Release date:2019

Author: Rob Tuytel, Erik Selin

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

Creating stunning unique environments

Organize your workflow to make large environment scenes

More than 250 unique 2K / 4K textures

Lots of medieval reference photos

E-book: Old Masters Unveiled ( 250 pages)

All scene assets, including buildings, rocks, grass, trees and more

6 Characters to fill up your scene

Full course documentation for the Blender basics chapter

Baking your models and importing in Unity 3D

Requirements

Blender version 2.81 or above

Computer ( min 16GB ram)

Description Creating 3D environments in Blender

After four years, the creating 3D environments course, is now finally here for Blender 2.81. Thousands of students participated in the first version of this course and there were a lot of requests for a follow-up course. Prepare for a new chapter in the world of 3D environments!

The profession continues For centuries, making environments has been something that many artists do to impress other people. Since the advent of computer graphics there is a new wave of designers studying this lovely profession. This course reveals some fundamental lessons from the old painting masters. Use the course to get the max out Blender and learn to create high quality 3D environments.

Starting from scratch The complexity of many scenes is often holding people back from creating environmental scenes in 3D. Most designers drop-out halfway and are then facing their unfinished work because it takes a lot of time and work to create scenes with architecture and nature. I faced this many times, but because I was so inspired by medieval architecture, I took the time to learn how to create 3D environments in a way in which I could express myself. During this process I struggled hard and made many unnecessary choices that slowed down my progression. The power of this course is that it shows you exactly what you need to design 3D environments and which details you might want to avoid or postpone in order to make the most out of your own progression.

The road to perfection We all want to create beautiful scenes, but making these scenes can be a big challenge. This course is not only a technical education, it also covers topics like focus, inspiration and organization. I believe that a well-organized focused designer, with the right inspiration, will be able to make every 3D dream come to life. This course is well documented and guides you through the process of creating 3D scenes in Blender 2.81.

From ruin to castle This course will guide you through the new Blender 2.81 interface. Together we make our first steps in Blender. Slowly we start building objects and after one chapter you will be able to make a small dice scene. This warming-up is needed to get used to the workflow and make you comfortable with Blender and the things that will come. Shortly after that, we will jump into the node editor. We will start mixing textures, just like the old painting masters, to get decent looking results. We will apply the material on a ruin and build the first environment scene. Then we will start building a farmhouse in a medieval style. We will use the workbench for modeling, Eevee for the texture work and Cycles to render the scenes to get the max out of it. After finishing the farmhouse, we merge the building with a nature environment. We will create the trees with the sapling add-on, so you will not need any external plugins. There is a full chapter about creating nature assets and in the final castle scene we will merge everything together to make a wonderful environmental scene. All content and textures come from Texture/HDRI Haven and are included in the course.

Who is the target audience?

This course is meant for artists who like to grow in their workflow

Beginners

Environment artists

Game level artists

01 Chapter 01 – Before we start (2.81) 001 Lekture 01 – Course overview 002 Lecture 02 – Udemy Dashboard 003 Lecture 3 – Techniques from the old masters (2.81) 004 Lecture 4 – Motivation and inspiration 005 Lecture 5 – Workflow and organization

02 Chapter 02 – Getting in touch with Blender (2.81) 006 Lecture 01 – introduction 007 Lecture 02 – Download and installing Blender 2.81 008 Lecture 03 – Getting in touch with the blender viewport 009 Lecture 04 – The Blender 3D interface 010 Lecture 05 – Collections 011 Lecture 06 – Eevee and Cycles 012 Lecture 07 – The workbench 013 Lecture 08 – Creating a simple object 014 Lecture 09 – Making a dice 015 Lecture 10 – Adding dice holes 016 Lecture 11 – Adding a material 017 Lecture 12 – Improving dice material 018 Lecture 13 – Making a scene render

