Release date:2023, March

Duration:11 h 32 m

Author:CG BLAST

Skill level:Beginner

Language:English

Exercise files:Yes

Embark on your 3D modeling journey with CGBLAST and pave the way for a career in the film and games industry! Whether you’re curious about the world of 3D or looking to learn how to create 3D models from scratch, our beginner-friendly course has got you covered. With no prior knowledge required, you’ll learn how to use Autodesk Maya software and establish a professional workflow for modeling. Our main objective is to introduce you to various 3D modeling techniques and practices through hands-on tasks and projects, helping you build a strong foundation in 3D modeling.

The structure of our 3D modeling course is divided into 9 comprehensive sections, each designed to be completed within one week. We start by focusing on simple object creation at the beginning of the course, helping you familiarize yourself with the Maya software and its toolset.

As you progress through each section, we cover new aspects of theory and apply them in practice by gradually creating more complex objects with added detail and realism. Once you’ve covered the majority of modeling tools and techniques and feel comfortable within the Maya scene, we move on to our biggest project of the course, where you’ll create a 3D model filled with intricate details. During this project, you’ll also learn about high poly and low poly modeling techniques for games.

Finally, by the end of the course, you’ll have gained the knowledge and skills necessary to create UV maps and prepare your model for texturing, providing you with a comprehensive foundation in 3D modeling.

By taking our 3D modeling course, you will learn the following skills:

Familiarity with Maya interface and navigation, including the use of shortcuts and tools for modeling and workflow optimization. Block out your ideas using simple shapes and their components as a base for more complex work. Basics of retopology and how to use its tools to create clean topology for 3D models. Creation of hard surface models from reference images, including adding color and setting up a scene for rendering. Building high poly models with intricate details and creating their low poly versions for games. Working with UV maps and creating them to prepare your model for texturing.

Our course is designed to provide you with a comprehensive understanding of these skills, enabling you to confidently create 3D models using Autodesk Maya software and establish a strong foundation in 3D modeling techniques and practices.

1 – Introduction to Maya Modeling Tools

01 – Overview of Maya Interface Navigation (2) 01 – Overview of Maya Interface Navigation 02 – Editing Polygon Primitives their Parameters (2) 02 – Editing Polygon Primitives their Parameters 03 – Customizing Interface Optimizing your Workflow (2) 03 – Customizing Interface Optimizing your Workflow 04 – Overview of the Modeling Toolkit Object Components (2) 04 – Overview of the Modeling Toolkit Object Components 05 – Sword Project Blocking out the Handle The Multicut Tool (2) 05 – Sword Project Blocking out the Handle The Multicut Tool 06 – Sword Project Adding More Details Pt 1 The Extrude Tool (2) 06 – Sword Project Adding More Details Pt 1 The Extrude Tool 07 – Sword Project Adding More Details Pt 2 (2) 07 – Sword Project Adding More Details Pt 2 08 – Sword Project Finishing Touches Smooth vs Sharp Edges (2) 08 – Sword Project Finishing Touches Smooth vs Sharp Edges 09 – Sword Project Organizing Cleaning Up the Scene (2) 09 – Sword Project Organizing Cleaning Up the Scene

2 – Modeling a Simple Object from the Reference

10 – Axe Project Blade Pt 1 Importing the Reference (2) 10 – Axe Project Blade Pt 1 Importing the Reference 11 – Axe Project Blade Pt 2 Mirroring Soft Selection (2) 11 – Axe Project Blade Pt 2 Mirroring Soft Selection 12 – Axe Project Blade Pt 3 Merging Bridging Components Combining Objects (2) 12 – Axe Project Blade Pt 3 Merging Bridging Components Combining Objects 13 – Axe Project Handle (2) 13 – Axe Project Handle 14 – Axe Project Leather Straps Deformers (2) 14 – Axe Project Leather Straps Deformers 15 – Axe Project Final Details Coloring (2) 15 – Axe Project Final Details Coloring

3 – Introduction to Retopology and its Tools

16 – Overview of the Manual Retopology Using the Quad Draw Tool (2) 16 – Overview of the Manual Retopology Using the Quad Draw Tool 17 – Retopologizing the Head Creating First Loops Symmetry (2) 17 – Retopologizing the Head Creating First Loops Symmetry 18 – Retopologizing the Head Nose Mouth (2) 18 – Retopologizing the Head Nose Mouth 19 – Retopologizing the Head Technique for Reducing Density (2) 19 – Retopologizing the Head Technique for Reducing Density 20 – Retopologizing the Head Ears Technique for Increasing Density (2) 20 – Retopologizing the Head Ears Technique for Increasing Density

4 – Hard Surface 3D Modeling

21 – Post Apocalyptic Tank Project Concept Art Analysis Main Shape Blockout (2) 21 – Post Apocalyptic Tank Project Concept Art Analysis Main Shape Blockout 22 – Post Apocalyptic Tank Project Wheels (2) 22 – Post Apocalyptic Tank Project Wheels 23 – Post Apocalyptic Tank Project Main Body in More Detail (2) 23 – Post Apocalyptic Tank Project Main Body in More Detail 24 – Post Apocalyptic Tank Project Windows Headlights (2) 24 – Post Apocalyptic Tank Project Windows Headlights 25 – Post Apocalyptic Tank Project Front Grille (2) 25 – Post Apocalyptic Tank Project Front Grille 26 – Post Apocalyptic Tank Project Tracks (2) 26 – Post Apocalyptic Tank Project Tracks 27 – Post Apocalyptic Tank Project Gun Exhaust Pipes (2) 27 – Post Apocalyptic Tank Project Gun Exhaust Pipes

