Release date:2020, April 3
Author:Nalini Kanta Jena
Skill level:Beginner
Language:English
Exercise files:Not Provided
Hi, Welcome to Weapon Modeling & Texturing For Game for Absolute Beginners course. In this course you will be learning creating a game weapon from scratch step by step.
Do you want to learn the full pipeline of creating a weapon for game ?
If so then this is the perfect course for you.
My name is Nalin, I am a 3d Modelling and Texturing Artist com Educator.
I have been teaching since 2008 at various Institution such as ZICA, Reliance Education and Arena Animation. I have also worked as a Character Modelling and Texturing Artist at Lakshya Digital and Dhruva Interactive.
Benefits
Learning Weapon modelling and texturing is a necessary step towards becoming a prop or character artist for Game and Films.
By the end of this course you will be able to create weapons for game and films.
Introduction
03:49
Introduction03:46
Download Concept Art and Resources
00:03
–
Maya Basics For Absolute Beginners
01:39:16
User Interface Overview13:40
Viewpot Navigation
12:49
Creating Objects
08:27
Saving and Opening Files
05:46
Selecting Objects and Components
07:55
Using Move, Rotate and Scale Tool
07:26
Using Layers
07:19
Soft Selection and Symmetry
06:45
Hide and Show Objects
05:26
Intro to Outliner
04:24
Using Pivot Point
06:39
Group Objects
04:44
Using Marking Menu
07:56
–
Modeling the Axe Base Mesh in Maya
01:41:24
Modeling the Axe Center
09:44
Modeling the Axe
16:02
Modeling the Axe back Part
26:22
Modeling the Axe Handle
11:12
Finishing the Axe Metal Part
13:15
Modeling the Wrapped Cotton
11:20
Finishing the Axe Base Mesh
05:35
Exporting the Base Mesh and Wrap up
07:54
–
Detailing the Axe in Zbrush
02:13:17
What is Zbrush.
02:28
How to Download and Install Zbrush
02:41
Interface Overview
06:52
Navigating the Canvas
03:34
Importing the Axe into Zbrush
09:42
Using PureRef for Reference Image
04:43
Sculpting the Metal Part 01
16:35
Sculpting the Metal Part 02
12:58
Adding Scratches Part 01
14:29
Adding Scratches Part02
05:49
Adding Surface Details
12:12
Sculpting the Wood Handle
09:35
Sculpting the Wrapped Cloth
12:39
Finishing The Axe Sculpting
05:37
Decimating, Exporting and Wrap Up
13:23
–
Retopology in Maya
01:36:18
Setting the Scene for Retopo
06:19
Retopo the Axe Metal Part 01
15:11
Retopo the Axe Metal Part 02
14:11
Retopo the Axe Metal Part 03
16:25
Retopo the Axe Handle
11:16
Retopo Small Parts
12:43
Final Adjustment to the Low Poly
08:38
Clean Up Assigning Smoothing Group and Wrap Up
11:35
–
UV Unwrapping in Maya
59:23
Exploring UV Editor and Toolkit
09:38
Unwrapping Practice with Simple Objects
16:07
Unwrapping the Axe Handle
12:17
Unwrapping the Axe Metal Body
08:29
Unwrapping the Small Parts
04:18
Creating the Layout and Wrap up
08:34
–
Texturing the Axe in Substance Painter
57:35
Substance Painter Overview
08:45
Understanding Maps
04:31
Baking Test Maps
06:12
Preparing the Maya Scene for Baking Maps
07:28
Baking Maps
03:45
Texturing the Metal
04:42
Texturing the Wood
03:18
Texturing the Fabric
03:58
Adding Dirt Layer
03:52
Exporting the Maps
03:59
Rendering using Iray and Wrap Up
07:05
–
Conclusion
00:12
Bonus Lecture – What’s Next?
00:1200-Weapon Modeling and Texturing Promo 01-Modeling the Axe Center 02-Modeling the Axe 03-Modeling the Axe back Part 04-Modeling the Axe Handle 05-Finishing the Axe Metal Part 06-Modeling the Wrapped Cotton 07-Finishing the Axe Base Mesh 08-Exporting the Base Mesh and Wrap up 09-What is Zbrush 10-How to Download and Install Zbrush 11-Interface Overview 12-Navigating the Canvas 13-Importing the Axe into Zbrush 14-Using PureRef for Reference Image 15-Sculpting the Metal Part 16-Sculpting the Metal Part 02 17-Adding Scratches Part01 18-Adding Scratches Part02 19-Adding Surface Details 20-Sculpting the Wood Handle 21-Sculpting the Wrapped Cloth 22-Finishing The Axe Sculpting 23-Decimating Exporting and Wrap Up 24-Setting the Scene for Retopo 25-Retopo the Axe Metal Part 01 26-Retopo the Axe Metal Part 02 27-Retopo the Axe Metal Part 03 28-Retopo the Axe Handle 29-Retopo Small Parts 30-Final Adjustment to the Low Poly 31-Clean Up Assigning Smoothing Group and Wrap Up 32-Exploring UV Editor and Toolkit 33-Unwrapping Practice with Simple Objects 34-Unwrapping the Axe Handle 35-Unwrapping the Axe Metal Body 36-Unwrapping the Small Parts 37-Creating the Layout and Wrap up 38-Substance Painter Overview 39-Understanding Maps 40-Baking Test Maps 41-Prepairing the Maya Scene for Baking Maps 42-Baking Maps 43-Texturing the Metal 44-Texturing the Wood 45-Texturing the Fabric 46-Adding Dirt Layer 47-Exporting the Maps 48-Rendering using Iray and Wrap Up
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