03 Chapter 03 – Working with materials (2.81) 019 Lecture 01 – Introduction to materials (2.81) 020 Lecture 02 – Materials in the real world 021 Lecture 03 – Materials in 3D scenes 022 Lecture 04 – Building a material setup sphere 023 Lecture 05 – Making colors with color ramp node 024 Lecture 06 – Mixing image textures 025 Lecture 7 – Mix plaster on the bricks 026 Lecture 08 – Add sandstone border 027 Lecture 09 – Add displacement and weight layer 028 Lecture 10 – Optimizing node tree in groups 029 Lecture 11 – Adding background images 030 Lecture 12 – Building the wall 031 Lecture 13 – Using the boolean modifier 032 Lecture 14 – Remesh the wall 033 Lecture 15 – Adding wall material 034 Lecture 16 – Adding displacement map 035 Lecture 17 – Adding weight layer sandstone 036 Lecture 18 – Making a render 037 Lecture 19 – recap

04 Chapter 04 – Making a grass landscape (2.81) 038 Lecture 01 – Introduction 039 Lecture 02 – Making a scene template 040 Lecture 03 – deform the landscape 041 Lecture 04 – Importing the wall model 042 Lecture 05 – Adding landscape material 043 Lecture 06 – Adding landscape displacement 044 Lecture 07 – Importing HDRI map 045 Lecture 08 – Adding grass strand backplate 046 Lecture 09 – Model a grass strand 047 Lecture 10 – Adding strand details 048 Lecture 11 – Adding strand texture 049 Lecture 12 – Making strand variations 050 Lecture 13 – making a grass clump 051 Lecture 14 – making clump variations 052 Lecture 15 – Convert grass clump 053 Lecture 16 – Adding grass material 054 Lecture 17 – adding terrain displacement 055 Lecture 18 – Adding grass particle system 056 Lecture 19 – improving grass looks 057 Lecture 20 – adding particle texture 058 Lecture 21 – grass color variation 059 Lecture 22 – Modeling small reed 060 Lecture 23 – modeling reed variation models 061 Lecture 24 – Adding reed particle system 062 Lecture 25 – Adding fog 063 Lecture 26 – Mixing grass length 064 Lecture 27 – Adding grass on the ruin 065 Lecture 28 – Making scene improvements 066 Lecture 29 – Recap

05 Chapter 05 – Making a farm house landscape (2.81) 067 Introduction Lecture 068 Lecture 01- Making a scene template 069 Lecture 02 – making a scene blockout 070 Lecture 03 – Starting with the farmhouse 071 Lecture 04 – Adding roofs 072 Lecture 05 – Extending roof 073 Lecture 06 – adding holes 074 Lecture 07 – Adding bevels 075 Lecture 08 – Making wooden bars 076 Lecture 09 – Placing wooden bars 077 Lecture 10 – adding roof and brick texture 078 Lecture 11 – Adding texture variation 079 Lecture 12 – Adding leaking texture 080 Lecture 13 – Adding more leaking 081 Lecture 14 – Making a window 082 Lecture 15 – Adding texture and frame 083 Lecture 16 – Merging window frames 084 Lecture 17 – making window frame variations 085 Lecture 18 – Merging windows with house 086 Lecture 19 – making a door 087 Lecture 20 – adding roof sealings 088 Lecture 21 – Adding roof slates 089 Lecture 22 – Adding roof slates on small roofs 090 Lecture 23 – Creating a door hook 091 Lecture 24 – Improving texture details 092 Lecture 25 – improving building materials 093 Lecture 26 – Importing house in scene 094 Lecture 27 – Adding grass weight layer 095 Lecture 28 – Importing grass 096 Lecture 29 – Modeling dead leaves 097 Lecture 30 – Adding dead leaves material 098 Lecture 31 – adding dead leave particle layer 099 Lecture 32 – making a tree with the sapling tool 100 Lecture 33 – generating a birch tree 101 Lecture 34 – Adjusting the root 102 Lecture 35 – Adding weight layer branches 103 Lecture 36 – Modeling birch leaves 104 Lecture 37 – Merging leaves on twig 105 Lecture 38 – Adding twigs on tree 106 Lecture 39 – Updating twig material 107 Lecture 40 – Making more birch trees 108 Lecture 41 – fixing the root 109 Lecture 42 – Importing the trees 110 Lecture 43 – Adjusting the twig material 111 Lecture 44 – Adding scene fog 112 Lecture 45 – Adding grass variation 113 Lecture 46 – Modeling reed 114 Lecture 47 – making the reed curvy 115 Lecture 48 – merging leaves on the stem 116 Lecture 49 – Adding reed particles 117 Lecture 50 – Adding small reed 118 Lecture 51 – Adding path on terrain 119 Lecture 52 – Making scene adjustments 120 Lecture 53 – Scene compositing 121 Final Lecture – Recap

