Release date:2023, January 2

Duration:23 h 59 m

Author:Cisco Raya

Skill level:Beginner

Language:Spanish

Exercise files:Yes

In this course, you will learn all the tools provided by Blender from scratch, getting to know the techniques of modeling, material creation, lighting, and rendering, through 3 scenarios, each of which serves a learning purpose with progressive difficulty.

First, you will familiarize yourself with the working environment, getting to know the Blender interface, menus, and tools. You will create your first 3D objects and start experimenting with them, in order to learn initial modeling techniques.

Next, you will delve into all the tools by creating our first Low Poly-themed 3D scenario. You will learn the work process, we will see tips and modifiers, with easy-to-create models that can be replicated from basic geometric figures.

You will create the lighting and color of the scene and a set of renders in the Evee render engine. You will learn how to save your renders and export them to present your 3D work later on.

Once you have solidified the basics of modeling, you will create a second 3D scenario, where you will understand the ways of smoothing in 3D in a simple way, raising our level of modeling. You will learn a new photo-realistic lighting system, give color to your 3D objects, and learn how to render using the Cycles render engine.

In the last 3D scenario, you will learn UV mapping, the unfolding of 3D models, and how to apply textures to them. You will create the framing with the camera, making necessary lighting adjustments.

Then, you will set up and generate the rendering. Finally, you will do post-production that enhances your image and gives it greater prominence.

Finally, you will create your free online portfolio, where you can showcase your work on a famous digital platform specialized in the video game and 3D animation sector.

The course consists of 15 sections and more than 33 hours.

The duration of each video is approximately 10 minutes, in order to maintain attention, so that they can be studied in short intervals and are recorded at normal speed.

The ultimate goal of the course is for you to acquire solid 3D modeling foundations and be able to tackle new projects with confidence.

This course is for anyone who wants to get started in the 3D world, no experience is necessary. It’s also for novice artists who have started working with Blender and want to reinforce their knowledge, as well as senior artists who want to make the transition to Blender and learn its workflow, tools, and interface.

01 – Presentacion del curso

01 – Acerca del instructor 02 – Contenido del curso 03 – Instalar Blender 04 – Recursos descargables Parte 1 05 – Recursos descargables Parte 2

02 – Introduccion a Blender

006 – Elementos de la interfaz 007 – Navegacion 003D 008 – Visores 009 – Vistas 010 – Transformar Mover rotar y escalar 011 – Unidades del sistema 012 – Creacion de primitivas 013 – Herramientas de seleccion 014 – 003D Cursor 015 – Origin 016 – Transform orientation y pivot point 017 – Snapping 018 – Types visibility Viewport gizmos y overlays 019 – Viewport shading 020 – Outliner Scene collection 021 – Personalizar interfaz 022 – Favoritos y atajos de teclado 023 – Guardar y abrir fichero 024 – Deshacer y Rehacer

03 – Introduccion al modelado

025 – Edit Mode 026 – Vertices aristas y poligonos 027 – Edicion multiples objetos 028 – Duplicar objetos 029 – Backface seleccion 030 – Join Unir objetos 031 – Extrusion 032 – Inset 033 – Extrusion por normales 034 – Face Orientation 035 – Bevel Aplly all Transforms 036 – Loop Cut 037 – Knife 038 – Poly Build 039 – Spin 040 – Smooth y Edge Slice 041 – ShrinkFatten 042 – Shear 043 – Rig y Merge 044 – Bridge 045 – Backface Culling 046 – Métodos de seleccion 047 – Separar y unir elementos 048 – Hide y Unhide 049 – Shade Smooth

04 – Modelado mesa y sillas

050 – Mesa 051 – Silla 052 – Duplicar Silla Mirror 053 – Duplicar y rotar sillas 054 – Platos 055 – Vasos y Donuts 056 – Botella Metodo 001 057 – Botella Metodo 002

05 – Modelado coche Diorama nocturno

058 – Carroceria 059 – Faros 060 – Carroceria Mirror 061 – Parrilla de ventilacion 062 – Pasaruedas 063 – Pasaruedas Booleano 064 – Pasaruedas Solidify 065 – Ruedas 066 – Parachoques y matricula 067 – Limpiaparabrisas y retrovisores 068 – Luz techo 069 – Luces traseras Copy Modifiers 070 – Texto 003D

06 – Modelado ciudad Diorama nocturno

071 – Edificio 001 Fachada 072 – Acera y carretera 073 – Array Modificador 074 – Mirror Calle 075 – Boca de incendio Parte 001 076 – Boca de incendio Parte 002 077 – Farola 078 – Bidon y papeles 079 – Cajas y neumaticos 080 – Poste eléctrico 081 – Cables eléctricos 082 – Rediseno Blocking 083 – Edificio 002 084 – Maquina de aire Parte 001 085 – Maquina de aire Parte 002 086 – Cables Maquina de aire 087 – Tuberias de ventilacion 088 – Azotea Edificio 001 089 – Deposito de agua 090 – Maquina de aire Version 002 091 – Tuberias de ventilacion 002 092 – Escalera de emergencia 093 – Puerta principal 094 – Ladrillos fachada 095 – Escalera balcones 096 – Entrada club 097 – Letrero club 098 – Aparcamiento club 099 – Persianas 100 – Cableado eléctrico Parte 001 101 – Cableado eléctrico Parte 002 102 – Subsuelo

