Release date:2022, November

Author:Kent Trammell

Skill level:Beginner

Language:English

Exercise files:Yes

Discover the power of Asset Libraries! Learn to create, manage, and leverage libraries with Blender’s Asset Browser as well as how to assemble scenes from your assets. This 10-hr course has something for every skill-level, from beginner to advanced.

One of Blender’s latest features is the Asset Browser which is a welcomed interface for organizing, navigating, and utilizing libraries of models, materials, node trees, poses and more. In other words: 3D assets that can be easily reused, easily shared between scene files, and easily updated if needed.

Asset libraries are extremely important for larger-scale projects and animation pipelines.

3 main stages of Asset Library workflow

The Creation of cute city assets

The Assetization of those assets so that they’re accessible in the Asset BrowserThe Assembly of those assets into a final, adorable little city

CHAPTER 1

Something for every skill level

We’ll begin with simple standalone assets like a light post and a bench and even simple vehicles. These are the kinds of things you can build on your first day learning Blender.

CHAPTER 2

Getting Modular

We’ll design buildings within a grid layout and street sections that snap together geometrically for a seemless fit within the material. Additionally, we’ll use procedural textures to keep our materials to a minimum. In fact we won’t be using a single image texture throughout this project.

CHAPTER 3

Advanced techniques that go the extra step

We’ll dive into automated material randomization, which is very important when reusing assets and materials frequently. Finally, we will utilize vertex colors to control several conditions within our materials like randomizing colors and illuminating windows. There really is something for everyone in this course!

Active CG Cookie members will be invited to:

Apply what they learn by creating a handful of city assets that fit this style.

Then submit them to be reviewed.

If they pass inspection, they will be included in the official CUBICITY library!

Over the coming months and years, I hope to see this thing grow by the dozens or even hundreds of assets.

Likewise, the city assembly file will grow and evolve over time. New city blocks and neighborhoods added…maybe a pier with ferris wheel and food trucks…maybe a snow-covered neighborhood for the holidays…how cool will that be?? Something we can all be proud of together!
Chapter 1 Simple Standalone Assets

cubicity_C1L01_lamp-post-modeling cubicity_C1L02_lamp-post-material cubicity_C1L03_bench cubicity_C1L04_tree cubicity_C1L05_roof-access cubicity_C1L06_skylight cubicity_C1L07_water-tower

Chapter 2 Intermediate Modular Assets

cubicity_C2L01_hvac-unit cubicity_C2L02_marquee-sign cubicity_C2L03_city-template cubicity_C2L04_street-section cubicity_C2L05_street-intersection cubicity_C2L06_vehicles cubicity_C2L07_stop-light

Chapter 3 Advanced Buildings

cubicity_C3L01_simple-skyscraper cubicity_C3L02_edge-highlighting cubicity_C3L03_corner-building cubicity_C3L04_corner-building-materials cubicity_C3L05_parametric-building-overview cubicity_C3L06_parametric-building-node-setup cubicity_C3L07_parametric-building-gradient cubicity_C3L08_parametric-building-balconies cubicity_C3L09_auto-randomization cubicity_C3L10_night-time-setup

Chapter 4 Library Management, Scene Assembly, Rendering

cubicity_C4L01_asset-library-linking-overview cubicity_C4L02_converting-to-assets cubicity_C4L03_asset-browser-loose-ends cubicity_C4L04_assembling-streets-buildings cubicity_C4L05_adding-standalone-assets cubicity_C4L06_lighting-rendering-post cubicity_C4L07_night-time-version

[CGCookie] CUBICITY – Creating and Utilizing Asset Libraries with Blender.7z [CGCookie] CUBICITY – Creating and Utilizing Asset Libraries with Blender_Subtitles.7z

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