06 Chapter 06 – Creating nature assets (2.81) 122 Lecture 01 – Introduction 123 Lecture 02 – Importing assets from previous scenes 124 Lecture 03 – Importing trees 125 Lecture 04 – Modeling nettle leaves 126 Lecture 05 – Modeling more nettle leaves 127 Lecture 06 – Adding nettle texture 128 Lecture 07 – Curvy leaves and modeling a nettle stem 129 Lecture 08 – merging leaves with nettle stem 130 Lecture 09 – making nettle variation 131 Lecture 10 – Modeling celandine plant 132 Lecture 11 – Curve the celandine 133 Lecture 12 – Modeling celandine flower 134 Lecture 13 – Merging the leaves and the stem on the flower 135 Lecture 14 – Improving celandine flower 136 Lecture 15 – Modeling plant leave 137 Lecture 16 – Modeling plant stem and merging leaves 138 Lecture 17 – Improving plant material 139 Lecture 18 – making dry grass 140 Lecture 19 – Modeling Ivy leave 141 Lecture 20 – Building Ivy Branch 142 Lecture 21 – Improving Ivy material 143 Lecture 22 – Modeling field maple leave 144 Lecture 23 – Making leaves curvy 145 Lecture 24 – Modeling field maple twig 146 Lecture 25 – making twig variations 147 Lecture 26 – Generating field maple tree 148 Lecture 27 – Adding trunk texture 149 Lecture 28 – Adding twigs on tree 150 Lecture 29 – Organizing trees 151 Lecture 30 – recap

07 Chapter 07 – Making a castle scene (2.81) 152 Lecture 01 – Introduction 153 Lecture 02 – Organizing scene template 154 Lecture 3 – deforming the terrain 155 Lecture 04 – Modeling castle blockout 156 Lecture 05 – Modeling castle tower 157 Lecture 06 – Adding holes and remesh 158 Lecture 07 – Improving the towers 159 Lecture 08 – Optimizing towers and improving materials 160 Lecture 09 – Adding more texture layers 161 Lecture 10 – Mixing texture layer towers 162 Lecture 11 – Adding sandstone borders 163 Lecture 12 – Adding roofing texture 164 Lecture 13 – Improving roof texture 165 Lecture 14 – modeling a window frame 166 Lecture 15 – Making window variations 167 lecture 16 – Modeling a sandstone window frame 168 Lecture 17 – Merging windows with towers 169 Lecture 18 – Modeling sandstone border for the tower 170 Lecture 19 – Modeling the main structure base 171 Lecture 20 – Modeling the broken walls 172 Lecture 21 – Adding gun holes 173 Lecture 22 – Addin g more gun holes 174 Lecture 23 – Improving textures 175 Lecture 24 – Adding holes in the main structure 176 Lecture 25 – remesh the main structure 177 Lecture 26 – Adding sandstone texture window layers 178 Lecture 27 – Adding sandstone door texture layer 179 Lecture 28 – Importing window frames 180 Lecture 29 – Adding metal frames 181 Lecture 30 – Modeling wall borders 182 Lecture 31 – Adding extra walls 183 Lecture 32 – Adding roof texture 184 Lecture 33 – Modeling roof slates 185 Lecture 34 – Modeling roof bars 186 Lecture 35 – Modeling a small roof 187 Lecture 36 – Making a roof sealing 188 Lecture 37 – Modeling a hatch 189 Lecture 38 – Merging hatches with the building 190 Lecture 39 – Adding wall displacement 191 Lecture 40 – Improving main structure 192 Lecture 41 – Adding terrain displacement 193 Lecture 42 – Adding path vertex layer 194 Lecture 43 – Improving terrain 195 Lecture 44 – Adding grass particle system 196 Lecture 45 – Importing nature assets 197 Lecture 46 – Adding small plants 198 Lecture 47 – Adding small reed 199 Lecture 48 – Importing trees 200 Lecture 49 – Improving grass and importing hdri sky 201 Lecture 50 – Adding weight layer towers 202 Lecture 51 – Adding ivy branches 203 Lecture 52 – Adding tall reed and water leaves 204 Lecture 53 – Finalize scene 205 Lecture 54 – Recap

