Release date:2021, December

Duration:07 h 43 m

Author:Tom Newbury

Skill level:Beginner

Language:English

Exercise files:Yes

Familiarize yourself with the interface and navigation: Mari has a lot of tools and features, so it’s important to spend some time exploring the interface and learning how to navigate around the software. Take some time to read the documentation and watch tutorials to get a good understanding of the software’s capabilities. Start with simple projects: It’s always a good idea to start with simple projects and build up your skills gradually. Try texturing simple objects such as cubes, spheres, or cylinders before moving on to more complex models. Learn the basics of UV mapping: Understanding how UV mapping works is crucial in Mari, as it’s where you will be painting your textures. Make sure you have a good understanding of how to create and edit UVs. Master the paint tools: Mari has a variety of paint tools, such as brushes, stencils, and projections, that are used to apply textures. Spend time learning and practicing using these tools to achieve the desired results. Use reference images: Having reference images for the object you are texturing is very important. This will help you create more accurate and realistic textures. Practice and experiment: Like with any new software, the best way to get better at using Mari is to practice and experiment. Try different techniques and workflows to see what works best for you.

I hope these tips help! Good luck with your texturing endeavors in Mari.

_Intro to Mari Chapter01_Intro to Template Chapter02_Bakeing Utility Maps and Blocking out Materials Chapter03_Adding Scratches Chapter04_Texturing the Lights Chapter05_Adding Displacement Detail to Tyres Chapter06_Adding Rust Chapter07_Adding Disp and Spec Roughness to the Rust Chapter08_Adding Dirt Pass Chapter09_Refining the Dirt Pass Chapter10_Adding Variation to Black Paint and Disp to Radiator Chapter11_Adding Dust Pass Chapter11_Adding Tarnish Pass Chapter12_Bake Out Maps and Final Touches Chapter13_Lighting in Maya and Initial Lookdev Chapter14_Updating maps after First Pass Lookdev Chapter15_Adding final Details Chapter16_Adding Dirt Disp and Adding a Texture to the Ground Plane Chapter17_Creating and Scattering Set Dressing DEFAULT_TEMPLATE_2.7z.rar [Gumroad] Tutorial Mari – Node Based Texture and Lookdev for production by Tom Newbury_Subtitles.7z

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