Release date:2022, December

Author:James Doyle

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn

Learn C#, a modern versatile programming language

Understand the capabilities of development in Unity

Develop strong and transferrable problem solving skills

Gain an understanding of the game development process

Learn how object oriented programming works in practice

Requirements

Mac or PC capable of running Unity 3D

A copy of Unity 2021.3 or newer

Discription Learn how to create and program your very own saving systems using Unity, an industry-standard game development program used by large gaming studios and indie developers across the world.

In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. We will cover different examples & methods of saving data in your game, while also providing practical examples of putting these systems into use. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.

This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.

At the end of this course you will have developed the ability to understand such game elements as:

Benefits and drawbacks of the Player Prefs saving system Saving Data with XML Serialization Saving Data through BinaryFormatter Building & Implementing Custom Save Data Managing Save Files Integrating save systems into different game types Obscuring Save Data from Players and more…

The course also includes a complete version of the project to use for your own reference to ensure everything in your game works as it should!

Start learning today and let me help you become a game developer!

Who this course is for:

Anyone who wants to learn about saving in their games People who want to create and publish their own games Complete beginners with an interest in learning game development Developers who want to re-skill across to game developmen People interested in working in the game design industry Competent and confident with using a computer
1 – Introduction

01 – Introduction

2 – Getting Started

03 – Setting Up The Project 04 – Discussing The Save Systems We Will Cover

3 – Player Prefs

05 – What Are Player Prefs 06 – Making Player Prefs Work 07 – Issues With Loading Player Prefs 08 – Deleting Save Data

4 – Using Player Prefs In A Game

09 – Previewing The Platformer 10 – Saving Coins 11 – Deleting Our Save 12 – Unlocking Levels 13 – Player Prefs Summary

5 – Building A Custom Save System

14 – Why Build A Save System 15 – Saving Data 16 – Opening Save Location 17 – Loading Data 18 – Allowing For Loading Issues 19 – Deleting The Save 20 – Saving More Data Types

6 – Using The Save System In A Game

21 – Previewing The Dungeon Battler 22 – Creating The Save System 23 – Tracking Player Data Between Scenes 24 – Saving Loading Data 25 – Tracking The Weapon 26 – Continuing The Game 27 – Continuing After Completing 28 – Showing And Hiding The Continue Button 29 – Resetting Stats For A New Game 30 – Bringing The Save System To Other Scenes 31 – Using A Custom Save Name

7 – Using Binary Formatter

32 – Hiding And Obscuring Save Data From Players 33 – Setting Up A Binary Formatter Save System

8 – Course Complete

34 – Next Steps

[Udemy] Learn To Create a Complete Save System in Unity & C# by James Doyle.7z [Udemy] Learn To Create a Complete Save System in Unity & C# by James Doyle_Subtitles.7z

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