for the Suit 02-Assigning Materials to the Head 03-Adjusting the Materials 04-Adding Textures to the Suit and Eyes 05-Texturing the Snoopy Cap 06-Beginning to Texture the Face 07-Finishing the Face Textures 08-Texture Painting Details on the Suit 08-Creating the Eyebrows, Eyelashes, and Bangs 01-Modeling the Eyelashes 02-Texturing the Eyelashes 03-Beginning to Texture the Eyebrows 04-Finishing the Eyebrow Textures 05-Modeling and UV Mapping the Bangs 06-Texturing the Bangs 09-Rigging the Character 01-Preparing the Character for Rigging 02-Creating the Armature and Adjusting Joints 03-Placing the Joints of the Hands 04-Adjusting the Joints of the Face 05-Placing the Joints for the Mouth and Eyes 06-Generating the Rig and Binding the Mesh 07-Parenting the Eyes and Teeth 08-Adjusting Weights of the Face 09-Testing the Face Controls 10-Adjusting the Neck and Chest Weights 11-Painting the Weights of the Hand 12-Painting Weights for the Elbows and Knees 13-Weight Painting the Torso and Hips 14-Weight Painting the Boots and Testing the Rig 10-Lighting and Rendering the Scene 01-Posing the Character 02-Lighting the Scene 03-Setting Up the Transparent Glass Material 04-Animating the Camera 05-Rendering the Animation 06-Conclusion and Thank You [Udemy – Pact] Blender 2.8 Character Creation by Darrin Lile (1080p Update)_Subtitles.7z

Section 01 Introduction 01. Welcome to the Course 02. A Brief Introduction to Blender 2.8

Section 02 Modeling the Head 03. Importing Reference Images 04. Beginning the Face 05. Establishing the Face Loops 06. Completing the Loop Mask 07. Adjusting the Face 08. Creating the Top of the Head 09. Modeling the Eyes 10. Placing the Eyes 11. Creating the Side of the Head and Neck 12. Modeling the Ears 13. Creating the Nostrils 14. Beginning the Lips 15. Extruding the Inner Mouth 16. Creating the Gums 17. Beginning the Teeth 18. Finishing the Teeth 19. Modeling the Eyelids

Section 03 Modeling de Body 20. Extruding the Torso 21. Creating the Legs 22. Modeling the Arms 23. Beginning the Fingers 24. Continuing the Fingers 25. Extruding the Hand 26. Modeling the Thumb 27. Connecting the Hand 28. Beginning the Foot 29. Finishing the Feet 30. Beginning the Body Suit 31. Finishing the Body Suit

Section 04 Creating the Space Suit 32. Beginning the Space Suit 33. Creating the Sole of the Boot 34. Modeling the Boots 35. Creating the Glove 36. Continuing the Space Suit 37. Working on the Breastplate and Belt 38. Finishing the Breastplate and Belt 39. Creating the Knee and Elbow Pads 40. Preparing to Sculpt 41. Beginning the Legs 42. Sculpting the Upper Legs and Hips 43. Sculpting the Torso and Arms 44. Sculpting the Boots 45. Sculpting the Gloves 46. Finishing the Sculpting,mp4

Section 05 Modeling the Helmet and Cap 47. Beginning the Helmet 48. Continuing the Helmet 49. Adding Thickness to the Helmet 50. Finishing the Helmet 51. Starting the Snoopy Cap 52. Continuing the Snoopy Cap 53. Modeling the Cap Mics 54. Creating the Chin Strap

Section 06 UV Mapping and Baking 55. Beginning to Organize the Model 56. Finishing the Organization 57. UV Mapping the Suit 58. UV Mapping the Cap 59. UV Mapping the Head 60. Baking a Normal Map

Section 07 Creating Materials and Textures 61. Assigning Materials for the Suit 62. Assigning Materials to the Head 63. Adjusting the Materials 64. Adding Textures to the Suit and Eyes 65. Texturing the Snoopy Cap 66. Beginning to Texture the Face 67. Finishing the Face Textures 68. Texture Painting Details on the Suit

Section 08 Creating the Eyebrows, Eyelashes, and Bangs 69. Modeling the Eyelashes 70. Texturing the Eyelashes 71. Beginning to Texture the Eyebrows 72. Finishing the Eyebrow Textures 73. Modeling and UV Mapping the Bangs 74. Texturing the Bangs-mp4

Section 09 Rigging the Character 75. Preparing the Character for Rigging 76. Creating the Armature and Adjusting Joints 77. Placing the Joints of the Hands 78. Adjusting the Joints of the Face 79. Placing the Joints for the Mouth and Eyes 80. Generating the Rig and Binding the Mesh 81. Parenting the Eyes and Teeth 82. Adjusting Weights of the Face 83. Testing the Face Controls 84. Adjusting the Neck and Chest Weights 85. Painting the Weights of the Hand 86. Painting Weights for the Elbows and Knees 87. Weight Painting the Torso and Hips 88. Weight Painting the Boots and Testing the Rig

Section 10 Lighting and Rendering the Scene 89. Posing the Character 90. Lighting the Scene 91. Setting Up the Transparent Glass Material 92. Animating the Camera 93. Rendering the Animation 94. Conclusion and Thank You Final-Video-Turntable-Animation

Blender 2.8 Character Creation by Darrin Lile Ex.Files.7z

  Channel    and      Group

下载说明:用户需登录后获取相关资源
1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的关注与支持!