07 – Material Principled BSDF

103 – Viewport Shanding Material Preview 104 – HDRI Imagen alto rango dinamico 105 – Asignar material 106 – Base color 107 – Metallic 108 – Roughness 109 – Tabla Metallic Roughness 110 – Specular 111 – Motores de render 112 – Transmission 113 – Transmission Roughness 114 – Transmission IOR 115 – Alpha 116 – Emission y Bloom 117 – Anisotropic 118 – Sheen 119 – Clearcoat 120 – Subsurface 121 – Normal 122 – Tabla resumen de propiedades

08 – Iluminacion Luces

123 – Tipos de luces 124 – Point light 125 – Spot light 126 – Rectangle light 127 – World Properties 128 – Sun light

09 – Materiales y luces Diorama nocturno

129 – Edificios Color y emisivos ventanas 130 – Set iluminacion 3 luces 131 – Render properties 132 – Sol y sombra 133 – Iluminacion ventanas 134 – Iluminacion club 135 – Acera y postes eléctricos 136 – Decoracion calle 137 – Coche Carroceria 138 – Coche Cristales 139 – Coche Luces 140 – Azotea Edificio 1 141 – Azotea Edificio 2 142 – Letrero Hotel 143 – Letrero soporte 144 – Edificio 1 Cornisas 145 – Edificio 1 Aluminio 146 – Retoques finales 147 – Niebla Volume Scatter 148 – Camara 149 – Camara FOV y Aspect ratio 150 – Render final

10 – Subdivision

151 – Emparentado 152 – Subdivision Surface 153 – Subdividir caja 154 – Extrusion circular 155 – Vaso 156 – Cucharilla método 1 157 – Cucharilla método 2 158 – Proportional Editing 159 – Loops soporte Método manual 160 – Loops soporte Método Bevel angulo 161 – Loops soporte Método Bevel weight 162 – Loops soporte Método Crease

11 – Modelado habitacion Diorama diurno

163 – Habitacion 164 – Habitacion subdivision Parte 1 165 – Habitacion subdivision Parte 2 166 – Escritorio monitores Parte 1 167 – Escritorio monitores Parte 2 168 – Monitores 169 – Teclado y raton 170 – Tableta grafica 171 – Cableado 172 – Altavoces 173 – Notas musicales 174 – Lampara 175 – Silla Parte 1 176 – Silla Parte 2 177 – Papelera 178 – Escritorio retro 179 – TV retro Parte 1 180 – TV retro Parte 2 181 – Libros 182 – Videoconsola retro Parte 1 183 – Videoconsola retro Parte 2 184 – Mandos videoconsola 185 – Cableado mandos 186 – Bote 187 – Cajas 188 – Ventana 189 – Cortina 190 – Suelo parquet 191 – Cuadros y reloj 192 – Taburete y alfombra 193 – Zapatillas 194 – Retoques finales

12 – Materiales y luces Diorama diurno

195 – Cycles Sampling 196 – Denoise 197 – Sky Texture Nishita 198 – Configurar iluminacion escena 199 – Luces de soporte 200 – Codigos de colores 201 – Materiales Parte 1 202 – Materiales y glass Parte 2 203 – Materiales Parte 3 204 – Materiales Parte 4 205 – Materiales Parte 5 206 – Materiales Parte 6 207 – Materiales Parte 7 208 – Leds emisivos 209 – Luz volumétrica ventana 210 – Camara 211 – Render final 212 – Compositing 213 – Node Wrangler

13 – Unwrap y texturas

214 – Unwrap Teoria 215 – Desplegar caja 216 – Uv Editing Seams 217 – Uv Editing Interfaz 218 – Uv Editing Stich 219 – Unwrap cilindro 220 – Aplicar textura 221 – Webs de texturas Parte 1 222 – Desempaquetar texturas 223 – Webs de texturas Parte 2 224 – SRGB y Linear 225 – PBR Texturas Asignar a material 226 – Texturas escala de grises 227 – Textura a Normal map 228 – Displacement 229 – Node Wrangler

14 – Templo minas Diorama texturizado

230 – Barril Modelado y texturas 231 – Barril UV Editing 232 – Barril Aros metalicos 233 – Rocas Método 1 234 – Rocas Método 2 235 – Terreno 236 – Escaleras 237 – Suelo pavimentado 238 – Pilares Parte 1 239 – Pilares Parte 2 240 – Arco de entrada subterranea 241 – Agua 242 – Raices Modelado 243 – Raices Texturizado 244 – Puente de madera 245 – Escalera de madera 246 – Vegetacion 247 – Crear templo minas Parte 1 248 – Crear templo minas Parte 2 249 – Crear templo minas Parte 3 250 – Crear templo minas Parte 4 251 – Crear templo minas Parte 5 252 – Crear templo minas Parte 6 253 – Crear templo minas Parte 7 254 – Crear templo minas Parte 8 255 – Iluminacion Parte 1 256 – Iluminacion Parte 2 257 – Iluminacion Parte 3 258 – Camara 259 – Render 260 – Compositing 261 – White render 262 – Wireframe render

15 – Publicar Renders

263 – Crear portfolio digital 264 – Publicar trabajos

[Udemy] Introduccion al Modelado 3D con Blender por Cisco Raya.7z.rar [Udemy] Introduccion al Modelado 3D con Blender por Cisco Raya_Subtitles_Spanish.7z [Udemy] Introduction to 3D Modeling in Blender by Cisco Raya_Subtitles_ENGlish.7z

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