Release date:2022

Author:UNF Games

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn

Learn Visual Arts in Unreal Engine 5 Learn to make Terrains in Unreal Engine 5 Learn to model inside Unreal Engine 5 Learn composition techniques used in AAA games

Requirements A basic understanding of 3D and Unreal Engine is recommended.

Description Ever wondered how AAA game studios make their environments? What is it that big game titles have in their environments that make them look great? If you have asked this questions before then this course is for you.

In this course you will learn to create an entire castle environment in Unreal Engine 5. You will model everything inside Unreal without the need to go to any other 3D modeling application.

You will learn the most common modeling operations inside Unreal such as basic modeling, UV mapping, changing materials, advanced modeling techniques for detailing your meshes and sculpting!

You will also learn common Set Dressing and Level Art skills that are used in games to create environments that look great by applying art foundation techniques like composition, color theory and shapes.

Creating an environment can be a very daunting task. Studios take several months and even years to decorate entire games. In this course you will learn the best approaches to secret to create levels faster without sacrificing the visual quality of your game.

By the end of this tutorial, you will not only be confident to model inside Unreal. But have a great understanding of Game Art foundation and know the secrets of what it takes to make a great environment.

Who this course is for: Beginners who want to learn how to create environments in Unreal Engine 5

01 – Modeling unreal tutorial unfgames 02 – Creating the terrain 03 – References 04 – Blockout 05 – Scale 06 – Designing the tower 07 – Adding gate details 08 – Detailing bastion 09 – Detailing straight carronades 10 – Detailling curved carronades 11 – Detailing bastion part 2 12 – Detaling straight curtains part 2 13 – Detaling curved curtains part 2 14 – Adding fog 15 – Creating packed instance blueprint 16 – Weighted normals theory 17 – Nastion changing shape lattice 18 – Bastion weighted normals 19 – Bastion fixing support beam 20 – Carronade Straight blueprint 21 – Carronade curved blueprint 22 – Creating Square Tower 23 – Square Tower Smooth Edges 24 – Carronade Straight Support Loops 25 – Carronade Curved Support Loops 26 – Gaea Export Terrain Masks 27 – Creating Landscape Auto Material Part 1 28 – Creating Landscape Auto Material Part 2 29 – Landscape Painting Layers 30 – Activating Landmass 31 – Landscape Distance Based Blending 32 – Applying The Blend For other Materials 33 – Creating Material Instance Parameter 34 – Changing Terrain Textures 35 – Slope Automatic Material 36 – Landmass 37 – Carronade basic material UV 38 – Vertex painting Carronade 39 – Bastion UVs 40 – Bastion Vertex Painting 41 – Curved Carronade UVs 42 – Curved Carronade Vertex Painting 43 – Carronade Support UVs 44 – Carronade Support Vertex Painting 45 – Carronade prop UVs 46 – Curved Carronade prop UVs 47 – Square Tower UVs 48 – Square Tower Vertex painting 49 – Gate UVs 50 – Gate Vertex Painting 51 – Castle Layout 52 – Layout Logic 53 – Recreating Tower right scale 54 – Creating The Castle Bridge 55 – Creating The Main Castle Wall 56 – Adding Rocks blending with Castle 57 – Creating Rock Master Material 58 – Creating Layer Blend 59 – Creating Slope Mask 60 – Creating Mountain Backgrounds 61 – Modifying the landscape 62 – Creating Mid Size Boulders 63 – Simulating Rocks 64 – Using Booleans to Create Destroyed assets 65 – Set Dressing Destroyed Assets 66 – Creating the Castle Bridge 67 – Set dressing the outside of the Castle 68 – Modifying Quixel Master Material for 3D assets 69 – Decorating with Big Ground Shapes 70 – Decorating the Cliffs 71 – Creating the carronade windows 72 – Adding Carronade lights 73 – Controling the Castle lights globally 74 – Understanding Art Value Theory 75 – Changing the Castle pattern visual language 76 – Modeling with Displacement 77 – Modeling with Displacement Tips 78 – Displacement Tips part 2 79 – Sculpting the Flags 80 – Texturing the Flags 81 – Populating the castle with flags 82 – Adjusting our Castle Height 83 – Decorating Castle Smaller elements 84 – Creating the wooden Bridge floor 85 – Finishing the bridge structure 86 – Detailing our bridge 87 – Creating our custom rope 88 – Refining the Terrain 89 – Adding terrain that leads to castle 90 – Terrain set dressing 91 – Detailing the terrain with procedural grass 92 – Set dressing tips 93 – Removing the blockout bridge 94 – Castle Finishing touches 95 – Adding wind to flags 96 – Post processing 97 – Creating sequencer 98 – Rendering our cinematic [Udemy] Modeling a Castle in Unreal Engine 5_Subtitles.7z

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