Release date:2018, October 9

Duration:22 h 13 m

Author:School of Game Design

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

Animation, Polygon Modeling, Texturing, Rigging, Lighting, Digital Sculpting, Rendering

Master Maya, 3DSMax, Mudbox, and techniques you can use in any 3D application!

Create professional quality assets for your portfolios, games, and animations. Create your own 3D prints or VR worlds

Work in any 3D industry: video games, visual effects, animation, design, engineering, app development…

Requirements Basic computer knowledge

Description Be a 3D animation superstar armed with in-depth knowledge of Maya, 3DSMax, and Mudbox!

This course was designed to be the ultimate bootcamp for any one who wants to master Maya, 3DSMax, and Mudbox, the film and game industrie’s most power modeling, animation, and visual effects tools.

This Master Class covers everything from the core fundamentals of these award winning programs all the ways up to advanced techniques in 3D modeling and sculpting.

Through each section of this course you will complete fun and simple projects that make learning these complex programs simple!

By the end of this course you will have a deep understanding of animation, rigging, modeling, texturing, lighting, rendering, and projects workflow in MAYA, 3DSMax, and Mudbox!

Our team here at the School of Game Design is incredibly proud to present such a complete series on 3D modeling and animation.

Whether you are looking to doing some 3D printing, or be a rockstar at a game studio, this Master Class is guaranteed to get you there!

Who is the target audience?

