Release date:2018
Duration:06 h 30 m
Author: Alex Senechal
Skill level:Beginner
Language:English
Exercise files:Yes
I created this tutorial to give any artist a solid design foundation as well as a clear path forward in design.
I also to include my thoughts on how to improve as an artist and designer. I find that people struggle to apply the principals and wanted to make it easier to pick up and start implementing in their own work. This is especially true for 3D art, as a 3D artist first, I know getting into design can be difficult, I include 3D examples and breakdowns so its easier to see contextualize and apply. Of course though these principals can be applied to any medium and at any skill level.WHAT YOU GET:
– 6.5 hours weapon design demo from start to finish, with real-time commentary.
– Weapon Model Files FREE for personal or commercial use. (IGES/OBJ/FBX files included.)MAIN COURSE:
– 10 chapters of video lessons coving the following principals:
1. Vocabulary
2. How to learn (advice and tips for growing as an artist)
3. Hierarchy/ Eveness
4. Echoing
5. Rhythm and Repetition
6. Shape and Form Contrast
7. Depth and Overlap
8. Grouping
9. Detail Distribution
10. Balance and Flow-Bonus video on Quick Design Tips and Learning strategies
-Design infographics and list of good resources for continued learning.Visual Design Basics (Part 1-10) BonusVideo- Quick Design and Learning Tips Part_01_Vocabulary Part_03_Eveness_Hierarchy -Video 1 Part_03_Eveness_Hierarchy -Video 2 Part_03_How to Learn Part_04_Echoing Part_05_Introduction Part_05_Rythem_and_Repetition Part_06_Shape_Form_Contrast Part_07_Depth_Overlap Part_08_Grouping Part_09_Detail_Distribution Part_10_Balance and Flow – Video 1 Part_10_Balance and Flow – Video 2
Weapon Design Demo (Part 1-5) Weapon_Design_Demo_Part_1 Weapon_Design_Demo_Part_2 Weapon_Design_Demo_Part_3 Weapon_Design_Demo_Part_4 Weapon_Design_Demo_Part_5
EXTRA CONTENT.7z Weapon_Demo_Models.7z


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