08 Chapter 1 – Before we start 206 Course overview 207 Udemy dashboard information 208 Techniques from the old masters 209 Motivation and inspiration 210 Workflow and organization

09 Chapter 2 – Introduction to Blender and Setup 211 Chapter_2_introduction 212 Installing Blender 213 Getting in touch with Blender 214 The Blender 3D interface 215 Creating a simple object 216 Blender quick tools 217 Creating a chair 218 UV Coordinates 219 Advance UV coordinates 220 Modifiers 221 Modifiers part 2 222 Making a fence 223 Making a viewport render 224 Chapter_2_recap

10 Chapter 3 – Materials 225 Chapter_3_introduction 226 Materials in the real world 227 Materials in 3d scenes 228 Building a test scene 229 Making a material with nodes 230 Mixing Shaders 231 Principled shader 232 Advance material design 233 Advance material design (2) 234 Advance material design (3) 235 The node wrangler 236 Translucency 237 Making a leave material 238 Pointiness 239 Updating the fence 240 Updatring the fence (2) 241 Updating the fence (3) 242 Chapter_3_recap

11 Chapter 4 – Create a simple building 243 Introduction_chapter_4 244 Making a base 245 Optimizing base 246 Adding window holes 247 Making a window frame 248 UV unwrap window frame 249 Front framework 250 Front framework (2) 251 Extending the roof 252 Base texture 253 Base material setup 254 Adding windows 255 Making a door 256 Door ornaments 257 Making a hatch 258 Adding doorhatches 259 Adding hatcheswindows 260 Window ornaments 261 Roof texture 262 Roof ornament 263 Making a chimney 264 Roof improvements 265 Improving materials 266 Make a render 267 Plaster material ( bonus optional ) 268 Low poly model ( bonusoptional ) 269 Baking texture maps ( bonusoptional ) 270 Baking texture maps 2 ( bonus optional) 271 Blender to Unity 3D ( bonus optional) 272 Recap_chapter_4

12 Chapter 5 – Create advance buildings 273 Chapter_5_introduction 274 File organization 275 Making the base 276 Adding holes 277 Adding bevel lines on the edges 278 Building the front frame 279 Creating ornaments 280 Making an advance door 281 Adding door and ornaments 282 Adding hatches 283 Adding windows 284 Improving window ornaments 285 Adding middle framework 286 Adding more windows 287 Making top roof sealing 288 Adding roof tilles 289 Adding texture for the rear of the building 290 Improving textures 291 Advance plaster material 292 Improving textures 293 Adding roof sealing 294 Side ornaments and sealings 295 Updating all the materials 296 Final details 297 Append and improve the chimney 298 Making a low poly model (Optional) 299 Baking texture maps (optional) 300 Import building into unity 3D (optional) 301 Making a new advance building design 302 Making a side roof 303 Adding roof tiles and sealing 304 Adding roof in library files 305 Creating base for new building design 306 Creating hole shapes for the window and doors 307 Adding bevel lines and optimization 308 Adding textures 309 Concrete window frames 310 Mixing plaster 311 Sandstone corners and sealings 312 Adding brick arches 313 Improving the side texture 314 Adding roof tiles 315 Adding windows 316 Making a top roof 317 Improving the roof tiles 318 Updating the materials 319 Chapter_5_recap 320 Making a church – modeling the base 321 Making a church – Improving the block model 322 Making a church Side portals and roofing 323 Making a church – Adding holes in the tower 324 Making a church – improving the front tower 325 Making a church – Adding side windows 326 Making a church – Adding the rear windows 327 Making a church – Working on the window texture 328 Making a church – Arch modeling 329 Making a church – improving the wall texture 330 Making a church – Adding more detail top tower 331 Making a church – Adding side window textures 332 Making a church – Adding rear windows textures 333 Making a church – Improving the side portal 334 Making a church – Border and roof textures 335 Making a church – making a church pillar 336 Making a church – Sandstone details pillar 337 Making a church – Improving pillars by adding detail 338 Making a church – Duplicating church pillars 339 Making a church – Creating a wall border 340 Making a church – Creating tower ornaments 341 Making a church – Making tower pillar ornaments 342 Making a church – Adding small planks in tower 343 Making a church – Making small pinnacles 344 Making a church – Adding an extra side portal 345 Making a church – Side portal part 2 346 Making a church – Adding final details

