Release date:2021, June

Author:Nick Chamberlain

Skill level:Beginner

Language:English

Exercise files:Yes

The most overlooked skill to hone as a CG and FX artist is compositing. With it, you can take a plain-looking raw FX pass and make it shine! That’s where the power of Nuke comes into play…

Nuke is the industry-standard compositing program and is (in our opinion) the best tool on the market.

In this course, we’ll show you how to use Nuke from the ground up. You don’t need any experience prior to this class as we will cover the basics starting in week 1. Week by week we will build our knowledge of Nuke as the shots increase in complexity and variety.

In the final weeks, we will be compositing several fully CG shots! This is your opportunity to composite ground-breaking FX.

Instructor

NICK CHAMBERLAIN, A COMPOSITING LEGEND.

Nick is currently a Compositing Supervisor at Barnstorm VFX, working primarily on television shows (with the occasional feature film). Over the last 5 and a half years, Nick has received many award nominations for his work including 2 Primetime Emmy nominations and 3 VES nominations.

Working in television has taught him not only how to realistically composite shots, but also how to composite efficiently and quickly to match the break-neck speed of television schedules.

Nick is also a Houdini FX user and highly involved in most dynamics-heavy sequences for Barnstorm VFX – typically as a Compositing Supervisor, but also occasionally as an FX artist. He enjoys teaching his fellow artists and is always absorbing as many new techniques and workflows as he can to improve his craft.

TIME COMMITMENT This course will require 5-10 hours a week with 40-80 total hours of active learning and practice by the end of the course.

Your exact time commitment per week will vary based on the topic, assignment, and personal learning style. We strongly recommend dedicating time each week to learn and practice. If you ever fall behind, don’t worry, you will have lifetime access to the lessons.

PREREQUISITES Students should have a basic understanding of CG concepts before taking this course. However, if you are looking to learn Nuke as a beginner, this is the course for you.

If you are unsure if you are best suited to take this course, please reach out to us at info@rebelway.net.

Week 01 | BASIC NUKE OVERVIEW

Class overview Introduction to compositing fundamentals and theory. The Nuke interface and completing our first shot using multiple takes and paint outs. An in depth look at the theory of tracking, color correction and grain.

Week 02 | CORNER PIN TRACKING, FORMATS AND BURNINS

Learning how to track using corner pins and how to efficiently handle multiple formats as we composite a green screen monitor replacement. An in depth look at the theory of keying and edge contamination. How premultiplication works and why it is important to understand.

Week 03 | CHARACTER GREENSCREEN & GIZMOS CREATION

Completely replacing the background behind our actor and using new techniques to maintain hair detail. We’ll make our own custom defocus and install the Rebelway Gizmo pack for Nuke. An in depth look at the theory of camera focus and lensing effects.

Week 04 | COLORSPACE AND CG COMPOSITING USING GATE & ROBOT SHOT

Why understanding color space is important and learning how the knowledge can be practically applied. Introduction to CG compositing using multi-layered EXRs on top of practical footage. An in depth look at the theory of lighting and perspective when compositing.

Week 05 | GATE AND ROBOT SHOT

How to efficiently composite our first fully CG shot. Creating a master setup that can be procedurally applied to similar shots in a sequence. Adding lensing effects to make our shot feel as realistic as possible.

Week 06 | GATE SCI-FI

Applying and adjusting our master setup from week 05 for a fast first version of our fully cg shot. Introduction to basic 3D projection in Nuke for easily layering additional elements into our shots. Using the curve tool to automate animation that would otherwise have to be done by hand. Creating faux reflections on our ground in Nuke.

Week 07 | SPACESHIP CRASH PART1

Layering together multiple interactive FX passes for our first version of the comp. Using 3D projection to add further damage to our spaceship. Using position passes and cryptomatte to eliminate the need to create tracked mattes.

Week 08 | SPACESHIP CRASH PART2

Using a variety of new Nuke techniques to further modify and blend FX passes and hide problem areas. Using real dust and smoke elements in combination with our CG to add further realism into our scene. Applying the final details to bring our composite to final.

Credit

INSTRUCTOR: Nick Chamberlain FX & 3D ARTISTS: Nick Chamberlain Saber Jlassi Gavin Thin Urban Bradesko

Important Note. One of our community members shared this course but wants us to help to cover his expenses. Therefore this course will be available for premium users only.

Advanced Compositing for VFX is on the way

[Rebelway] Composting In Nuke (Week 1-8) Week 1

01 Course Overview 03 The Compositing Fundamentals 04 The Nuke Interface 05 Project Setup And Analysis 06 Tracking And Merging 07 Tracking Fundamentals 08 adjusting our mask and color 09 Levels 10 Self Review And Fine Tuning 11 Compositing Fundamentals Grain 12 Paintout And Denoising 13 Adding Grain 14 Rendering And Luts 15 Assignment

Week 2

01_week2_intro 02_project_setup_and_analysis 03_format_sizes 04_animating_in_nuke 05_2.5d_tracking 06_comp_fundamental_for_edge_detail 07_keylight_and_color_correct 08_concatenation_and_key_mixing 09_self_review_grain_and_retime 10_left_monitor_fixes 11_premultiplication 12_right_monitor_fixes 13_final_review_and_tweaks 14_assignment

Week 3

01_overview 02_installing_rebelway_gizmo_pack 03_shot_analysis_aces_and_the_bg 04_slap_comp 05_keying_with_ibk_gizmo 06_key_adjustments_part1 07_key_adjustments_part2 08_compositing_fundamentals_5_focus 09_compositing_fundamentals_6_lensfx 10_custom_defocus_setup 11_gizmo_creation 12_dasgrain 13_self_review_and_creative_fixes 14_final_tech_notes 15_final_review 16_assignment

