Release date:2019, January 2

Author:Liam Whitehouse

Skill level:Beginner

Language:English

Exercise files:Yes

This in-depth course, taught by Liam Whitehouse, covers how to create closeup photoreal 3D environments from start to finish. A key aim is to ensure that the end result holds up at resolutions up to 8K for next generation HDR VFX projects.

The classes include training on how to photograph “on set” using a digital SLR camera, how to build environments in Agisoft PhotoScan, modify and edit high resolution geometry in Zbrush, and create correct UVs for geometry. It also demonstrates how to correctly de-light textures and create final textures in PhotoScan, as well as how to setup materials, geometry, cameras, lights and AOV’s in RenderMan for Maya.

Software training in this course includes, Agisoft Photoscan, Autodesk Maya, RenderMan 22, Pixologic Zbrush, Foundry Nuke X, Adobe Photoshop and Adobe Lightroom.

Liam Whitehouse has been in the 3D and visual effects industry since 2003, graduating from Griffith University with a degree in Industrial Design. He has most recently worked as a Technical Director at Industrial Light and Magic where he completed work on Transformers 3. He has extensive experience using commercially available software for water simulations as well as experience using proprietary software available inside Lucasfilm for generating Rigid Body (Physbam), Gas Simulations (Plume) and particle simulations (Zeno). Liam has been recently teaching VFX at Griffith University Film School, and Nuke at Queensland College of Art in Brisbane Queensland.

Table of Contents

CLASS 1: OVERVIEW How to plan the creation of photoreal full 3D shaded environments suitable for VR and 4K, managing system resources to work efficiently with large geometry scenes and large texture sizes, managing the limitations of software and planning ahead when creating content.

CLASS 2: ON-SET PHOTOGRAPHY How to capture on set photography and lighting data specifically for high end photogrammetry and 3D modelling and texturing, getting accurate color, and developing photos for Agisoft Photoscan.

CLASS 3: AGISOFT PHOTOSCAN How to create large 3D environments in Photoscan, and managing the limits of memory for geometry and texture creation for scenes in ZBrush, Maya, and RenderMan.

CLASS 4: ZBRUSH Exporting high poly 3D geometry for ZBrush and how to import and view the mesh in Zbrush. Using Z-Re-mesher to retain the same details as the original but with new topology. Using UV-Master to create new UVs which will produce better results in Agisoft Photoscan for texture creation and rendering in RenderMan.

CLASS 5: TEXTURES An introduction to delighting texture maps with baked in “real” lighting from photography, using Photoshop to remove shadows and highlights to create an albedo map from the source texture and how to make repairs and adjustments to the texture created from Agisoft Photoscan, without damaging its colour and luminance integrity.

CLASS 6: SETTING UP THE SCENE IN MAYA Using Maya to set up the scene with RenderMan materials and lights. Matching the lighting to real life photography.

CLASS 7: SETTING UP THE CAMERA IN MAYA Matching a real cinema camera with focal length, aperture, and aspect ratio to obtain correct looking imagery. A look at depth of field settings, f-stop, and focus region scale. Using reference of real-life cinematography filmed on Cooke lenses and Alexa cameras and how to match the same look using RenderMan.

CLASS 8: RENDERMAN MATERIALS How to create materials for the rocks and metal surfaces using RenderMan for Maya. Different types of material properties will be covered including using .tex maps, diffuse and specular colours with different roughness, and pxr flakes which can give a textured grainy surface to glass fibre and aluminium surfaces like real objects.

CLASS 9: NUKE X COMPOSITING Importing an example scene render AOV’s into Nuke X and a basic overview of relevant Nuke settings. Setting up the composite to create an organised and clean script which may be easily picked up by another compositor. A look at a few grading and colour correction nodes in Nuke X to fine-tune the render passes. Adding grain, lens distortion, and vignettes.

CLASS 10: FINAL HIGH RESOLUTION COMPOSITE Completing an 8K HDR final render so that it can be composited and colour graded with the finishing touches in Nuke X. Included with this class (for Premium subscribers) are several camera angles of high resolution 8K Image which has all the AOV’s pre-rendered.

rnd204-class01 rnd204-class02 rnd204-class03 rnd204–class04 rnd204-class05 rnd204-class06 rnd204-class07 rnd204-class08 rnd204-class09 rnd204-class10 fxphd – RND204 – Closeup Photoreal Enviroments Using RenderMan.7z.001 fxphd – RND204 – Closeup Photoreal Enviroments Using RenderMan.7z.002 fxphd – RND204 – Closeup Photoreal Enviroments Using RenderMan.7z.003 fxphd – RND204 – Closeup Photoreal Enviroments Using RenderMan.7z.004 fxphd – RND204 – Closeup Photoreal Enviroments Using RenderMan.7z.005 fxphd – RND204 – Closeup Photoreal Enviroments Using RenderMan.7z.006 fxphd – RND204 – Closeup Photoreal Enviroments Using RenderMan.7z.007 fxphd – RND204 – Closeup Photoreal Enviroments Using RenderMan.7z.008 fxphd – RND204 – Closeup Photoreal Enviroments Using RenderMan.7z.009 fxphd – RND204 – Closeup Photoreal Enviroments Using RenderMan.7z.010 fxphd – RND204 – Closeup Photoreal Enviroments Using RenderMan.7z.011 fxphd – RND204 – Closeup Photoreal Enviroments Using RenderMan.7z.012

  Channel    and      Group

下载说明:用户需登录后获取相关资源
1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的关注与支持!