Release date:2018, August

Author:Victory3D LLC

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn

Learn how to create a real asset in film quality standard Understand how to optimize the model to meet industry standards for rendering Create LODs(Level of Distance) Learn the process of every artist who has worked in the movie industry

Requirements Intermediate-level knowledge of Maya, Zbrush, and Substance Painter

Description Instructor Info

Mieszko Lacinski is a professional Texture Artist/3D Generalist who has experience working on movies such as Wonder Woman, Thor Ragnarok, Justice League, The Nutcracker, and more. He is currently working as a CG supervisor/Texture Lead for 3DE studio in Poland and loves his work because of the interaction and help he can bring to the team. He advises artists who want to make it in the film/movie industry always to see the value of reference. He believes it is the essential tool to achieve any asset in 3D. Whenever possible, it’s significant to find and collect references first and stick to them. Mieszko’s other interests include space exploration and anything related to space. He also loves 3D printing and using 3D printing to save lives.

Course Info This course will teach you how to create an asset for a Visual Effects scene. You will be taken through the technical creation of the model and how to make it work in film layout, animation, and lighting. By creating LODs(Level of Distance) using Maya, you will learn about optimization industry standards for rendering. You will go through the steps of texturing using Substance, which is almost taking the lead as the software used in the film industry today. The entire course takes you through the process that every artist working in the movie industry goes through to create a professional, realistic asset.

Who this course is for:

Anyone who wants to learn how a prop is created in the film industry

Those who wish to take their skills to a professional level standards

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