Release date:2016, March 23

Duration:12 h 03 m

Author:Alan Thorn

Skill level:Beginner

Language:English

Exercise files:Yes

Understand core Unity concepts, such as game objects, components, and scenes

Learn level design techniques for building immersive and interesting worlds

Learn to make functional games with C# scripting

Use the toolset creatively to build games of different themes and styles

Learn to handle player controls and input functionality

Dive into the process of working with terrains and world-creation tools

Import custom content into Unity from third-party tools, such as Maya and Blender

Get to grips with making both 2D and 3D games

About Unity is an exciting and popular engine in the game industry. Throughout this book, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games.

Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You’ll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.

Features

The most updated resource on Unity 5.x with comprehensive discussion on all the new features of Unity 5.x

Understand the core concepts surrounding Unity5 game development with this power-packed hands-on guide

Brush up your existing game development skills and create games that have a brilliant gameplay using the excellent examples from this book

01 – The Course Overview 02 – Getting Started – Unity and Projects 03 – Projects and Project Folders 04 – Importing Assets 05 – Starting a Level 06 – Transformations and Navigation 07 – Scene Building 08 – Lighting and Sky 09 – Play Testing and the Game Tab 10 – Adding a Water Plane 11 – Adding a Coin to Collect 12 – Creating a Coin Material 13 – C# Scripting in Unity 14 – Counting Coins 15 – Collecting Coins 16 – Coins and Prefabs 17 – Timers and Countdowns 18 – Celebrations and Fireworks! 19 – Play Testing 20 – Building the Game 21 – Getting Started with a Space Shooter 22 – Creating a Player Object 23 – Player Input 24 – Configuring the Game Camera 25 – Bounds Locking 26 – Health 27 – Death and Particles 28 – Enemies 29 – Enemy Spawning 30 – Guns and Gun Turrets 31 – Ammo Prefabs 32 – Ammo Spawning 33 – User Controls 34 – Scores and Scoring – UI and Text Objects 35 – Working with Scores – Scripting with Text 36 – Polishing the Space Game 37 – Testing and Diagnosis 38 – Building – Space Game 39 – A 2D Adventure – Getting Started 40 – Importing Assets 41 – Creating an Environment – Getting Started 42 – Environment Physics 43 – Creating a Player 44 – Scripting the Player Movement 45 – Optimization the Player 46 – Moving Platforms 47 – Creating Other Scenes – Levels 2 and 3 48 – Kill Zones 49 – The UI Health Bar 50 – Ammo and Hazards 51 – Gun Turrets and Ammo 52 – NPCs and Quests 53 – Getting Started 54 – Terrain Construction 55 – Navigation and Navigation Meshes 56 – Building an NPC 57 – Creating Patrolling NPCs 58 – Enemy AI – Range of Sight 59 – An Overview of Finite-State Machines 60 – The Patrol State 61 – The Chase State 62 – The Attack State Unity 5.x by Example [Video].7z

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