Release date:2020, July

Author:SIMON VERSTRAETE

Skill level:Beginner

Language:English

Exercise files:Yes

To create game levels, designers like to start with blocked out shapes then layer in more detailed game art. Using procedural techniques in Houdini, you can learn how to put your whole level design logic into a single digital asset for use in UE4. Using geometry for blocking out the level, you will build an asset that creates the terrain then adds details with a series of nested assets that define the different parts of the level. Controls will be available in UE4 to tweak the results. When you are finished, you will have a high level tool that can be used in UE4 to create many level variations. You can also scale up to create even bigger levels.

BEFORE DOWNLOADING: These project files contain Quixel Megascan assets made available courtesy of Epic Games. By downloading these assets, you are agreeing to the terms of the UE4 EULA. These assets are intended for learning purposes only. To use Quixel Assets in your own projects, go the the Quixel website for more information such as the recent announcement that the Megascans library is completely free for use with Unreal Engine.

CONCLUSION _ Variations and Scaling Up Post Apocalyptic Ruins _ BONUS _ Create Hero Prop Post Apocalyptic Ruins _ INTRODUCTION Post Apocalyptic Ruins _ Part 01 _ Create the Base Terrain Post Apocalyptic Ruins _ Part 02 _ Open Terrain in UE4 Post Apocalyptic Ruins _ Part 03 _ Create Blockout Tool for Terrain Post Apocalyptic Ruins _ Part 04 _ Create the Path and Railway Post Apocalyptic Ruins _ Part 05 _ Open the Path and Railway in UE4 Post Apocalyptic Ruins _ Part 06 _ Model the Bridge Post Apocalyptic Ruins _ Part 07 _ Add the Bridge to the Terrain Post Apocalyptic Ruins _ Part 08 _ Model the Building Post Apocalyptic Ruins _ Part 09 _ Add Ruin and Decay to the Building Post Apocalyptic Ruins _ Part 10 _ Add Props to the Building Post Apocalyptic Ruins _ Part 11 _ Create the Cliffs Post Apocalyptic Ruins _ Part 12 _ Add Trees and Foliage [Sidefx] Post Apocalyptic Ruins for UE4 in Houdini.7z [Sidefx] Post Apocalyptic Ruins for UE4 in Houdini_Subtitles.7z

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