Release date:2022

Author:URBAN BRADESKO

Skill level:Beginner

Language:English

Exercise files:Yes

CREATE PRODUCTION QUALITY REALTIME FX USING HOUDINI & UNREAL

Houdini has become the go-to tool in the FX industry. Whoever wields its power is unstoppable.

With Realtime being on the rise, the best compliment to Houdini is Unreal engine

. In this course we will dive hard into the artistic side of realtime FX by gaining the fundamentals you need to succeed.

We will take you through the process of stylized FX creation all the way to a realistic volcano eruption using Houdini and Unreal’s Niagra particle system.
week_01

01_realtime_fx_class_overview 02_week_01_overview 03_how_to_fx 04_color_theory 05_gameplay 06_shapes 07_contrast 08_value 09_principals_of_animation 10_structure_design_stage 11_reference_overview_long

week_02

01_overview 02_substance_desgner_textures 03_texture_creation_In_houdini_and_photoshop 04_mesh_creation_overview 05_additional_texture_creation 06_mesh_creation_for_projectile_fx 07_niagara_brakedown 08_building_all_the_emitters 09_disclamer 10_material_creaton_part1 11_material_creation_part2 12_assignment

week_03

01_intro 02_additional_texture_creation 03_ground_blast_rbd 04_helix_mesh_creation 05_exporting_meshes 06_importing_meshes 07_animating_our_sun_fx 08_adding_the_helix 09_mainblast_rings_part1 10_mainblast_smoke_part2 11_lucky_accidents 12_finishing_our_mainblast 13_secondary_elements 14_assignment

week_04

01_intro 02_beam_fx_part1 03_beam_fx_swirl_part1 04_beam_fx_swirl_part1.mp4 05_beam_fx_erode 06_beam_fx_all_emitters 07_other_emitters_part1 08_other_emitters_part2 09_other_emitters_part3 10_merging_all_in_sequencers 11_assignment

week_05

01_intro 02_volcano_terrain_generation 03_volcano_destruction 04_exporting_importing_rbd 05_exporting_niagara_particles 06_smoke_stack_sim 07_atlas_creation 08_smoke_shaders 09_motion_vector_shader

week_06

01_intro 02_pyro_setups 03_smoke_loop_part1 04_smoke_loop_part4 05_big_boom_explosion 06_shader_setup 07_explosion_creation_unreal 08_explosion_secondaries_part1 09_explosion_secondaries_part2 10_explosion_secondaries_part3

week_07

01_intro 02_elements_part1 03_elements_part2 04_elements_part3 05_sequencer_part1 05_sequencer_part2

week_08

01_overview 02_rotate_about_axis_intro 03_store_pivot_in_uv_houdini 04_rotate_about_axis_advanced 05_raymarching 06_6d_lights 07_fluids_houdini 08_fluids_unreal 09_fluids_vertex_anim 10_volume_slice_tool 11_flow_maps

[Rebelway] Realtime FX for Games & Cinematics (Russian, Eng sub)_Subtitles.7z

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