Release date:2019

Author:Alexander Kratinov

Skill level:Beginner

Language:English

Exercise files:Yes

This course will provide you the basic knowledge about 3D world fundamentals and you’ll be able to figure out how to deal with various Cinema 4D tasks without searching for a ton of tutorials.

What will I learn in the Cinema 4D course? Introduction

1. Main principles

Main principles

We’ll get started with the Cinema 4D interface doing an example project. We’ll create and render a simple composition and get to know primitives, navigation and scene management.

Modeling

1. Poly Modeling Basics

We’ll learn the tools and the main principles of polygonal modeling. You’ll get familiar with subdivision surface. We’ll talk about the pros and cons of different types of topology.

2. Polygonal Modeling Tools

Polygonal modelling tools

We’ll create our first polygonal model. We’ll get some real experience in using poly pen and other tools that make the modeling process more effective.

3. What is UV

What is UV

We’ll get to know the concept of parametric coordinates and learn how to make a UV conversion with minimum effort. We’ll put our new knowledge into practice making a UV mapping of our model.

4. Making a packshot

The final stage of our project. We’ll get a cool and stylish packshot. We’ll get started with the process of creating studio surrounding, we’ll set the lighting sources, make an animation and render the sequence.

Mograph Module

1. Module overview

Mograph module overview. Mograph became an integral part of Cinema 4D. We are going to show you its functions and specific features on some simple examples.

2. Deep Mograph

Explore the Mograph module from the inside. Get to know the procedural modeling, make a basic crowd generator and learn other unusual ways to use Mograph.

Dynamics

1. Bullet Overview

An overview of built-in tools for rigid bodies and tissues simulation. Specific features of the bullet solver. Common mistakes users make.

2. Destructions, loops

Put your knowledge about the dynamics into practice: create a simple loop for Instagram.

3. Hair

Get to know the Hair module. Explore its specific features and main functions. Learn how to use it for the object scattering.

Xpresso

1. Practice

We will get a basic introduction to JavaScript language that is enough to start making your own simple scripts. Xpresso won’t scare you away anymore. This node programming language will help us create a custom tool for a growing ivy.

Animation

1. Intro

Overview of the tools that help creating an animation. We’ll create and animate a simple rig.

2. Camera animation features

Working with the camera is one of the most important aspects of the whole movie-making process. And it means a lot in computer graphics too. Explore the principles of creating a camera rig and learn how to use built-in tools like camera morph and motion camera.

3. Constraints

Cinema4D constraints system overview. U-joint node rig

4. Tension Jiggle etc.

Deformers can be used as a great tool for correcting mistakes in your animation or adding some final polish. Learn some helpful deformers. Smoothing, jiggle, collision, tension tag.

Look Development

1. Shading

Get to know the PBR workflow. Set up a shader for a neon sign model.

2. Lighting

Learn more about light sources. We’ll show you different light setups and possible ways to light a scene.

3. Render

Combining 3D with real-life footage is one of the core challenges of computer graphics. Get to know the principles, as well as C4D tools that will make it easier.

4. Scetch&Toon

Sketch & Toon module is one of the best of its kind and we won’t overlook it. Create a short video in classic cartoon style.

Learn how to get the best result with Redshift renderer We will explain how to do basic render in native Cinema 4D render software, but most of the time we will use Redshift. Redshift is not only the world’s fastest renderer but it also offers the most features and flexibility among all GPU renderers. All the knowledge gained while working with Redshift can be applied to work with other similar renderers, including the standard Cinema 4D renderer.

1.Curriculum 00. Fundamentals 01. Main principles and built-in renderer 0 01. Main principles and built-in renderer 1

2.Modeling 02. Poly-Modeling Basics – Source – Tricky 3D Ice Cream by Alexander Kratinov 02. Poly-Modeling Basics 03. Poly-modeling tools 0 03. Poly-modeling tools 1 04. What is UV 05. Making a packshot

3.Mograph module 06. Mograph Module overview 1 07. Deep Mograph 0 07. Deep Mograph 1 07. Deep Mograph 2

4.Dynamics 08. Bullet Overview 09. Destructions & loops 10. Hair 0 10. Hair 1 10. Hair 2

5.Xpresso 11. Xpresso

6.Animation 12. Introduction to Animation 13. Camera animation features 14. Constraints 15. Tension jiggle etc

7.Look Development 16. Shading example 16. Shading 17. Lighting 18. Render 18. Render_1 18. Render_2 19. Sketch & Toon 19. Sketch & Toon_1 19. Sketch & Toon_2

[Motion Design School] Cinema 4D Journey – Exercise Files.7z

tex.7z

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