Release date:2017, December

Author:Julien Deville

Skill level:Intermediate

Language:English

Exercise files:Yes

What Will I Learn?

Discover the software to integrate it into your workflow Apprehend the interface and keyboard shortcuts for better efficiency Learn polygon modeling, animation and rendering basics. Explore more advanced features of Blender, compositing, digital sculpture, video game asset creation.

Requirements

Good computer skills. The basics in 3d will be a plus but are not mandatory

Description

If you are a future user who want to become familiar with Blender, this training in english is for you.

The full manual for Blender is intended for all future users who want to become familiar

with the software but also for professionnals aimed at enhancing their knowledge.

As a professionnel graphic designer or as a company in constant evolution, Blender will

be absolutly essentiel to your working life.

Objectives:

In order to have a better workflow management, you will discover the complete software For better efficiency, you will understand the interface and learn keyboard shortcuts Learn polygon modeling, animation and rendering basics. Explore all the detailed functionalities provided by this application, compositing, digital sculpture, 3d printing, video game creation.
Table of Contents

Chapter 1 discovering 5-Blender 01:18:26

1.1-Introduction 03:55

1.2-Interface presentation 22:28

1.3-Interface customization 13:47

1.4-3D view navigation 16:21

1.5-Blender Configuration 21:55

Chapter 2 Object Mode 02:47:46

2.1-The object mode menu bar 21:34

2.2-Mesh primitives presentation 21:01

2.3-Other objects presentation 18:59

2.4-Basic manipulations 23:02

2.5-Objects relations 18:31

2.6-Use of constraints 20:27

2.7-The BoolTool and boolean operations 13:01

2.8-Simple modeling exercises from primitive cup, lamp, desk, usb key 31:11

Chapter 3 Edit mode 04:57:43

3.1-Presentation, notion of vertice, edge, face 17:07

3.2-Selection tools 18:48

3.3-The extrusion 17:35

3.4-Modeling tools in edit mode 38:48

3.5-The proportional editing 19:04

3.6-The snapping 11:56

3.7-The looptool addon 15:00

3.8-Basic modeling exercises in edit mode-Cup 14:21

3.9-Basic modeling exercises in edit mode-Shampoo bottle 13:12

3.10-Basic modeling exercises in edit mode-Headphones 28:00

3.11-Model a robot with reference image part1 29:53

3.12-Model a robot with reference image part2 31:13

3.13-Model a robot with reference image part3 24:24

3.14-Model a robot with reference image part4 18:22

Chapter 4 Modifiers 01:30:46

4.1-Introducing non-destructive modifiers 09:53

4.2-Presentation and use of the main modifiers 21:58

4.3-Presentation and use of the main modifiers 2 15:59

4.4-Examples of typical modelizations with modifiers_chain 09:23

4.5-Examples of typical modelizations with modifiers_sofa 10:46

4.6-Examples of typical modelizations with modifiers _bottle 09:22

4.7-Examples of typical modelizations with modifiers _plant 13:25

Chapter 5 Beziers Curves 01:22:22

5.1-General overview 14:44

5.2-Curves in Edit mode 13:34

5.3-Specific features of curves 09:54

5.4-Modelling with curves and hooks 15:24

5.5-Import .svg from other softwares 08:49

5.6-The text object 07:45

5.7-Exercise: Creation of a 3D logo from a 2D image 12:12

Chapter 6 Cycles Render Engine 02:45:14

6.1-Render engine introduction 12:18

6.2-General Settings 13:13

6.3-Node system, addon node wrangler 22:21

6.4-Shaders presentation 32:22

