Release date:2019, March 6

Duration:02 h 09 m

Author:George Maestri

Skill level:Beginner

Language:English

Exercise files:Yes

Learn how to create beautiful residential interiors with custom materials built in 3ds Max, Substance Designer, and V-Ray. This training course is part three of instructor George Maestri’s residential modeling series, which started in SketchUp with a concept drawing for a single-family home. Here, George explains how to furnish the interior of the home and create the materials needed to render the design. He shows how to create custom metal, wood, and fabric textures; tile patterns; add color and relief; and convert bitmaps into materials. Each material is brought back into the 3ds Max environment so you can see how the results look when applied directly to the model.

Topics include:

Furnishing the interior with custom and third-party models

Creating basic V-Ray materials

Using physical materials

Creating materials in Substance

Setting up Substance materials in 3ds Max

Tiling patterns

Adding color and relief

Importing materials into 3ds Max

Creating bitmaps in Substance

Creating V-Ray materials from bitmaps

01.Introduction

01.01.Create beautiful residential interior materials 01.02.Residential project overview

02.Furnish the Interior

02.03.Third-party model libraries 02.04.Model your own objects 02.05.UV mapping objects 02.06.Preview rendered materials 02.07.Add furniture to the structure

03.Basic Materials

03.08.Create basic V-Ray materials 03.09.Use physical materials 03.10.Create metallic surfaces 03.11.Create stainless steel 03.12.Work with palette textures 03.13.Create rough wood

04.Create Materials in Substance

04.14.Set up Substance 04.15.Using the 3ds Max Asset Library 04.16.Import Substance library materials into 3ds Max

05.Substance Workflow

05.17.Set up the Substance material 05.18.Define the cloth pattern 05.19.Tile the pattern 05.20.Add color to the material 05.21.Add relief to the material 05.22.Expose Substance parameters 05.23.Import custom Substance materials into 3ds Max 05.24.Adjust the V-Ray material

06.Use Substance to Create Bitmaps

06.25.Set up the Substance material 06.26.Define the carpet pattern 06.27.Create normals 06.28.Define surface roughness 06.29.Add color 06.30.Export bitmaps to 3ds Max 06.31.Create the V-Ray material from bitmaps 06.32.Adjust the V-Ray material

07.Conclusion

07.33.Next steps

Exercise Files.zip

  Channel    and      Group

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