Release date:2018

Author:Mike Defeo

Skill level:Beginner

Language:English

Exercise files:Yes

Something for the weekend, enjoy. Massive thanks to the donar.

Developing stylized characters for animation is not as easy as you might think, and infusing those characters with

timeless appeal is even harder. In this 10-week long course, Michael Defeo will show you the techniques and design

principles that have helped industry giants, like Blue Sky Studios and Illumination Entertainment, bring their most

memorable characters to life.

The 5 most important lessons:

How to understand and break down 3D forms and volumes

How to sculpt a stylized character for animation using key design principles

How to understand the concept of appeal and put it into practice as you design your own characters

Understanding the challenges professional character artists face and the role they play in animation pipelines

Tips for incorporating a character’s movement and facial expressions into your designs

Curriculum

Project 1 : Creating a Concept and Begining a Block Out

Use whatever program you’d like to generate a concept image for your sculpt.

Project 2 : Finishing the Block Out

Continue working on your character block out.

Project 3 : Creating the Head

Sculpt your character’s head.

Project 4 : Sculpting the Hair

Sculpting the major hair forms.

Project 5 : Adding More Detail to the Hair

Adding individual strands and adding variation to the hair.

Project 6 : Sculpting the Dog Head

Sculpt your character’s companion’s head.

Project 7 : Creating the Dog Body

Create your character’s companion’s body .

Project 8 : Sculpting Clothing

Sculpt basic wrinkles and add other clothing details.

Project 9 : Posing the Final Sculpt

Finish up your sculpt and pose it.

Project 10 : Prepping for 3D Print

Prep your model for 3D printing.

Lessons A 01.Stylized Character Development – UArtsy 02.Stylized Character Development – UArtsy 03.Stylized Character Development – UArtsy 04.Stylized Character Development – UArtsy 05.Stylized Character Development – UArtsy 06.Stylized Character Development – UArtsy 07.Stylized Character Development – UArtsy 08.Stylized Character Development – UArtsy 09.Stylized Character Development – UArtsy 10.Stylized Character Development – UArtsy 11.Stylized Character Development – UArtsy

Lessons B 01.Stylized Character Development – UArtsy 02.Stylized Character Development – UArtsy 03.Stylized Character Development – UArtsy 04.Stylized Character Development – UArtsy 05.Stylized Character Development – UArtsy 06.Stylized Character Development – UArtsy 07.Stylized Character Development – UArtsy 08.Stylized Character Development – UArtsy 09.Stylized Character Development – UArtsy 10.Stylized Character Development – UArtsy 11.Stylized Character Development – UArtsy 12.Stylized Character Development – UArtsy

Project 01 Creating a Concept and Begining a Block Out 01 02 03.Marrying Anatomy and Appeal 04.Benefits of Teamwork in Productio 05.Using Simple Forms to Establish Volum 06.Improving the Appeal of an Existing Model 07.Introducing Our Project 08.Creating a Neutral Concept 09.Shoe and Arm 10.A Discussion of Anatomy 11.Mirroring 12.Class Resources.7z 13.Meet and Greet Part 1 14.Meet and Greet Part 2

Project 02 Finishing the Block Out 01.Finger Blockout 02.Duplicating the Fingers 03.Creating the Thumb and Placing the Hand 04.Wrist and Elbow 05.Cleaning Up the Leg 06.Cleaning Up the Torso 07.Dynameshing and ZRemeshing the Character

Project 03 Creating the Head 01.Mod 3 Resources.7z 02.Head Sculpting Technique Part 1 03.Head Sculpting Technique Part 2 04.Creating the Head and Teeth 05.Sculpting the Teeth and Refining the Mouth 06.Tweaking the Mouth, Eyes, and Brow 07.More Facial Adjustments 08.Continuing to Paint Face and Eyes 09.Fixing Symmetry 10.Creating Eyelashes

Project 04 Sculpting the Hair 01.Adjusting the Face 02.Adjusting the Ears 03.Sculpting the Eyebrows 04.Creating a Base for the Hair 05.Creating a Base for the Ponytail 06.Adjusting the Head and Hair 07.Sculpting the Bangs 08.Sculpting the Ponytail 09.Adding High Frequency Details to the Hair 10.Refining the Bangs

Project 05 Adding More Detail to the Hair 01.Utilizing Curve Brushes For Hair 02.Creating Variance In the Hair 03.Adding Curve Detail to the Ponytail 04.Final Touches on the Hair 05.Fiber Mesh Run Through 06.Redoing the Eyebrows 07.Adjusting the Eyes, Lips, Boots, and Gloves 08.More Adjustments, UVs and Surface Noise

Project 06 Sculpting the Dog Head 01.Surface Noise and Sculpting the Dog Head Part 1 02.Sculpting the Dog Head Part 2 03.Defning Hair Flow 04.Creating Specific Hair Shapes 05.Making and Utilizing a Fur Brush 06.Adding Individual Hairs 07.Hair Tufts Using Curve Tubes Snap

Project 07 Creating the Dog Body 01.Modifying the Dog Head and Poly Painting 02.Blocking Out the Dog Body 03.Detailing the Dog Suit 04.Refining the Dog Suit 05.Fnishing the Dog Suit and Detailing the Female Suit 06.Refining the Female Suit

Project 08 Sculpting Clothing 01.Drapery Overview 02.Basic Wrinkles 03.Sculpting Pants 04.Dress and Collar 05.Jacket with Collar 06.Cape Part 1 07.Cape Part 2

Project 09 Posing the Final Sculpt 01.Module 9 Resources 02.Sculpting the Boot 03.Refining Boots and Hands 04.Posing the Body 05.Posing the Neck and Resculpting Anatomical Landmarks 06.Tweaking the Pose 07.Adjusting the Legs and Lower Torso 08.Honeing in on the Final Look 09.Posing the Left Hand 10.Posing the Right Hand 11.Adding Straps and Tubes 12.Final Touches on the Dog 13.Final Adjustments to the Pose 14.Turntable Rendering

Project 10 Prepping for 3D Print 01.3D printing preparation and tips 02.Cutting the model parts for 3D printing 03.Preparing the helmet parts for printing 04.Preparing the head for printing 05.Preparing the torso for printing 06.Preparing other parts for 3d printing 07.Tweaks and final adjustments 08.Sending the model for printing 09.Cleaning Up and Assembling 3D prints

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