Release date:2022, November
Author:Cov Phillips
Skill level:Beginner
Language:English
Exercise files:Yes
What you’ll learn
Understanding the complete formation of a AAA 3D environment on a macro and micro scale How to effectively gather inspirations and references for projects How to bring a simple blockout to a final high poly model UV Unwrapping Super in depth look at my Substance Painter workflow. Texturing knowledge that can be followed along in software or applied to other softwares Lighting an outdoor environment Creating believable and optimized foliage using Geometry Nodes How to create high quality trees using SpeedTree How to build a realistic wind system using Geometry Nodes How to finalize a scene with atmosphere compositing, render settings, and camera animation Complete color grading workflow using Davinci ResolveRequirements
Basic understanding of Blender
Substance Painter – Little to no knowledge required, will all be taught
SpeedTree – Also teaching the basics of SpeedTree
Davinci Resolve – Ability to follow along with simple tasks like with color grading functionsDiscription This course covers EVERYTHING that goes into producing a AAA 3D environment animation!
Designed for both experienced and beginner 3D artists, I’ll bring you through all the steps I took while creating my most ambitious render… that includes modeling, texturing, lighting, tree creation, animating, rendering, color grading, and MUCH more. It’s 13 hours of organized, super fun, and fully narrated chapters, without a single drop of my workflow left out. I took the production for this course very seriously… basically it won’t waste your time. I also have tons of experience in streaming, teaching, video editing, audio work, etc. so I can guarantee that everything is super high quality and digestible! There’s TONS of information here that I have accumulated over the past couple years as a full time 3D artist and I know there’s something for everyone in here no matter your skill level. Speaking to beginner artists, I would have LOVED to had a course like this when I first started 3D, because sometimes all you need is that initial boost to really get rolling and I can’t imagine this course wouldn’t be the perfect thing for the job.
The softwares used for this project are Blender, Substance Painter, SpeedTree, and Davinci Resolve. Each are invaluable to my workflow and their jobs and functions are covered extensively, however they are not essential to everyone’s pipeline. For example, the section covering my entire texturing process in Substance Painter serves as a great Substance tutorial but also a show of texturing knowledge that could certainly be applied in Blender or any other texturing software. I’ll also add that if you are only interested in a specific part of the project, for example just the modeling or color grading, it’s worth grabbing too! Super exciting to have you on board.
Things covered:
Inspiration and reference gathering Modeling – Blockout to High Poly UV Unwrapping Texel Density Calculations Substance Painter – Basics to Advanced Material Creation & Texturing Lighting Foliage – Scattering, wind systems using Geometry Nodes, more Geometry nodes Building concepts SpeedTree – Tree creation basics + advanced tree breakdown Various animation tasks – Camera, grass, etc. Rendering – Render settings breakdown Blender compositing – Atmosphere, etc. Color Grading – Complete color grading workflow using Davinci Resolve (and more)Softwares covered:
Blender Substance Painter SpeedTree Davinci Resolve Various – GIMP, etc.Course format: There are 19 total chapters, each with sub sections and overviews. The length of each section is usually between 10-30 minutes, edited to leave in as much process as possible while also not making you watch hours of boring in-between. Basically it’s optimized to the best of my abilities. The process for the project is covered progressively however feel free to skip around to what chapter interests you. Everything is fully narrated of course and it runs a total of ~13 hours, enjoy!