5 – Finalizing Post Apocalyptic Tank Project Rendering

28 – Post Apocalyptic Tank Project Final Details (2) 28 – Post Apocalyptic Tank Project Final Details 29 – Post Apocalyptic Tank Project Organizing Cleaning Up the Scene (2) 29 – Post Apocalyptic Tank Project Organizing Cleaning Up the Scene 30 – Staging Cameras (2) 30 – Staging Cameras 31 – Introduction to Materials (2) 31 – Introduction to Materials 32 – Introduction to Scene Rendering (2) 32 – Introduction to Scene Rendering

6 – High Poly Modeling

33 – Tram Robot Project Analyzing the Reference Setting Up the Scene (2) 33 – Tram Robot Project Analyzing the Reference Setting Up the Scene 34 – Tram Robot Project Blocking Out the Main Shapes (2) 34 – Tram Robot Project Blocking Out the Main Shapes 35 – Tram Robot Project Windows Doors (2) 35 – Tram Robot Project Windows Doors 36 – Tram Robot Project Rooftop Side Panels Bumper (2) 36 – Tram Robot Project Rooftop Side Panels Bumper 37 – Tram Robot Project Legs (2) 37 – Tram Robot Project Legs 38 – Tram Robot Project Adding More Details (2) 38 – Tram Robot Project Adding More Details 39 – Tram Robot Project Arms (2) 39 – Tram Robot Project Arms 40 – Tram Robot Project Screen Frame (2) 40 – Tram Robot Project Screen Frame 41 – Tram Robot Project Pantograph (2) 41 – Tram Robot Project Pantograph 42 – Tram Robot Project Working on the Smallest Details (2) 42 – Tram Robot Project Working on the Smallest Details 43 – Tram Robot Project Fast Forward Detailing (2) 43 – Tram Robot Project Fast Forward Detailing 44 – Tram Robot Project Adding Imperfections (2) 44 – Tram Robot Project Adding Imperfections 45 – Tram Robot Project Modeling Details by Using Deformers (2) 45 – Tram Robot Project Modeling Details by Using Deformers 46 – Tram Robot Project Summary (2) 46 – Tram Robot Project Summary

7 – Low Poly Modeling for Games

47 – Tram Robot Project Fixing Mistakes Cleaning Up the Scene (2) 47 – Tram Robot Project Fixing Mistakes Cleaning Up the Scene 48 – Tram Robot Project Creating a High Poly Version (2) 48 – Tram Robot Project Creating a High Poly Version 49 – Tram Robot Project Working on the Low Poly Version (2) 49 – Tram Robot Project Working on the Low Poly Version 50 – Tram Robot Project Reducing the Polygon Count (2) 50 – Tram Robot Project Reducing the Polygon Count 51 – Summarizing the Differences Between Low Poly High Poly Versions (2) 51 – Summarizing the Differences Between Low Poly High Poly Versions

8 – Introduction to UVs and UV Tools

52 – Understanding UVs (2) 52 – Understanding UVs 53 – Overview of Default Texture Maps (2) 53 – Overview of Default Texture Maps 54 – Importance of the Seams and Resolution (2) 54 – Importance of the Seams and Resolution 55 – Polygon Clean Up (2) 55 – Polygon Clean Up 56 – Editing UV Maps Overview of the UV Toolkit (2) 56 – Editing UV Maps Overview of the UV Toolkit 57 – Cutting Sewing UV Maps (2) 57 – Cutting Sewing UV Maps 58 – Laying Out UV Shells (2) 58 – Laying Out UV Shells 59 – Creating Projecting UV Maps (2) 59 – Creating Projecting UV Maps 60 – Unfolding UV Maps (2) 60 – Unfolding UV Maps 61 – Distributing UV Shells (2) 61 – Distributing UV Shells

9 – Preparing a Model for Texturing UV Mapping in Practice

62 – Final Preparations Planning for UV Mapping (2) 62 – Final Preparations Planning for UV Mapping 63 – Working on UVs Front Panel (2) 63 – Working on UVs Front Panel 64 – Working on UVs Bumper Rooftop (2) 64 – Working on UVs Bumper Rooftop 65 – Working on UVs Pantograph (2) 65 – Working on UVs Pantograph 66 – Working on UVs Screen Side Panels (2) 66 – Working on UVs Screen Side Panels 67 – Working on UVs Leg Detail (2) 67 – Working on UVs Leg Detail 68 – Working on UVs Fast Forward Arms Legs Other Details (2) 68 – Working on UVs Fast Forward Arms Legs Other Details 69 – UV Layout (2) 69 – UV Layout

[Udemy] 3D Modeling Course for Beginners in Maya by CG BLAST.7z.rar [Udemy] 3D Modeling Course for Beginners in Maya by CG BLAST_Subtitles.7z

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