Release date:2017, March

Author:Akshay Jhajhra

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn Model Car Exteriors in 3Ds Max

Requirements Modeling Basics in 3ds max

Description In this 3dsMax tutorial we’ll use an edge modeling method to begin building our Audi R8 Spyder. Computer generated cars are a staple of film and commercial projects. Whether the parts all fly together before our eyes in a commercial meant to show off superior engineering, or the car is tossed around by gigantic creatures in a feature film, there is a need to create 3D automotive models.

The different parts of a car present specific challenges but also provide certain advantages. The workflow for creating a car can vary, from surfaces to box modeling. Once we’re happy with the shape, we can cut the panels apart and add thickness. We’ll cover methods for maintaining hard edges and smooth contours. We’ll cover the common polygon modeling tools as well as some new tools in the Modeling Ribbon that will make certain tasks much easier.

It’s a big project, but we’ll go step by step so that by the end, you’ll have created a 3D car from scratch and by the end of this 3ds Max training you’ll have the knowledge you need to build your own vehicle.

Who this course is for: who wants to start basics of Car modeling Model Car Exteriors

1 – Introduction 1 – Introduction 2 – Modeling Process Overview

2 – Setting Up Blueprints 3 – Matching Blueprints 4 – Setting Up Blueprints With VRAY

3 – Low Polygon Modeling 5 – First Step in Low Poly Car Modeling 6 – Connecting Front and Back 7 – Moving Towards Car Bonnet 8 – Front Low Poly 9 – Car Top and Back

4 – Detailing The Car 10 – Starting Part Separation 11 – Separating More Parts 12 – Detailing the Bonnet 13 – Detailing the Bonnet 02 14 – Front Sides 15 – More Smoothing 16 – Separating Sides 17 – Fixing the Back Side 18 – More on Smoothing 19 – Car door separation 20 – Working on the Door 21 – Side Kit 22 – Start Fixing the Door 23 – Creating New Car Door 24 – More on Sides and Back 25 – Working on the Back Side 26 – Finishing the Sides 27 – Timelapse Side Fixes 28 – Separation Back and Top 29 – Back Bumper

5 – Adding Detailed Objects 30 – Front Detailing 01 31 – Front Detailing 02 32 – Car Number Plate Front 33 – Creating Mesh Technique 01 34 – Timelapse Back

6 – Tire and Rest 35 – Tire Treads 36 – Tire Completion 37 – Headlight Model Start 38 – Headlight Model Rest Timelapse 39 – More on Objects 40 – Tail Lights 41 – Car Chamber 42 – Mesh Creation 43 – Tire Alloys 44 – Wireframe Render [Udemy] 3DS Max Car Modeling for Beginners.7z [Udemy] 3DS Max Car Modeling for Beginners_Subtitles.7z

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