Release date:2022, July

Author:James Yates

Skill level:Beginner

Language:English

Exercise files:Yes

Description

What will you learn from this course on Getting Started with Blueprints?

Understanding what blueprints are and how to navigate the blueprint editor in Unreal Engine 5. Creating gameplay systems and learning how to use the main features of blueprints. Setting up widgets and animation blueprints. Using variables, nodes, functions, macros, and events to keep your project clean and efficient. Understanding the differences between blueprint types such as characters, game modes, and actors. Blueprint communication including casting, interfaces, and event dispatchers. Changing arrays during gameplay. Setting up player inputs including the new Enhanced Inputs. Fundamentals of animation blueprints. Creating and setting up widget UI on a player’s screens. Changing widget layouts and binding them to variables and functions. Making health, interaction, respawn, and damage gameplay systems. Spawning actors, particles, and sound effects including the new MetaSounds. Organizing code. What will you learn

How to use different types of nodes and variables in blueprints The differences between blueprints types such as characters, game modes, and actors How to use casting, interfaces, and event dispatchers for blueprint communication How to work with arrays and change them during gameplay How to set up player inputs including the new Enhanced Inputs Spawning actors, particles, and sound effects including the new MetaSounds Code organization techniques for maintaining clean and efficient projects

Requirements
Unreal Engine 5
Basic computer knowledge
01. Introduction

01. Intro (Overview) 02. Intro (Creating Blueprints) 03. Intro (Event Flow)

02. Variables

01. Variables (Overview) 02. Variables (Boolean) 03. Variables (Float) 04. Variables (Name, Text & Strings) 05. Variables (Vector, Rotator & Transforms) 06. Variables (Actors & Objects) 07. Variables (Arrays & Loops)

03. Basics

01. Basics (Functions) 02. Basics (Macros) 03. Basics (Structs & Enums) 04. Basics (Events) 05. Basics (Blueprint Inheritance) 06. Basics (Casting) 07. Basics (Event Dispatchers) 08. Basics (Interfaces) 09. Basics (Components) 10. Basics (Player Controllers) 11. Basics (Gamemodes) 12. Basics (Utility Nodes) 13. Basics (Game Instance)

04. Additional Lessons

01. Additional Lessons (Traces) 02. Additional Lessons (Data Table) 03. Additional Lessons (Overlap Nodes) 04. Additional Lessons (Input Events) 05. Additional Lessons (Enhanced Inputs) 06. Additional Lessons (Tags) 07. Additional Lessons (Spawning Actors) 08. Additional Lessons (Code Organization) 09. Additional Lessons (Blueprint Debug Tools) 10. Additional Lessons (Timelines) 11. Additional Lessons (Sockets) 12. Additional Lessons (Movement Component) 13. Additional Lessons (Audio Effects) 14. Additional Lessons (Particle Effects)

05. Widgets

01. Widgets (Overview) 02. Widgets (Layouts) 03. Widgets (Creating Widgets) 04. Widgets (Binding) 05. Widgets (Borders, Overlays & Grids) 06. Widgets (Drag & Drop)

06. Animation Blueprints

01. Animation Blueprints (Overview) 02. Animation Blueprints (Montages) 03. Animation Blueprints (Blend Nodes) 04. Animation Blueprints (Notifies) 05. Animation Blueprints (States) 06. Animation Blueprints (Blend Spaces) 07. Animation Blueprints (Aim Offsets) 08. Animation Blueprints (Curves & Metadata)

07. Gameplay Systems

01. Gameplay Systems (Interaction) 02. Gameplay Systems (Damage) 03. Gameplay Systems (Health Bar) 04. Gameplay Systems (Respawn) 05. Gameplay Systems (Crouching)

[Udemy] Unreal Engine 5 – Getting Started with Blueprints.7z.rar [Udemy] Unreal Engine 5 – Getting Started with Blueprints_Subtitles.7z [Udemy] Unreal Engine 5 – Getting Started with Blueprints_Subtitles_ENGlish.7z

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