Release date:2021

Author:Emiel Sleegers

Skill level:Beginner

Language:English

Exercise files:Yes

Ultimate Environmental Texture Creation Course

Learn every technique you need to create tileable materials for both games and film all in one course!

In this course, you will learn how to create everything from procedural materials to sculpted materials to photogrammetry materials.

SUBSTANCE DESIGNER, ZBRUSH, REALITY CAPTURE

In this course, we will go over how to create both beginner and advanced procedural materials using Substance Designer

.

We will go over how to sculpt materials using Zbrush and Substance Designer, And we will go over how to scan photogrammetry materials and convert them into 3d using Reality Capture.

This course contains over 14.5 hours of content. all the videos are divided up – per material and correctly named. We will start by creating a basic tiles material using Substance Designer, this is a perfect material for beginners. Once that is done we will move on to creating an advanced tarmac material also using 100% substance designer. We will then go over how to create a material that using a combination of sculpting in Zbrush and Texturing in Substance Designer. Finally, I will show you how to capture materials using photogrammetry and convert them into a perfect tileable 2d material. All the baking and final renders will be done using Marmoset Toolbag 4

This course includes content for every skill level, From beginner to advanced. I do recommend that you know the bare bones of the programs we use (meaning knowing what the program is and how to navigate) but beyond that point, you should be able to follow along with every material.

01-Substance-Basic 01-Setting Up Substance Designer 02-Creating Our Base Tile Shape 03-Creating Our Cracks 04-Creating Our Normal Map 05-Creating Our Base Color And Roughness

02-Substance-Advanced 01-Creating Our Stone Generator 02-Creating Our Stone Generator Part2 03-Creating Stone Clusters Part1 04-Creating Our Stone Clusters Part2 05-Creating Our Base Tarmac 06-Balancing Heightmap And Adding Cracks 07-Creating Our Damage Mask 08-Creating Our Ground 09-Adding Large Patch Cracks 10-Creating Our Base Color Part1 11-Creating Our Base Color Part2 12-Creating Our Base Color Part3 13-Creating Our Base Color Part4 14-Creating Our Base Color Part5 15-Final Polish And Optimization

03-Zbrush-Material 01-Zbrush Setup And Going Over Our Reference 02-Creating Our Single Cobblestone Part1 03-Creating Our Single Cobblestone Part2 – Timelapse 04-Placing Our Cobblestone Part1 05-Placing Our Cobblestone Part2 06-Placing Our Cobblestone Part3 07-Placing Our Cobblestone Part4 08-Sculpting Our Ground 09-Placing Our Foliage 10-Baking Our Material 11-Setting Up Substance Designer 12-Working On Our Ground Details 13-Creating Our Stone Micro Noise 14-Creating Our Base Color Part1 15-Creating Our Base Color Part2 16-Creating Our Base Color Part3

04-Photogrammetry-Material 01-Explaning How To Capture A Material 02-Scanning Our Materials Outdoor 03-Color Grading Our Images 04-Turning Our Pictures Into A 3D Mesh 05-Baking Our Wall Texture And Balancing Them 06-Making Our Wall Texture Tileable In Substance Painter 07-Finalizing Our Wall Material 08-Building And Baking Our Sand Material – Timelapse 09-Finalizing Our Ground Material

05-Bonus-Chapters 01-Bonus-Polishing All Our Materials 02-Bonus-Creating A Scene For Our Materials

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