6.5-Specific shaders creation 34:12

6.6-Camera settings 16:31

6.7-The PBR shaders Addon 13:25

6.8-Use on our robot 20:52

Chapter 7 World and Lighting 01:30:37

7.1-The world panel 08:32

7.2-Using HDRI maps 18:05

7.3-Lighting and different types of lamps 17:19

7.4-Exercise-Studio-creation 33:59

7.5-Tips with HDRI maps-Easyhdri-Filmic 12:42

Chapter 8 UV Mapping Texture Paint and Baking 03:10:55

8.1-Unwrap Techniques 22:33

8.2-Edition of islands 08:17

8.3-Unwrap the mug 12:25

8.4-Unwrap the robot 32:36

8.5-Texture paint mode, tools presentation 25:25

8.6-Using an image texture as brush 21:02

8.7-Image projection in stencil mode 26:59

8.8-Using Line and Curve Strokes 09:19

8.9-Baking in cycles, use with the robot 32:19

Chapter 9 The sculpt mode 03:05:54

9.1-Sculpt mode presentation and interface Configuration 20:44

9.2-Tools presentation 30:59

9.3-Multiresolution Modifier 16:13

9.4-Basic sculpture techniques 20:49

9.5-The liberty of dynamic topology 14:06

9.6-Timelapse Sculpture of a werewolf bust 13:47

9.7-Using textures for details 20:34

9.8-Retopology tools in Blender 29:52

9.9-Retopology of werewolf bust timelapse 18:50

Chapter 10 The Armatures 03:25:38

10.1-Armature presentation and visualization 21:15

10.2-Bones management, layer system 27:41

10.3-Armatures in Edit Mode 17:51

10.4-The pose mode 18:48

10.5-Parenting, organic or mechanical object 21:45

10.6-Bone constraints 36:28

10.7-Exercise: Rigging an humanoid 36:24

10.8-Exercise: Rigging our Robot 25:26

Chapter 11 Animation in Blender 02:58:29

11.1-Configuration and principles of key insertion 23:56

11.2-Dedicated interface 30:11

11.3-Shapekeys 15:26

11.4-Separate location scale and rotation keys-Animation of a ball 16:38

11.5-Everything is animatable 20:12

11.6-Exercice-Creation of a turnaround system 13:16

11.7-Exercise-creation of a title animation 33:08

11.8-Exercise-Creating a walking cycle 25:42

Chapter 12 Simulations 03:35:55

12.1-Introduction to simulations 14:50

12.2-Rigid bodies simulations 22:49

12.3-Smoke simulation 33:55

12.4-Cloth simulation 35:18

12.5-Fluid simulations 30:34

12.6-Dynamic particle system 36:48

12.7-Static particles 41:41

Chapter 13 Compositing 01:54:03

13.1-presentation of compositing-Node system concept 08:49

13.2-Main nodes presentation 39:19

13.3-Exercice – creating a vignette- adding a watermark 20:22

13.4-Exercice – use of passes-add a glow effect 20:40

13.5-Exercice- Integrate a 3d object into an photography 24:53
03 Chapter 3 Edit mode
014 3_1-Presentation_ notion of vertice_ edge_ face 015 3_2-Selection tools 016 3_3-The extrusion 017 3_4-Modeling tools in edit mode 018 3_5-The proportional editing 019 3_6-The snapping 020 3_7-The looptool addon 021 3_8-Basic modeling exercises in edit mode-Cup 022 3_9-Basic modeling exercises in edit mode-Shampoo bottle 023 3_10-Basic modeling exercises in edit mode- Headphones 024 3_118O Model a robot with reference image part1 025 3_128O Model a robot with reference image part2 026 3_138O Model a robot with reference image part3 027 3_148O Model a robot with reference image part4 021 3.8-Basic-modeling-exercises-in-edit-mode-Cup.zip 022 3.9-Basic-modeling-exercises-in-edit-mode-Shampoo-Bottle.blend.zip 023 3.10-Basic-modeling-exercises-in-edit-mode-Headphones.zip 024 3.11-12-13Model-a-robot-with-reference-image.zip

  Channel    and      Group

下载说明:用户需登录后获取相关资源
1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的关注与支持!