Release date:2023

Author:Christian López

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn

Create realistic high-end architectural renders Move around 3ds Max confidently Model efficiently with 3ds Max Model any exterior or interior architectural scenes Create PBR textures with Chaos Corona Lighting setup for exterior and interior scenes Camera settings with Chaos Corona Render settings for top-quality visuals

Requirements You don’t need any experience and will learn everything you need to know.

Description In this course, you will take your architectural visualization skills to the next level by learning the industry’s most powerful software (3ds Max and Chaos Corona). Knowing how to create high-end realistic renders can increase your chances of winning competitions and selling your designs and will also let you escalate the overall quality of your projects.

Your training will start with modeling in 3ds Max, where you will go through several tasks until you get very comfortable with the software; next, you will model an interior scene to understand the efficient ways of producing interior spaces. Once the modeling section is over, it will be time for you to learn the correct workflow for interior lighting and creating PBR materials (natural materials).

Within the exterior phase of the course, you will be taught how to master the different types of lighting there are to these specific scenes and how to create any terrain.

The course is designed to make your own portfolio to find a job as a 3d artist or for personal use.

The lectures will not only let you model and render interior and exterior spaces but also let you understand the general workflow of creating furniture and it’s materials by using advanced methods for extra details, which can then be applied differently to your scenes.

Who this course is for: Architecture students, architects, designers, or people within the real state industry who wish to learn how to create stunning visualizations to sell projects easier, win competitions, and have amazing colleagues and clients

1. 3ds Max Modeling

01. Initial Settings 02. Interface Overview 03. Standard Primitives and Edit Poly 04. Splines 05. Pivot Hierarchy 06. Basic Modifiers 07. Command Panel Tools 08. Modeling Practice Exercise 09. Modeling Practice 2, Symmetry 10. Modeling Practice 3, Section 11. Modeling Practice 4, Section Part 2 12. Mesh Refinement 13. Boolean Functions 14. Boolean Functions, Part 2 15. Window Creation with Splines 16. Advanced Window Modeling 17. Details with Extrusion 18. Teacup Modeling 19. Terrain Modeling Principles 20. Floor Generator 21. Sweep and Loft 22. Stairs 23. Interior Design

2. Cameras and Basic Lighting

01. Corona Camera 02. Corona Sky 03. Corona Sun 04. 3D Assets

3. Material Basics

01. Textures 02. Material Basics 03. Metal Material 04. Material Application of Interior Scene 05. Material Application and Texture Correction 06. Background for Interior Scene 07. Import and Texture Conversion 08. Sub Material and UVW Mapping Channels

4. Advanced Interior Lighting

01. Interior Upgrade and HDRIs 02. Corona Lights

5. Product Modeling & Advanced UVW Mapping

01. Chair Modeling 02. Unwrap UVW Basics 03. Chair UVW Unwrapping

6. Advanced Materials

01. Intermediate Material Creation 02. Advanced Materials

7. Fabric Based Objects

01. Couch Modeling 02. Fall Off for Fabric Materials

8. Interior Scenes, Modeling & Rendering

01. Interior Reference 02. Vanishing Points 03. 1 Point Perspective Match 04. Two Point Perspective Match 05. One Point Perspective, Side 06. Modeling from Plans 07. Interior Lighting

9. Exterior Scenes, Modeling & Rendering

01. Quixel Megascans 02. Terrain Modeling and Chaos Scatter 03. Snow Modeling 04. Water Texture Creation 05. Exterior References 06. Exterior Lighting

[Udemy] Complete 3ds Max and Chaos Corona Course from Scratch by Christian López.7z.rar [Udemy] Complete 3ds Max and Chaos Corona Course from Scratch by Christian López_Subtitles.7z

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