13 Chapter 6 – Nature

347 Chapter_6_introduction 348 Taking a closer look at grass 349 Introduction to grass modeling strands 350 Joining the grass strands 351 Grass material settings 352 Grass variation Creating weeds 353 Grass variation Adding flowers 354 Making a grass field 355 Collors of the forrest 356 Creating a RockBoulder 357 Adding a texture to the rocks 358 Adding the rocks on the grass field 359 Getting_outside_Trees 360 Creating a tree 361 Trees Creating a twig 362 Trees Improving the twigs 363 Trees Generating the tree with The grove 3D 364 Adding the tree to the grass field 365 Extra Animations 366 Chapter_6_recap

14 Chapter 7 – Road and paths 367 Chapter_7_introduction 368 Getting_outside_paths 369 Creating a path in your scene 370 Change the color of the path 371 Adding puddles on your path 372 Creating a cobblestone road 373 Adding pebbles on the sand path 374 Chapter_7_recap

15 Chapter 8 – Light and atmosphere 375 Chapter_8_introduction 376 Basics of light 377 Using sunlight 378 Working with environment textures 379 Volumetric mistatmosphere 380 Extra snow scene 381 Chapter_8_recap

16 Chapter 9 – Creating a scene from scratch 382 Chapter_9_introduction 383 Scene introduction 384 Making a scene base 385 Adding textures 386 Making a canal border 387 Appending the building assets 388 Making a Gate [A] 389 Making a gate [B] 390 Adding the cobblestone path 391 Adding grass and making a small structure 392 Adding environment texture 393 Adding street props 394 Making trees [A] 395 Making trees [B] 396 Improving function of buildings in the scene 397 Adding ivy.es.srt 397 Adding ivy 398 Improving the gate [A] 399 Change a building [B] 400 Making a canal fence 401 Improving the canal 402 Adding street_props [A] 403 Adding street props [B] 404 Improving scene objects [A] 405 Improving scene objects [B] 406 Add leaves and flowers on the path [A] 407 Add leaves and flowers on the path [B] 408 Apply leaves and flowers on the path 409 Making a render and use the compositor 410 Improving the scene by making changes in the scene 411 Chapter_9_recap

17 Chapter 10 – Final review tips tricks [Bonus] 412 Chapter_10_part_1 413 Chapter_10_part_2 414 Chapter_10_part_3 415 Chapter_10_part_4 416 Chapter_10_part_5 417 Chapter_10_part_6 418 Chapter_10_part_7

Creating 3D Environments in blender – ES-PT-IT Subtitles.7z Creating 3D Environments in blender – FILES.7z.001 Creating 3D Environments in blender – FILES.7z.002 Creating 3D Environments in blender – FILES.7z.003 Creating 3D Environments in blender – FILES.7z.004 Creating 3D Environments in blender – FILES.7z.005 Creating 3D Environments in blender – FILES.7z.006 Creating 3D Environments in blender – FILES.7z.007 Creating 3D Environments in blender – FILES.7z.008 Creating 3D Environments in blender – FILES.7z.009

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