Release date:2020, April 3

Author:Nalini Kanta Jena

Skill level:Beginner

Language:English

Exercise files:Not Provided

Hi, Welcome to Weapon Modeling & Texturing For Game for Absolute Beginners course. In this course you will be learning creating a game weapon from scratch step by step.

Do you want to learn the full pipeline of creating a weapon for game ?

If so then this is the perfect course for you.

My name is Nalin, I am a 3d Modelling and Texturing Artist com Educator.

I have been teaching since 2008 at various Institution such as ZICA, Reliance Education and Arena Animation. I have also worked as a Character Modelling and Texturing Artist at Lakshya Digital and Dhruva Interactive.

Benefits

Learning Weapon modelling and texturing is a necessary step towards becoming a prop or character artist for Game and Films.

By the end of this course you will be able to create weapons for game and films.

Table of Contents

Introduction

03:49

Introduction

03:46

Download Concept Art and Resources

00:03

Maya Basics For Absolute Beginners

01:39:16

User Interface Overview

13:40

Viewpot Navigation

12:49

Creating Objects

08:27

Saving and Opening Files

05:46

Selecting Objects and Components

07:55

Using Move, Rotate and Scale Tool

07:26

Using Layers

07:19

Soft Selection and Symmetry

06:45

Hide and Show Objects

05:26

Intro to Outliner

04:24

Using Pivot Point

06:39

Group Objects

04:44

Using Marking Menu

07:56

Modeling the Axe Base Mesh in Maya

01:41:24

Modeling the Axe Center

09:44

Modeling the Axe

16:02

Modeling the Axe back Part

26:22

Modeling the Axe Handle

11:12

Finishing the Axe Metal Part

13:15

Modeling the Wrapped Cotton

11:20

Finishing the Axe Base Mesh

05:35

Exporting the Base Mesh and Wrap up

07:54

Detailing the Axe in Zbrush

02:13:17

What is Zbrush.

02:28

How to Download and Install Zbrush

02:41

Interface Overview

06:52

Navigating the Canvas

03:34

Importing the Axe into Zbrush

09:42

Using PureRef for Reference Image

04:43

Sculpting the Metal Part 01

16:35

Sculpting the Metal Part 02

12:58

Adding Scratches Part 01

14:29

Adding Scratches Part02

05:49

Adding Surface Details

12:12

Sculpting the Wood Handle

09:35

Sculpting the Wrapped Cloth

12:39

Finishing The Axe Sculpting

05:37

Decimating, Exporting and Wrap Up

13:23

Retopology in Maya

01:36:18

Setting the Scene for Retopo

06:19

Retopo the Axe Metal Part 01

15:11

Retopo the Axe Metal Part 02

14:11

Retopo the Axe Metal Part 03

16:25

Retopo the Axe Handle

11:16

Retopo Small Parts

12:43

Final Adjustment to the Low Poly

08:38

Clean Up Assigning Smoothing Group and Wrap Up

11:35

UV Unwrapping in Maya

59:23

Exploring UV Editor and Toolkit

09:38

Unwrapping Practice with Simple Objects

16:07

Unwrapping the Axe Handle

12:17

Unwrapping the Axe Metal Body

08:29

Unwrapping the Small Parts

04:18

Creating the Layout and Wrap up

08:34

Texturing the Axe in Substance Painter

57:35

Substance Painter Overview

08:45

Understanding Maps

04:31

Baking Test Maps

06:12

Preparing the Maya Scene for Baking Maps

07:28

Baking Maps

03:45

Texturing the Metal

04:42

Texturing the Wood

03:18

Texturing the Fabric

03:58

Adding Dirt Layer

03:52

Exporting the Maps

03:59

Rendering using Iray and Wrap Up

07:05

Conclusion

00:12

Bonus Lecture – What’s Next?

00:12

00-Weapon Modeling and Texturing Promo 01-Modeling the Axe Center 02-Modeling the Axe 03-Modeling the Axe back Part 04-Modeling the Axe Handle 05-Finishing the Axe Metal Part 06-Modeling the Wrapped Cotton 07-Finishing the Axe Base Mesh 08-Exporting the Base Mesh and Wrap up 09-What is Zbrush 10-How to Download and Install Zbrush 11-Interface Overview 12-Navigating the Canvas 13-Importing the Axe into Zbrush 14-Using PureRef for Reference Image 15-Sculpting the Metal Part 16-Sculpting the Metal Part 02 17-Adding Scratches Part01 18-Adding Scratches Part02 19-Adding Surface Details 20-Sculpting the Wood Handle 21-Sculpting the Wrapped Cloth 22-Finishing The Axe Sculpting 23-Decimating Exporting and Wrap Up 24-Setting the Scene for Retopo 25-Retopo the Axe Metal Part 01 26-Retopo the Axe Metal Part 02 27-Retopo the Axe Metal Part 03 28-Retopo the Axe Handle 29-Retopo Small Parts 30-Final Adjustment to the Low Poly 31-Clean Up Assigning Smoothing Group and Wrap Up 32-Exploring UV Editor and Toolkit 33-Unwrapping Practice with Simple Objects 34-Unwrapping the Axe Handle 35-Unwrapping the Axe Metal Body 36-Unwrapping the Small Parts 37-Creating the Layout and Wrap up 38-Substance Painter Overview 39-Understanding Maps 40-Baking Test Maps 41-Prepairing the Maya Scene for Baking Maps 42-Baking Maps 43-Texturing the Metal 44-Texturing the Wood 45-Texturing the Fabric 46-Adding Dirt Layer 47-Exporting the Maps 48-Rendering using Iray and Wrap Up

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