Release date:2018, April 25

Duration:02 h 48 m

Author:Ian Robinson

Skill level:Intermediate

Language:English

Exercise files:Yes

Red Giant Trapcode Particular—an industry-standard particle generator—is one of the most important plugins for Adobe After Effects. In this course, join Ian Robinson as he helps you get up to speed with using Particular 3 for After Effects. To begin, Ian shows how to create a basic emitter and particle system. He then examines different kinds of emitters and particle attributes; shares how to create custom particles; looks at how lights and cameras are integrated with particle systems; and explains how to build complex particles using multiple systems. After building a solid foundation for working in Particular 3, he dives into some short projects, showing how to stop time with Time Factor, create secondary particle systems from other particles, create light streaks, and more.

Topics include:

Apply the Particular effect to a layer Creating an emitter Adjusting emitter settings Animating emitter positions Adjusting particle attributes Creating custom particles Using lights with particle systems Animating with cameras Defining multiple systems
Table of Contents

0. Introduction

Welcome 1m 16s

What you should know 1m 21s

1. Getting Started in Particular

Applying the Particular effect to a layer 1m 33s

Fundamentals of the designer 4m 2s

2. Working on an Intro Project

Creating an Emitter 2m 28s

Refining the system 3m 25s

Compositing the system in the scene 5m 18s

3. Working with Emitters

Defining particles per second 4m 2s

Exploring emitter types 6m 13s

Animating emitter positions 5m 28s

Working with direction and velocity 5m 51s

Understanding pre-run 1m 25s

4. Adjusting Particle Attributes

Choosing particles 6m 22s

Adjusting life 3m 50s

Drawing parameter adjustments 3m 46s

Working with animated particles 7m 36s

5. Creating Custom Particles

Using layers as particles 3m 49s

Understanding sprites 4m 16s

Working with polygons 2m 56s

6. Working in Three Dimensions

Understanding 3D in AE with Particular 5m 2s

Shading with lights 5m 32s

Animating with cameras 2m 47s

Creating shallow depth of field 1m 28s

Emitting particles from OBJs 4m 12s

7. Building Multi-Systems

Defining multiple systems 4m 5s

Adding systems 5m 21s

Inheriting attributes 4m 14s

8. Next Level Systems in Particular

Understanding dynamics 2m 9s

Creating bounce interactions 5m 54s

Stopping time with Time Factor 3m 53s

Emitting particles from particles 4m 57s

Emitting particles from layers 6m 5s

9. Creating Light Streaks

Working with Streaklet 6m 32s

Blending streaks 2m 31s

Creating transitions with streaks 5m 32s

10. Where There’s Smoke, There’s Fire

Working with fire presets 3m 11s

Emitting fire from a graphic 4m 21s

Adding embers to the system 2m 41s

11. Generating Whimsical Backgrounds

Building the initial system 4m 50s

Setting the colors 3m 17s

Change motion with physics 3m 52s

Conclusion Next steps 1m 7s

00. Introduction 1 Welcome 2 What you should know

01. Getting Started in Particular 1 Applying the Particular effect to a layer 2 Fundamentals of the designer

02. Working on an Intro Project 1 Creating an emitter 2 Refining the system 3 Compositing the system in the scene

03. Working with Emitters 1 Defining particles per second 2 Exploring emitter types 3 Animating emitter positions 4 Working with direction and velocity 5 Understanding pre-run

04. Adjusting Particle Attributes 1 Choosing particles 2 Adjusting life 3 Drawing parameter adjustments 4 Working with animated particles

05. Creating Custom Particles 1 Using layers as particles 2 Understanding sprites 3 Working with polygons

06. Working in Three Dimensions 1 Understanding 3D in AE with Particular 2 Shading with lights 3 Animating with cameras 4 Creating shallow depth of field 5 Emitting particles from OBJs

07. Building Multi-Systems 1 Defining multiple systems 2 Adding systems 3 Inheriting attributes

08. Next Level Systems in Particular 1 Understanding dynamics 2 Creating bounce interactions 3 Stopping time with Time Factor 4 Emitting particles from particles 5 Emitting particles from layers

09. Creating Light Streaks 1 Working with Streaklet 2 Blending streaks 3 Creating transitions with streaks

10. Where There’s Smoke, There’s Fire 1 Working with fire presets 2 Emitting fire from a graphic 3 Adding embers to the system

11. Generating Whimsical Backgrounds 1 Building the initial system 2 Setting the colors 3 Change motion with physics

12. Conclusion 1 Next steps

Ex Files Particular3 AE EssT

Ex_Files_Particular3_AE_EssT.zip

  Channel    and      Group

下载说明:用户需登录后获取相关资源
1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的关注与支持!