Release date:2022, October

Author:Emiel Sleegers

Skill level:Beginner

Language:English

Exercise files:Yes

3DS MAX, SUBSTANCE, ZBRUSH, AND UNREAL ENGINE 5 All the modeling will be done in 3DS Max, However, we have also included bonus chapters on how to do non-universal techniques in Maya and Blender. The of the techniques used are universal and can be replicated in any other 3d modeling package. Sculpting will be done in Zbrush and mask/material creation will be done in Substance Painter and a little bit of Substance Designer. The entire level will be set up in Unreal Engine 5 and we will also use a bit of photoshop and DaVinci resolve.

At the end of this course, you will have a deep understanding of how to create destruction for games. Please note although all textures are included we will not go over how to create them, this course is solely focused on creating the destroyed assets and doing some level art.

27+ HOURS!

This course contains over 27+ hours of content – You can follow along with every single step – The course does enclose a few small-time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time. However, we have also included the time-lapsed footage in real-time without narration.

We will start by gathering our references and going over our planning. Then we will create a blockout for all our assets and already put our scene together to make sure everything works correctly.

After that, we will start to create all of our final assets. We have divided the tutorial up per destruction type. Meaning that we will first take the pillars to final, then the concrete rubble, then the wood, etc.

Once that is done we have also included some bonus material on how we create the additional level art surrounding our building like the additional buildings, trees, and extra assets (this will be done using a timelapse)

SKILL LEVEL This game art tutorial is perfect for students who have familiarity with a 3d Modeling tool like 3DS Max, Substance Designer/Painter, and Unreal Engine – Everything in this tutorial will be explained in detail and we have also included bonus chapters on how to replicate some techniques in Maya and Blender. However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)

TOOLS USED

3DS Max Substance 3D Designer and Substance 3D Painter Unreal Engine 5 Zbrush Davinci Resolve Photoshop Marmoset Toolbag 4 (can be replaced with Substance Painter)

YOUR INSTRUCTOR Emiel Sleegers is a senior environment artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.

CHAPTER SORTING

There’s a total of 72 videos split into easy-to-digest chapters.

All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.
Bonus

01-Fractures In Maya 02-Fractures In Blender

VideoFiles

01-Gathering Our Reference 02-Planning Our Asset Creation 03-Setting Up Our Unreal Engine 5 Project 04-Creating Our Base Blockout 05-Creating Our Modular Blockout Pieces Part1 06-Creating Our Modular Blockout Pieces Part2 07-Placing Our Modular Blockout Pieces Part1 08-Placing Our Modular Blockout Pieces Part2 09-Placing Our Modular Blockout Pieces Part3 10-Placing Our Modular Blockout Pieces Part4 11-Placing Our Modular Blockout Pieces Part5 12-Doing Our Second Blockout Pass Part1 13-Doing Our Second Blockout Pass Part2 14-Doing Our Second Blockout Pass Part3 15-Doing Our Second Blockout Pass Part4 16-Doing Our Second Blockout Pass Part5 17-Doing Our Second Blockout Pass Part6 18-Doing Our Second Blockout Pass Part7 19-Doing Our Second Blockout Pass Part8 20-Doing Our Second Blockout Pass Part9 21-Taking Our Window Piece To Final Part1 22-Taking Our Window Piece To Final Part2 23-Creating The Basis Of Our Master Material 24-Taking Our Broken Pillars To Final Part1 25-Taking Our Broken Pillars To Final Part2 26-Taking Our Broken Pillars To Final Part3 27-Taking Our Broken Pillars To Final Part4 28-Taking Our Broken Pillars To Final Part5 29-Creating Our Rebar Textures 30-Adding Our Rebar To Our Broken Pillar 31-Improving Our Master Material Part1 32-Improving Our Master Material Part2 33-Adding Decals And General Polishing Of Our Outside Building 34-Taking Our Big Concrete Rubble Pieces To Final Part1 35-Taking Our Big Concrete Rubble Pieces To Final Part2 36-Taking Our Big Concrete Rubble Pieces To Final Part3 37-Taking Our Big Concrete Rubble Pieces To Final Part4 38-Taking Our Big Concrete Rubble Pieces To Final Part5 39-Taking Our Big Concrete Rubble Pieces To Final Part6 40-Taking Our Big Concrete Rubble Pieces To Final Part7 41-Taking Our Remaining Big Concrete Rubble Pieces To Final Part1 42-Taking Our Remaining Big Concrete Rubble Pieces To Final Part2 – Timelapse 43-Taking Our Remaining Big Concrete Rubble Pieces To Final Part3 – Timelapse 44-Taking Our Remaining Big Concrete Rubble Pieces To Final Part4 – Timelapse 45-Taking Our Remaining Big Concrete Rubble Pieces To Final Part5 – Timelapse 46-Taking Our Remaining Big Concrete Rubble Pieces To Final Part6 – Timelapse 47-Taking Our Remaining Big Concrete Rubble Pieces To Final Part7 – Timelapse 48-Taking Our Remaining Big Concrete Rubble Pieces To Final Part8 – Timelapse 49-Taking Our Remaining Big Concrete Rubble Pieces To Final Part9 – Timelapse 50-Importing Our Remaining Big Concrete Rubble Pieces Part1 51-Importing Our Remaining Big Concrete Rubble Pieces Part2 52-Creating Aditional Small Rubble Pieces 53-Placing Our Small Rubble Pieces 54-Creating Our Final Roof Pieces Part1 55-Creating Our Final Roof Pieces Part2 56-Creating Our Final Floor Pieces Part1 57-Creating Our Final Floor Pieces Part2 58-Creating Our Final Floor Pieces Part3 59-Creating Our Final Floor Pieces Part4 60-Creating Our Final Floor Pieces Part5 61-Creating Our Final Floor Pieces Part6 62-Doing A Polishing Pass On Our Scene Part1 63-Doing A Polishing Pass On Our Scene Part2 And Creating Internal Pillars 64-Creating Our Final Internal Walls Part1 65-Creating Our Final Internal Walls Part2 66-Creating Our Rubble Pile Texture Part1 67-Creating Our Rubble Pile Texture Part2 68-Creating Our Rubble Pile Texture Part3 69-Creating Our Broken Wall – Timelapse 70-Taking Our Scene To Final Part1 – Timelapse 71-Taking Our Scene To Final Part2 – Timelapse 72-Taking Our Scene To Final Part3 – Timelapse

[Artstation] Creating Destroyed Assets for Games – In-Depth Tutorial Course by FastTrack.7z.001 [Artstation] Creating Destroyed Assets for Games – In-Depth Tutorial Course by FastTrack.7z.002 [Artstation] Creating Destroyed Assets for Games – In-Depth Tutorial Course by FastTrack.7z.003 [Artstation] Creating Destroyed Assets for Games – In-Depth Tutorial Course by FastTrack.7z.004 [Artstation] Creating Destroyed Assets for Games – In-Depth Tutorial Course by FastTrack.7z.005 [Artstation] Creating Destroyed Assets for Games – In-Depth Tutorial Course by FastTrack_Subtitles.7z

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