Release date:2021

Author:Wouter Gort

Skill level:Beginner

Language:English

Exercise files:Yes

Create iconic characters from scratch. Learn professional workflows to design characters for films, games, TV shows, and more from renowned concept designer and illustrator Wouter Gort. Covering everything from the fundamentals of character design, prop development, keyframe illustration, and more, this course covers everything you’ll need to know to level up your character workflow.

Week 1 – Designing Essentials 01-Meet Wouter 02-Breaking Into the Industry 03-Course Overview 04-Finding Your Inspiration 05-Brief Builder Tool 06-Wouters Brief 07-Fleshing Out the Idea 08-Brief Builder Exercise 09-Personal vs Client Work 10-Dealing with Frustration 11-Tools Overview 12-Photoshop Intro 13-Photoshop Actions 14-Perspective Tools 15-Daz 3D 16-Blender 17-Fusion 360 18-Daz 3D to Blender Plugin 19-Character Transfer 20-Design Principles 21-Proportions 22-Shape Theory 23-3-Dimensional Shapes 24-Object Studies 25-Designing a Shape 26-Shapes Exercise 27-Detail Functions 28-Detail and Form 29-Detail Placement 30-Detail Exercise 31-Color 32-Color Exercise 33-Values 34-Reference 35-Reference Exercise 36-Character Sketches 37-Homework

Week 2 – Character Design 01-Lesson Overview 02-Building the Model 03-Posing in Blender 04-Character Sketch 05-Sketch Breakdown 06-Sketching Exercise 07-Line Art 08-Local Colors 09-Lighting 10-Posing in Daz 3D 11-Layer Structure 12-Base Character 13-Choosing Costumes 14-Homework

Week 3 – Prop Design 01-Lesson Overview 02-Notes on Prop Design 03-Designing in Photoshop 04-Blocking in Color 05-2D Prop Breakdown 06-2D Prop Exercise 07-Choosing Software 08-Blocking the Arm 09-Main Shapes 10-Arm Details 11-Finishing the Model 12-Exporting from Fusion 360 13-Blender Setup 14-Notes on Texturing 15-Finalizing Materials 16-Exporting Arm Renders 17-Post-Processing 18-Small Details 19-Why 2D and 3D# 20-Modifiers 21-Blocking the Rifle 22-Rifle Interior 23-Simple Rig 24-Refining the Interior 25-Exporting Rifle Renders 26-Clown Pass 27-Rifle Line Art 28-Flat Colors 29-Rifle Lighting 30-Rifle Post-Processing 31-Interior Illustration 32-Homework 33-Full Fusion 360 Timelapse

Week 4 – Final Illustrations 01-Lesson Overview 02-Composition 03-Rough Sketching 04-Rough Sketching Exercise 05-Robot Arm Rig 06-Combining in Blender 07-Posing the Action Shot 08-Illustrating the Character 09-Illustrating the Background 10-Adding Washes 11-Changing the Composition 12-Base Illustration 13-Composition Tweaks 14-Material Indication 15-Finalizing 16-Homework 17-General Tips

[Learn Squared] Designing Better Characters with Wouter Gort_Subtitles.7z

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