Release date:2019, August

Duration:14 h 00 m

Author:Adam Swaab

Skill level:Beginner

Language:English

Exercise files:Yes

Simulating particles might seem complicated, but it doesn’t have to be. Under the guidance of VFX veteran Adam Swaab, you’ll create a fully-featured particle system from scratch. Learn the ins and outs of Houdini’s robust tools for dynamics to achieve incredible simulations which would be impossible using keyframes alone.

Lesson 1 Time-based Solver

Guidance

1.1 Lesson Overview

1.1.1 introduction 1.1.3 lesson goals 1.1.4 course reference 1.2.1course overview

1.2 The solver SOP

1.2.1course overview 1.2.1 intro to the solver sop 1.2.2 denting 1.2.3 Animated Sources 1.2.4 Growth and Erosion 1.2.5 Propagation<b

1.3 Homemade Particle System

1.3.1 Particle Emitter 1.3.2 Math Fundamentals 1.3.3 Particle Forces 1.3.4 Initial Velocity 1.3.5 Gravity 1.3.6 Turbulence 1.3.7 Drag

1.4 Particle Collision Detection

1.4.1 Collision Setup 1.4.2 Collision Detection 1.4.3 Attributes 1.4.4 Reflection Vector 1.4.5 Response 1.4.6 Force Integration 1.4.7 Addendums

1.5 Conclusion

Homework

Journey Inspiration

lesson 1 Ryans Journey lesson 1 Serjans Journey

Lesson 1 Files.7z

Lesson 2 Intro to Particles

Guidance

2.1 Lesson Introduction

Lesson Introduction

2.2 Understanding the Particle Network

2.2.1 Dissecting the POP Network 2.2.2 POP Source 2.2.3 POP Object 2.2.4 POP Solver 2.2.5 Fast Emitters 2.2.6 Particle Replicators

2.3 Streams and Groups

2.3.1 Streams 2.3.2 Groups

2.4 Forces

2.4.1 Intro to Forces 2.4.2 More on Forces 2.4.3 Choreography Basics 2.4.4 Rotations 2.4.5 Additional POP Nodes

2.5 Collisions

2.5.1 Object Collisions 2.5.2 Interparticle Collisions

2.6 Conclusion

Homework

Journey Inspiration

lesson 2 Ryans Journey lesson 2 Serjans Journey

Lesson 2 Files.7z

Lesson 3 Particle Choreography

Guidance

3.1 Controlling Groups and Streams

3.1.1 Lesson Introduc 3.1.2 Event-Based Systems 3.1.3 Particle Group 3.1.4 Group By Age 3.1.5 Measuring Time in Group 3.1.6 Group By Controller

3.2 Particle Guides and Influencers

3.2.1 Velocity Guides 3.2.2 Target Motion 3.2.3 Particle Targets 3.2.4 More on Particle Targets 3.2.5 Orbital Motion Lecture 3.2.6 Orbital Motion 3.2.7 Curve Controllers 3.2.8 Volume Velocities

3.3 Flowing With and Around Objects

3.3.1 Flowing Around Obstacles 3.3.2 Flowing Along Volumetric Surfaces 3.3.3 Flowing Along Nurbs Surfaces

3.4 Additional Particle Methods

3.4.1 Multiple Particle Systems 3.4.2 Filaments Solver

3.5 Conclusion

Homework

Journey Inspiration

lesson 3 Ryans Journey lesson 3 Serjans Journey

Lesson 3 Files.7z

Lesson 4 Particle Rendering

Guidance

1 Particle Instancing

4.1.1 Lesson Introduction 4.1.2 Copy Attributes 4.1.3 Copy Properties 4.1.4 Multiple Geo Copies 4.1.5 Instancing Scene Geometry 4.1.6 Varying Instance Colors 4.1.7 Textures and UVs

2 Sequencing Animation

4.2.1 Time Offset Particle Geo 4.2.2 Instancing Animation From Disk 4.2.3 Retiming Copy Animations

3 Wedging Particles

4.3.1 Wedging

4 Point Rendering

4.4.1 Particle Settings 4.4.2 Render Settings 4.4.3Uniform Volume Shader 4.4.4 Additive Shader

5 Controlling Geometry With Particles

4.5.1 Particle Control Geo

6 Sprites

4.6.1 2D Sprites 4.6.2 Volumetric Sprites

7 Conclusion

Homework

Lesson 4 Files.7z

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