Release date:2018, April 25
Duration:02 h 48 m
Author:Ian Robinson
Skill level:Intermediate
Language:English
Exercise files:Yes
Red Giant Trapcode Particular—an industry-standard particle generator—is one of the most important plugins for Adobe After Effects. In this course, join Ian Robinson as he helps you get up to speed with using Particular 3 for After Effects. To begin, Ian shows how to create a basic emitter and particle system. He then examines different kinds of emitters and particle attributes; shares how to create custom particles; looks at how lights and cameras are integrated with particle systems; and explains how to build complex particles using multiple systems. After building a solid foundation for working in Particular 3, he dives into some short projects, showing how to stop time with Time Factor, create secondary particle systems from other particles, create light streaks, and more.
Topics include:
Apply the Particular effect to a layer Creating an emitter Adjusting emitter settings Animating emitter positions Adjusting particle attributes Creating custom particles Using lights with particle systems Animating with cameras Defining multiple systems0. Introduction
Welcome 1m 16s
What you should know 1m 21s
1. Getting Started in ParticularApplying the Particular effect to a layer 1m 33s
Fundamentals of the designer 4m 2s
2. Working on an Intro ProjectCreating an Emitter 2m 28s
Refining the system 3m 25s
Compositing the system in the scene 5m 18s
3. Working with EmittersDefining particles per second 4m 2s
Exploring emitter types 6m 13s
Animating emitter positions 5m 28s
Working with direction and velocity 5m 51s
Understanding pre-run 1m 25s
4. Adjusting Particle AttributesChoosing particles 6m 22s
Adjusting life 3m 50s
Drawing parameter adjustments 3m 46s
Working with animated particles 7m 36s
5. Creating Custom ParticlesUsing layers as particles 3m 49s
Understanding sprites 4m 16s
Working with polygons 2m 56s
6. Working in Three DimensionsUnderstanding 3D in AE with Particular 5m 2s
Shading with lights 5m 32s
Animating with cameras 2m 47s
Creating shallow depth of field 1m 28s
Emitting particles from OBJs 4m 12s
7. Building Multi-SystemsDefining multiple systems 4m 5s
Adding systems 5m 21s
Inheriting attributes 4m 14s
8. Next Level Systems in ParticularUnderstanding dynamics 2m 9s
Creating bounce interactions 5m 54s
Stopping time with Time Factor 3m 53s
Emitting particles from particles 4m 57s
Emitting particles from layers 6m 5s
9. Creating Light StreaksWorking with Streaklet 6m 32s
Blending streaks 2m 31s
Creating transitions with streaks 5m 32s
10. Where There’s Smoke, There’s FireWorking with fire presets 3m 11s
Emitting fire from a graphic 4m 21s
Adding embers to the system 2m 41s
11. Generating Whimsical BackgroundsBuilding the initial system 4m 50s
Setting the colors 3m 17s
Change motion with physics 3m 52s
Conclusion Next steps 1m 7s00. Introduction 1 Welcome 2 What you should know
01. Getting Started in Particular 1 Applying the Particular effect to a layer 2 Fundamentals of the designer
02. Working on an Intro Project 1 Creating an emitter 2 Refining the system 3 Compositing the system in the scene
03. Working with Emitters 1 Defining particles per second 2 Exploring emitter types 3 Animating emitter positions 4 Working with direction and velocity 5 Understanding pre-run
04. Adjusting Particle Attributes 1 Choosing particles 2 Adjusting life 3 Drawing parameter adjustments 4 Working with animated particles
05. Creating Custom Particles 1 Using layers as particles 2 Understanding sprites 3 Working with polygons
06. Working in Three Dimensions 1 Understanding 3D in AE with Particular 2 Shading with lights 3 Animating with cameras 4 Creating shallow depth of field 5 Emitting particles from OBJs
07. Building Multi-Systems 1 Defining multiple systems 2 Adding systems 3 Inheriting attributes
08. Next Level Systems in Particular 1 Understanding dynamics 2 Creating bounce interactions 3 Stopping time with Time Factor 4 Emitting particles from particles 5 Emitting particles from layers
09. Creating Light Streaks 1 Working with Streaklet 2 Blending streaks 3 Creating transitions with streaks
10. Where There’s Smoke, There’s Fire 1 Working with fire presets 2 Emitting fire from a graphic 3 Adding embers to the system
11. Generating Whimsical Backgrounds 1 Building the initial system 2 Setting the colors 3 Change motion with physics
12. Conclusion 1 Next steps
Ex Files Particular3 AE EssTEx_Files_Particular3_AE_EssT.zip
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