Week 4

01_week4_overview 02_colorspace 03_the_shuffle_node_and_exrs 04_material_property_aovs 05_fundamentals_vii_lighting 06_light_splitout_aovs 07_shot_setup_analysis_and_slap_comp 08_lens_distortion_and_tracking 09_cg_compositing_part1 10_cg compositing part2 10_fundamentals_viii_perspective_part1 11_fundamentals_viii_perspective_part2 12_self_review_and_tweaks 13_final_review 14_assignment

Week 5

01_week5_overview 02_project_setup_and_slapcomp 03_approaching_fully_cg_shots 04_optimal_cg_merging 05_initial_look_dev 06_intro_to_3d_in_nuke 07_using_the_shot_camera 08_ground_matte_painting_part1 09_ground_matte_painting_part2 10_finalizing_the_ground 11_3d_projections 12_review 13_assignment

Week 6

01_week6_overview 02_spotlight_and_atmosphere 03_explosion_tech_fixes 04_explosion_creative_updates 05_optical_fx 06_final_review 07_project_setup_and_analysis 08_look_dev_prep 09_look_dev 10_proxy_workflow 11_explosion_reflection_part1 12_explosion_reflection_part2 13_review_and_assignment

Week 7

01_week_7_overview 02_explosion_tweaks 03_relight_node 04_gate_reflection 05_gate_texture 06_gate_distortion 07_electricity_adjustments 08_gate_interactive_fx_and_sparks 09_background 10_self_review 11_lens_fx 12_final_tweaks 13_final_review_and_assignment

Week 8

01_overview 02_slap_comp_and_shot_analysis 03_look_dev 04_geometry_projection 05_atmosphere_tips_and_tricks 06_adding_fire_texture 07_self_review 08_final_tweaks 09_final_review 10_zdepth_and_motion_vectors 11_3d_tracking 12_overview_and_assignment

[Rebelway] Composting In Nuke (Week 1-8)_Subtitles.7z

(NU102F) Files for NU102 (+rar recovery record)

WEEK 1.7z.rar WEEK 2.7z.rar WEEK 3.7z.rar WEEK 4.7z.rar WEEK 5-8.7z.001.rar WEEK 5-8.7z.002.rar WEEK 5-8.7z.003.rar WEEK 5-8.7z.004.rar WEEK 5-8.7z.005.rar WEEK 5-8.7z.006.rar WEEK 5-8.7z.007.rar WEEK 5-8.7z.008.rar WEEK 5-8.7z.009.rar WEEK 5-8.7z.010.rar WEEK 5-8.7z.011.rar WEEK 5-8.7z.012.rar WEEK 5-8.7z.013.rar WEEK 5-8.7z.014.rar WEEK 5-8.7z.015.rar WEEK 5-8.7z.016.rar WEEK 5-8.7z.017.rar WEEK 5-8.7z.018.rar WEEK 5-8.7z.019.rar WEEK 5-8.7z.020.rar WEEK 5-8.7z.021.rar WEEK 5-8.7z.022.rar WEEK 5-8.7z.023.rar WEEK 5-8.7z.024.rar WEEK 5-8.7z.025.rar WEEK 5-8.7z.026.rar WEEK 5-8.7z.027.rar WEEK 5-8.7z.028.rar WEEK 5-8.7z.029.rar WEEK 5-8.7z.030.rar WEEK 5-8.7z.031.rar WEEK 5-8.7z.032.rar WEEK 5-8.7z.033.rar WEEK 5-8.7z.034.rar WEEK 5-8.7z.035.rar WEEK 5-8.7z.036.rar WEEK 5-8.7z.037.rar WEEK 5-8.7z.038.rar WEEK 5-8.7z.039.rar WEEK 5-8.7z.040.rar WEEK 5-8.7z.041.rar WEEK 5-8.7z.042.rar WEEK 5-8.7z.043.rar WEEK 5-8.7z.044.rar WEEK 5-8.7z.045.rar WEEK 5-8.7z.046.rar WEEK 5-8.7z.047.rar WEEK 5-8.7z.048.rar WEEK 5-8.7z.049.rar WEEK 5-8.7z.050.rar WEEK 5-8.7z.051.rar WEEK 5-8.7z.052.rar WEEK 5-8.7z.053.rar WEEK 5-8.7z.054.rar WEEK 5-8.7z.055.rar WEEK 5-8.7z.056.rar WEEK 5-8.7z.057.rar WEEK 5-8.7z.058.rar WEEK 5-8.7z.059.rar WEEK 5-8.7z.060.rar

week1_plates RBL_Week01_010_ftg-001 RBL_Week01_010_ftg-002

01 Course Overview (1080p) 03 The Compositing Fundamentals (720p) 04 The Nuke Interface (1080p) 08 adjusting our mask and color (720p) 09 Levels (720p) 10 Self Review And Fine Tuning (720p) 11 Compositing Fundamentals Grain (720p) 12 Paintout And Denoising (720p) 13 Adding Grain (720p) 14 Rendering And Luts (720p) 15 Assignment (720p) Week1 – 05 Project Setup And Analysis (720p) Week1 – 06 Tracking And Merging (720p) Week1 – 07 Tracking Fundamentals (720p)

week1.7z

  Channel    and      Group

下载说明:用户需登录后获取相关资源
1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的关注与支持!