Graphic designers

Game designers

Educators

3D professionals looking to learn new tools

Beginner to advanced 3D artists
Table of Contents

Mastering Autodesk Maya 03:36:18

Introduction 00:44

How to download and install 04:12

Understanding the user interface 07:06

Primitives and selections 05:04

Position rotation and scale 03:18

Navigation viewport 01:55

Viewport views and layouts 05:16

Viewport shading and lighting 04:57

Material editor basics 08:51

Material editor textures 04:12

Material editor workspace 01:55

Material editor UVW 04:48

Render basics 05:46

Animation basics 07:53

Animation scene 06:16

Edit options vertex edge face 05:01

Mesh 04:43

Edit mesh 10:59

Mesh tools 04:55

Hut scene setup 03:41

Hut wall 11:26

Hut door 11:40

Hut other items 09:06

Hut roof 07:45

Texture wall 05:55

Texture roof 07:33

Texture surfboards 07:51

Texture other items 13:18

Texture bamboo 07:59

Texture door 12:26

Scene layout 07:09

Render image 07:37

Render animation 05:01

Polygon Modeling with Autodesk Maya 07:08:10

Introduction 00:32

Set up spider body 09:23

Material Layers 03:39

Model body front view 05:44

Model Body Top View 03:12

Model body side view 02:33

Model body perspective view 06:07

Model head 08:04

Model head perspective view 06:29

Connecting the head to the body 07:36

Modeling the armor A 08:13

Modeling the armor B 11:40

Model Armor Head C 11:49

Model Armor Head D 05:40

Model Armor Head E 12:22

Model Armor Head F 12:03

Modeling the face 05:33

Modeling the face 2 fangs 05:34

Modeling the face 3 fangs 08:46

Modeling the face 4 fangs 08:03

Setup leg 06:17

Modeling the leg 1 05:01

Modeling the leg 2 09:22

Modeling the leg 3 15:53

Modeling the leg 4 14:19

Modeling the leg 5 14:30

Modeling the leg 6 12:09

Modeling the leg 7 11:18

Modeling the leg 8 10:41

Modeling the leg 9 08:58

Modeling the leg 10 08:35

Modeling the leg 11 09:05

Setup leg armor 01:11

Modeling the leg armor 1 09:54

Modeling the leg armor 2 10:12

Modeling the leg armor 3 02:32

Modeling the leg armor 4 12:40

Apply materials 13:29

Setup spider 07:11

Rendering the spider 10:42

Preparing the spider model 09:36

Leg bones 05:11

Leg Rig 06:15

Leg Skin 1 07:38

Leg Skin 2 01:38

Leg Copy 04:51

Leg ik 04:09

Body Bone 03:45

Body Skin 04:33

Body Rig 04:41

Body root 02:15

Idle animate 12:58

Walk animation 1 03:20

Walk animation 2 00:33

Walk animation 3 09:20

Walk animation 4 09:47

Spider conclusion 00:39

Mastering Autodesk 3DSMAX 03:26:32

Introduction 00:51

Download and activate 06:21

Welcome screen 01:17

User interface 04:01

Primitaves 07:23

Position rotation and scale 04:00

Navigate viewport 03:04

Viewport views layout 02:07

Viewport views 02:53

Viewport shading and lighting 05:19

Material editor basics 03:51

Material editor texture 03:31

Material textures UVW 04:09

Render basics 12:01

Animation basics 05:05

Animation scene 09:01

Edit polygons 04:25

Edit polygons general 08:32

Edit vertex 02:26

Edit edges 05:37

Edit polygon mode 04:06

Drone scene setup 05:57

Drone body 12:16

Drone motors 15:52

Drone legs 06:50

Drone underside 11:04

Drone camera 14:46

Drone animation 32:36

Drone render 07:11

Polygon Modeling with Autodesk 3DSMAX 04:58:07

Introduction 00:37

Project setup 08:08

Model head 29:08

Review head 02:06

Model body 28:58

Arm and sholder 18:33

Upper arm 22:17

Lower arm 17:43

Leg to hip 09:55

Upper leg 25:01

Lower leg to foot 20:39

Clean up 10:13

Unwrap review 04:41

Materials 13:03

Lighting and materials adjustment 12:58

Light and stage 15:33

Render 04:28

Rigging 15:33

Skin 20:12

Pose 07:14

Animate 11:07

Mastering Autodesk Mudbox 03:04:25

Introduction 00:56

Installation part 1 05:01

Installation part 2 02:59

User interface 06:19

Navigation 02:21

Objects and transforms 05:16

Poly and subdivide 02:43

Sculpt tool 12:47

Paint tool 15:12

Sculpt layers 06:11

Paint layers 09:21

Practice model 25:21

Model viewport filters 04:09

Sculpt start 15:16

Sculpt structure 20:04

Sculpt details 12:46

Sculpt paint 32:50

Filters render 04:53

Mastering Autodesk Maya 03:36:18 001 – Introduction 001 – Understanding the user interface 002 – How to download and install 003 – Understanding the user interface 004 – Primitives and selections 005 – Position rotation and scale 006 – Navigation viewport 007 – Viewport views and layouts 008 – Viewport shading and lighting 009 – Material editor basics 010 – Material editor textures 011 – Material editor workspace 012 – Material editor UVW 013 – Render basics 014 – Animation basics 015 – Animation scene 016 – Edit options vertex edge face 017 – Mesh 018 – Edit mesh 019 – Mesh tools 020 – Hut scene setup 021 – Hut wall 022 – Hut door 023 – Hut other items 024 – Hut roof 025 – Texture wall 026 – Texture roof 027 – Texture surfboards 028 – Texture other items 029 – Texture bamboo 030 – Texture door 031 – Scene layout 032 – Render image 033 – Render animation

Polygon Modeling with Autodesk Maya 07:08:10 034 – Introduction 035 – Set up spider body 036 – Material Layers 037 – Model body front view 038 – Model Body Top View 039 – Model body side view 040 – Model body perspective view 041 – Model head 042 – Model head perspective view 043 – Connecting the head to the body 044 – Modeling the armor A 045 – Modeling the armor B 046 – Model Armor Head C 047 – Model Armor Head D 048 – Model Armor Head E 049 – Model Armor Head F 050 – Modeling the face 051 – Modeling the face 2 fangs 052 – Modeling the face 3 fangs 053 – Modeling the face 4 fangs 054 – Setup leg 055 – Modeling the leg 1 056 – Modeling the leg 2 057 – Modeling the leg 3 058 – Modeling the leg 4 059 – Modeling the leg 5 060 – Modeling the leg 6 061 – Modeling the leg 7 062 – Modeling the leg 8 063 – Modeling the leg 9 064 – Modeling the leg 10 065 – Modeling the leg 11 066 – Setup leg armor 067 – Modeling the leg armor 1 068 – Modeling the leg armor 2 069 – Modeling the leg armor 3 070 – Modeling the leg armor 4 071 – Apply materials 072 – Setup spider 073 – Rendering the spider 074 – Preparing the spider model 075 – Leg bones 076 – Leg Rig 077 – Leg Skin 1 078 – Leg Skin 2 079 – Leg Copy 080 – Leg ik 081 – Body Bone 082 – Body Skin 083 – Body Rig 084 – Body root 085 – Idle animate 086 – Walk animation 1 087 – Walk animation 2 088 – Walk animation 3 089 – Walk animation 4 090 – Spider conclusion

Mastering Autodesk 3DSMAX 03:26:32 091 – Introduction 092 – Download and activate 093 – Welcome screen 094 – User interface 095 – Primitaves 096 – Position rotation and scale 097 – Navigate viewport 098 – Viewport views layout 099 – Viewport views 100 – Viewport shading and lighting 101 – Material editor basics 102 – Material editor texture 103 – Material textures UVW 104 – Render basics 105 – Animation basics 106 – Animation scene 107 – Edit polygons 108 – Edit polygons general 109 – Edit vertex 110 – Edit edges 111 – Edit polygon mode 112 – Drone scene setup 113 – Drone body 114 – Drone motors 115 – Drone legs 116 – Drone underside 117 – Drone camera 118 – Drone animation 119 – Drone render

Polygon Modeling with Autodesk 3DSMAX 04:58:07 120 – Introduction 121 – Project setup 122 – Model head 123 – Review head 124 – Model body 125 – Arm and sholder 126 – Upper arm 127 – Lower arm 128 – Leg to hip 129 – Upper leg 130 – Lower leg to foot 131 – Clean up 132 – Unwrap review 133 – Materials 134 – Lighting and materials adjustment 135 – Light and stage 136 – Render 137 – Rigging 138 – Skin 139 – Pose 140 – Animate

Mastering Autodesk Mudbox 03:04:25 141 – Introduction 142 – Installation part 1 143 – Installation part 2 144 – User interface 145 – Navigation 146 – Objects and transforms 147 – Poly and subdivide 148 – Sculpt tool 149 – Paint tool 150 – Sculpt layers 151 – Paint layers 152 – Practice model 153 – Model viewport filters 154 – Sculpt start 155 – Sculpt structure 156 – Sculpt details 157 – Sculpt paint 158 – Filters render

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