Release date:2019, July

Author:Victory3D LLC

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

Sculpt hyper realistic forms and skin details

Accurately achieve celebrity likeness

Create clean topology the most efficient way

High frequency detailing using Displacement Maps

Texturing XYZ full killer workflow

Create lifelike skin shader

Render photorealistic CGI eyes

Create believable fabric shaders

Styling and rendering hair with XGen

Edit and enhance images with post work

Requirements You should have a basic knowledge of Zbrush, Maya and Photoshop. No prior knowledge is required for Wrap and Mari as I will teach you the basics of these programs.

Description Corazon Bryant always had an artistic bone in her body. When she was only 2 years old, she would make detailed drawings on her mother’s wall. Her mother loved the drawings so much, she decided to keep them. With the encouragement of her mother, she continued drawing and she only got better as time went by. When Corazon was in middle and high school, she earned money making portraits for her classmates and even for her teachers. She pursued a college degree in Media Arts & Animation and later worked for architectural and entertainment companies such as Camm Productions, ID DI Design, and PDT International. She also had an opportunity to do some freelance work for Mega Pickle Entertainment. While working as a 3D artist, she had a chance to teach 3D animation classes in an A+ school. This is when she found her true love – which is not only to talk about 3D endlessly but to also inspire greatness in young upcoming artists. Corazon is currently working on a new project called Victory 3D with fellow industry-experienced artists to provide an affordable and effective learning system that will make it easier for students to get a job in the 3D industry.

Course Info Welcome to Hyper Realistic Character Portrait for Films. Sculpting a character and then preparing it for production, getting it to look photorealistic for films or movies can be a very ambitious task, it can be tricky but with the right guidance, it can be an extremely rewarding experience.

Throughout this course, we will go through the steps of sculpting a character likeness in Zbrush, retopologizing in Wrap and Maya, unwrapping in Maya, texturing in Mari, rendering with Arnold, and finally doing post work in Photoshop.

The major topics we will be covering are:

-Sculpting hyper realistic forms and skin details

-Accurately achieving celebrity likeness

-Creating clean topology the most efficient way

-High frequency detailing using Displacement Maps

-Texturing XYZ full killer workflow

-Creating lifelike skin shader

-Rendering photorealistic CGI eyes

-Creating believable fabric shaders

-Styling and rendering hair with XGen

-Editing and enhancing images with post work

By the end of this course, you will have a solid foundation for creating photo-like digital characters for films.

Before beginning this course, you should have a basic understanding of: Zbrush, Maya and Photoshop

No prior knowledge is required for Wrap and Mari as I will teach you the basics of these programs.

If you want to get ahead of the rest and learn the latest technology that is being used in film studios today, then join me in this journey to learn the process of creating CGI characters with the Hyper Realistic Character Portrait for Films course at Victory3D.

Who is the target audience? Anyone interested in creating super realistic 3D characters

00 intro 001 references 01 Basic Forms 1 02 Basic Forms 2 03 Primary Forms 1 04 Primary Forms 2 05 Primary Forms 3 06 Primary Forms 4 07 Zeremesher Geo 08 Secondary Forms 1 09 Secondary Forms 2 10 Secondary Forms 3 11 Secondary Forms 4 12 Secondary Forms 5 13 Setting up for Retopo 14 Retopo in Wrap 15 Base mesh edits 1 16 Base mesh edits 2 17 Unwrap the head 18 Jacket forms 19 Inner cloth 20 Retopo in Maya 21 Retopo Jacket 22 Retopo inner clothing 23 Unwrap jacket and inner clothing 24 UDIM workflow 25 Head projection 26 Jacket and inner cloth proj 27 Head details 28 Clothing details 29 Stitches 30 Surface noise 31 Injured eye and patch 32 Teeth tongue 33 Fixes and patch 34 Retopo eyepatch 35 Retopo strap 36 Unwrap eyepatch 37 Eyepatch stitches 38 Eyepatch leather 39 Displacement textures 40 Pores projection 41 Export channel maps 42 Displacement in Zbrush 43 Neck and Head pores 44 extra skin details 45 Exporting Disp maps 46 color map 1 47 color map 2 48 color map 3 49 color map 4 50 spec map 51 sss map 52 preparing meshes 53 lighting 54 skin shader 55 skin modifications 56 eye modeling 57 unwrapping eye 58 iris detail 59 iris color map 60 cornea color and disp 61 setting up maps and transmission 62 lighting the cornea 63 tear duct 64 caruncle 65 eye revision 66 blind eye 67 face touchup 1 68 new displacements 69 spec and color touchups 70 beard hair 1 71 beard hair 2 72 beard hair 3 73 beard hair 4 74 utilities tab 75 backup files and xgen issues 76 eyebrows 1 77 eyebrows 2 78 eyebrows 3 79 lashes 1 80 lashes 2 81 lashes 3 82 peach fuzz 83 leather jacket 84 leather eye patch 85 fabric material 86 touch ups 87 no eye patch 88 final revision 89 enhancement Fixing NGons Intro to Mari Maya Scene.7z Samuel_Base.7z Ztools.7z

  Channel    and      Group

下载说明:用户需登录后获取相关资源
1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的赞赏与支持!平台所收取打赏费用仅作为平台服务器租赁及人员维护资金 费用不为素材本身费用,望理解知悉!