Release date:2022

Author:Pete Zoppi

Skill level:Beginner

Language:English

Exercise files:Yes

The objective of this class is to understand character creation for film and game cinematics in terms of a characters profile, and its ultimate purpose in a composition or narrative. Each week we will focus on a different aspect of character construction and explore the technical ways of assembling a final character. We will begin by analyzing and assessing various reference materials prior to initial sculpting. Then the class will dive into the fabrication of hard surface components, clothing, and other accessories needed to finish out/polish a high-poly asset. From there, the emphasis will then switch over to surfacing your character using advance painting and shading techniques. These will include look-development of skin, metal, and various other material shaders prior to outputting final renders. Finally, we will end thea course with discussions on and demonstrations about color theory, render manipulation, and post processing.

Orientation Room

01 02 03 04 05

Week01

01. Introduction to Blocking Out Character 02. Body Blickout Part 1 03. Body Blockout Part2 04. Head Mesh Preparation 05. Head Blockout 06. Blockout:Marvelous Designer Part1 07. Blockout:Marvelous Designer Part2 08. Week 1 Recap and Assignment

Week02

01. Introduction to Head Sculpt 02. Pre Planning 03. Head Sculpt 04. UV Mapping 05. Z Wrapping 06. Texture Cleanup 07. Texture XYZ Processing 08. Week 2 Recap and Assignment

Week03

01. Finishing the Head Sculpt 02. Displacement Fixes 03. Sculpting Refinement 04. Burn Scars 05. Render Set Up 06. Face Texture Painting 07. Week3 Recap and Assignment

Week04

01. The Eyes and Scene Breakdown 02. Eye Model 03. Eye Shading 04. Eye Limbus 05. Eye Placement 06. Eye Sculpt 07. Eye Wet Line 08. Skin Micro Structure 09. Final Detail and Breakdown 10. Recap

Week05

01. Intro to Hair Grooming 02. Xgen Into 03. Guide Hairs 04. Density,Clumping and Noise 05. Eyelashes 06. Beard Part1 07. Beard Part2 08. Head Guide Hairs 09. Region Map 10. Hair Walkthrough 11. Hair Fine Tune 12. Peach Fuzz 13. Week 5 Recap

Week06

01. A Look Back 02. Modeling Techniques 03. Jewel Model 04. Pendant 05. Strings and Twine 06. Fabric Tiling 07. Accessories Walkthrough 08. Jacket Topology 09. Jachet Mesh Finalizing 10. Clothing Meshes Finalizing 11. Week 6 Recap

Week07

01. Character Details:Zbrhsh and Maya 02. Pipleine Overview 03. UV and Model Prep 04. Jacket Details 05. Necklaces 06. Jacket Sculpt 07. Belt Details 08. Shirt Trim 09. Leather Trim UV 10. Final Detailing 11. Zbrush Prep for Texturing 12. Maya Preparaction 13. Maya Shader Considerations 14. Exporting for Painter 15. Recap

Week08

01. Intro to Painting Tools and Techniques 02. Jacket Tile Creation 03. Painter Fundamentals 04. Painter Blockout 05. Belt Texture 06. Textureing Continued 07. Jacket 08. Shark Tooth & Beads 09. Week 8 Recap

Week09

01. Approching Final Render 02. Exporting from Painter 03. Metal Bead Shader 04. UV Linking 05. Necklace Shading 06. Jacket Shader 07. Hair Shader 08. Clothing Fuzz 09. Hair Render Settings 10. Week 9 Recap

Week10

01. Intro to Lenses and Lighting 02. Lens Choices 03. Color Discussion 04. Lighting Discussion 05. Area Lights 06. Skydome Light 07. Depth of Field 08. Rigging pt1 09. Rigging pt2 10. Skin Weighting 11. Posing 12. Final Render Prep 13. Render Progressions 14. Portrait Render & Post Processing 15. Realistic Render 16. Course Recap

[CGMA] Character Creation for Film-Cinematic (2022) by Pete Zoppi_Subtitles.7z

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