Who this course is for: Beginner or experienced 3D Artists curious about my complete workflow for environment creation
01. Chapter 1 Overview 02. Chapter 1, Part 1, Reference Gathering
03. Chapter 2, Blockout01. Chapter 2 Overview 02. Chapter 2, Part 1, Blockout
04. Chapter 3, Refining the Blockout01. Chapter 3 Overview 02. Chapter 3, Part 1, Walls + Window Holes + Door Holes 03. Chapter 3, Part 2, Porch Refinement 04. Chapter 3, Part 3, Window Frames + Door Frames + Trims 05. Chapter 3, Part 4, Eave + Roof Refinement + Attic Window 06. Chapter 3, Part 5, Porch HP 07. Chapter 3, Part 6, Wall High Poly 08. Chapter 3, Part 7, Window High Poly 09. Chapter 3, Part 8, Door High Poly 10. Chapter 3, Part 9, Top Window + Finishing All High Poly
05. Chapter 4, UV Unwrapping01. Chapter 4 Overview 02. Chapter 4, Part 1, UV Unwrap
06. Chapter 5, Texel Density01. Chapter 5 Overview 02. Chapter 5, Part 1, Calculating Texel Density 03. Chapter 5, Part 2, Applying Texel Density + Combining Meshes + Organizing
07. Chapter 6, Exporting and Importing01. Chapter 6 Overview 02. Chapter 6, Part 1, Material Assignment 03. Chapter 6, Part 2, Export Prep + Exporting + Importing + Baking
08. Chapter 7, Texture Analyzation + Gathering + Creation01. Chapter 7 Overview 02. Chapter 7, Part 1, Reference Analyzation 03. Chapter 7, Part 2, Texture Gathering 04. Chapter 7, Part 3, Texture Creation
09. Chapter 8, Substance Painter01. Chapter 8 Overview 02. Chapter 8, Part 1, Substance Painter Introduction 03. Chapter 8, Part 2, Texturing The Wall 04. Chapter 8, Part 3, Export Settings + Previewing Wall in Blender 05. Chapter 8, Part 4, Porch Texturing 06. Chapter 8, Part 5, Finishing The House 07. Chapter 8, Part 6, Roof 08. Chapter 8, Part 7, Roof + Glass 09. Chapter 8, Part 8, Chimney + Backwalls
10. Chapter 9, Lighting Experiments01. Chapter 9 Overview 02. Chapter 9, Part 1, Lighting Experiments
11. Chapter 10, Terrain01. Chapter 10 Overview 02. Chapter 10, Part 1, Terrain 03. Chapter 10, Part 2, Terrain Material
12. Chapter 11, Foliage01. Chapter 11 Overview 02. Chapter 11, Part 1, Talking about Graswald + Importing + Proxy Creation 03. Chapter 11, Part 2, Scattering with Geometry Nodes 04. Chapter 11, Part 3, Finishing the Chunk 05. Chapter 11, Part 4, Adjusting the Field + Optimizing 06. Chapter 11, Part 5, Showing off final projects field
13. Chapter 12, Concepting01. Chapter 12 Overview 02. Chapter 12, Part 1, Concepting Breakdown
14. Chapter 13, SpeedTree01. Chapter 13 Overview 02. Chapter 13, Part 1, Introduction to SpeedTree 03. Chapter 13, Part 2, Spruce Breakdown
15. Chapter 14, Editing our Tree + Optimizing + Scattering01. Chapter 14 Overview 02. Chapter 14, Part 1, Importing from SpeedTree + Scattering 03. Chapter 14, Part 2, Actual Projects Tree Scatter
16. Chapter 15, The Fence01. Chapter 15 Overview 02. Chapter 15, Part 1, Fence Creation 03. Chapter 15, Part 2, Fence in the Final Scene
17. Chapter 16, Grass Animation01. Chapter 16 Overview 02. Chapter 16, Part 1, Geometry Nodes 03. Chapter 16, Part 2, Displacement
18. Chapter 17, Camera Animation01. Chapter 17 Overview 02. Chapter 17, Part 1, Camera Animation
19. Chapter 18, Rendering01. Chapter 18 Overview 02. Chapter 18, Part 1, Render Settings + Mist Pass
20. Chapter 19, Color Grading01. Chapter 19 Overview 02. Chapter 19, Part 1, Color Grading
21. Course Outro[Udemy] Ultimate 3D Environment Animation Course – Blender by Cov Phillips_Subtitles.7z


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