Release date:2015

Duration:00 h 00 m

Author:Jesse Sandifer

Skill level:Intermediate

Language:English

Exercise files:Yes

I LOVE Dragons. And I know you do, too! We’ll work together through the design and sculpting process so that you can create your own.

We’ll talk all about how to approach mythical creature anatomy, explore designs, and create fine sculpt details!

I’ll also go over keeping yourself organized and working clean as much as possible.

This goes from a Beginner approach, then Intermediate, and then some Advanced work to finish him off.
Table of Contents

Part 1:

Foundation – proportion/anatomy/research

Part 2:

Base Mesh Build – zspheres vs dynamesh

Part 3:

Exploration – designing in layers and thumbs

Part 4:

Now We Sculpt – blocking in shapes with Zbrush 4r7

Part 5:

Blocking Muscles – sculpting musculature

Part 6:

Head Design – final concept and blocking in head forms with Zbrush 4r7 (ZModeler feature used)

Part 7:

Head Sculpting – breathing life by sculpting primary and secondary forms

Part 8:

Head Sculpting – continuing with sculpting secondary forms and major details

Part 9:

Upper Body Sculpting – sculpting secondary forms for the upper body anatomy

Part 10:

Lower Body Sculpting – sculpting secondary forms for the lower body anatomy

Part 11:

Feet/Wing Sculpting – sculpting secondary forms for the feet/wing limbs

Part 12:

Wing Membranes – building and sculpting membranes for the wings

Part 13:

Using Alphas – exploring best way to use alphas and create your own

Part 14: Head Detailing – stage 1 of laying in fine wrinkles and scales on the head

Part 15:

Horns Detailing – laying in details specific to the horns and transitioning into the head

Part 16:

Inner Mouth Detailing – bringing life to the gums and palette

Part 17:

Tongue Detailing – adding form and detail to the tongue

Part 18:

Neck Detailing – adding scales, wrinkles, and detail to the neck

Part 19:

Arm Scales Design – designing and sculpting details scales on the arms

Part 20:

Underbelly Detailing – designing and sculpting details wrinkles and surface details for the belly and underwing

Part 21:

Foot Detailing – sculpting in scales, wrinkles, and texture on the feet

Part 22:

Leg Detailing – using polypaint to block in scale design, then sculpt in scales, wrinkles, and texture on the legs

Part 23:

Lower Leg Detailing – using polypaint to block in scale design, then sculpt in scales, wrinkles, and texture on the legs

Part 24:

Using Projection to Copy Details – using ZBrush projection techniques to copy details from the front foot to the rear foot

Part 25:

Back Detailing – sculpt in scales, wrinkles on the back

Part 26:

Tail Detailing – adding a tail tip design, copying spikes, sculpting details

Part 27:

Wings Detailing – sculpting membranes and wrinkles for the wings

Part 28:

Final Polish – putting final polish on the sculpt, finding “missed” areas, and adjusting silhouette

BONUS: Posing and Making the Base – taking the Dragon into Transpose Master and creating a dynamic pose for the dragon.

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