Release date:2019

Duration:06 h 42 m

Author: Joshua Davis

Skill level:Beginner

Language:English

Exercise files:Yes

Generative art is all about using programming to generate artwork that is algorithmically defined and created. In this project-based class, you’ll learn how to create your own series of patterns using generative art techniques and computer programming!

What You’ll Learn

How to setup your programming environment for making generative artwork.

An introduction to Processing and the HYPE Framework. With the HYPE Framework you’ll be able to create work quicker and more effectively.

We’ll start by drawing your shapes and preparing a bank of assets for you to use in your piece. These can be any sort of image that you have created.

Painting with HYPE using different variables to create and infinite range of possibilities.

Adding and controlling color throughout.

Using HGridLayout and HShapeLayout to create your final piece. These will give you ability to create grids and shapes with your assets.

How to output your files to Photoshop of Illustrator. You’ll be able to manipulate and edit them to arrive at the final piece.

The Tools You’ll Use

Sublime Text 2 is a sophisticated text editor for code, markup and prose.

HYPE Framework is a collection of classes that performs heavy lifting tasks while using a minimal amount of code writing.

Processing is a programming language, development environment, and online community. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology.

Who Should Take This Class This class is perfect for anyone looking to learn about making generative art and programming.

Even if you’re already a master at Processing, you will get a new look at it by learning how to use the HYPE Framework to improve your workflow and the way you make art.

Table of Contents

1. Trailer 1:34

2. Introduction: Environment Setup 1:29

3. Downloading Processing 4:19

4. Working with Sublime Text 2 18:20

5. Final Environment Setup Tips 18:55

6. Introduction: Processing and HYPE 1:26

7. Download HYPE 3:49

8. Project Steps 2,3,4 12:06

9. Java versus JavaScript 2:39

10. HYPE AS3 / Project Step 5 5:11

11. HYPE processing / Project Step 6 13:13

12. Introduction: Drawing Visual Assets 1:32

13. Drawing Visual Assets 13:15

14. Drawing Abstraction 1:40

15. Drawing Time-lapse 1:43

16. Final Asset Prep 18:24

17. Introduction: Painting to Screen 1:06

18. Basics / Line and Rect 6:44

19. Basics / Rotation 9:35

20. Basics / Matrix / push and pop 15:41

21. Basics / Rotation and Color 7:58

22. HYPE / Basics 18:48

23. HYPE / Drawables 20:53

24. Introduction: Working with Color 3:11

25. The Color Thief’s 15:32

26. Expanding Kuler 8:48

27. HColorPool 11:17

28. HPixelColorist 13:08

29. HColorField 15:56

30. Introduction: HGridLayout 2:00

31. HDrawablePool + HRect 11:49

32. HDrawablePool + HShape 1 8:13

33. HDrawablePool + HShape 2 5:11

34. HGridLayout 19:44

35. Introduction: HShapeLayout 1:57

36. HShapeLayout 14:03

37. Introduction: Output Files 1:27

38. letsRender / bad 5:21

39. letsRender / better 9:57

40. letsRender / BEST 7:00

41. letsRender / final edits 12:13

42. Some Parting Words… 2:33

43. hexGrid / Randy Steward 10:30

44. hypnoWheel / Luke L 14:40

45. Processing 3 + HYPE library / update 7:11

00-Trailer 01-Introduction Environment Setup 02-Downloading Processing 03-Working with Sublime Text 2 04-Final Environment Setup Tips 05-Introduction Processing and HYPE 06-Download HYPE 07-Project Steps 234 08-Java versus JavaScript 09-HYPE AS3 Project Step 5 10-HYPE processing Project Step 6 11-Introduction Drawing Visual Assets 12-Drawing Visual Assets 13-Drawing Abstraction 14-Drawing Timelapse 15-Final Asset Prep 16-Introduction Painting to Screen 17-Basics Line and Rect 18-Basics Rotation 19-Basics Matrix push and pop 20-Basics Rotation and Color 21-HYPE Basics 22-HYPE Drawables 23-Introduction Working with Color 24-The Color Thiefs 25-Expanding Kuler 26-HColorPool 27-HPixelColorist 28-HColorField 29-Introduction HGridLayout 30-HDrawablePool HRect 31-HDrawablePool HShape 1 32-HDrawablePool HShape 2 33-HGridLayout 34-Introduction HShapeLayout 35-HShapeLayout 36-Introduction Output Files 37-letsRender bad 38-letsRender better 39-letsRender BEST 40-letsRender final edits 41-Some Parting Words 42-hexGrid Randy Steward 43-hypnoWheel Luke L 44-Processing 3 HYPE library update Programming Graphics I – Introduction to Generative Art.7z

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