Release date:2019, November

Duration:09 h 59 m

Author: Julien Deville

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

Discover specific Blender 2.8 modeling tools and apprehend Substance painter

Create an asset ready to be imported into a game engine

Discover a workflow from A to Z for the creation of a futuristic rifle

Requirements

Knowing the basics of Blender training from A to Z is a plus but not required

Good knowledge of the computer tool

Having a recent graphic card

Description In this training we will discover the process of creating science fiction assets. We will take as example the creation of a rifle for video game.

This training will allow you to discover a complete workflow and discover features of both software.

This training is divided into 5 chapters that will follow the process of creating the basic forms to texturing and importing into a game engine.

In the first chapter we will watch in depth the specific modeling tools that we will use in Blender, once these notions have been acquired, we will be able to proceed to the modeling of the rifle in chapter two. In chapter 3 we will add details into the model. Chapter 4 will be in Substance painter for texturing, and then we will come back to Blender in Chapter 5 to render the project on both rendering engines Cycles and Eevee. We will also discover how to make a complete set to experiment new forms and We will import our final model on Sketchfab and Unity.

As a bonus in this training you will also find two complete models that have been produced with the same creative techniques, a complete droid and a complete mecha, these models are rigged and textured ready to be used in your projects. I do not put any restrictions into it.

The source files are included in the training and allow you to understand the entire workflowfrom the beginning to the end.

Who is the target audience?

3d graphists

Game designers

Illustrators

Section 1 – Chapter 1 – Blender – Getting started with modeling tools 01. 1.1-Introduction 02. 1.2-Bool-tool Addon 03. 1.3-Carver Addon 04. 1.4-Fast carve Addon 05. 1.5-Combination example 06. 1.6-Creation Rules and Cleaning

Section 2 – Chapter 2 – Blender – Rifle Modeling 07. 2.1-Using a shape generator 08. 2.2-Basic shapes modeling part1 09. 2.3-Basic shapes modeling part2 10. 2.4-Details modeling on the stock 11. 2.5-Details modeling on the grip 12. 2.6-Details modeling on the body 13. 2.7-Details modeling on the barrel 14. 2.8-Details modeling on the loader 15. 2.9-Details modeling on the viewfinder 16. 2.10-Add details in edit mode 17. 2.11-Add details with boolean inserts

Section 3 – Chapter 3 – Blender – Preparation and export 18. 3.1-Verify the geometry 19. 3.2-Materials creation and assignment 20. 3.3-UV Unwrap 21. 3.4-export

Section 4 – Chapter 4 – Substance painter 22. 4.1-Import and verify the mesh 23. 4.2-Textures sets baking 24. 4.3-Paint shader creation 25. 4.4-Metal shader creation 26. 4.5- Hard surface brushes and 27. 4.6-Adding paint stripes and lights 28. 4.7-Camo texture creation 29. 4.8-Export textures sets

Section 5 – Chapter 5 – Blender – Shading et render 30. 5.1-Shaders creation with exported 31. 5.2-Studio creation and final render 32. 5.3-Compositing 33. 5.4-Mixing different models to 34. 5.5- Import in Unity and sketchfab 35. 5.6- Additional files introducing

Section 5 – Chapter 5 – Blender – Shading et render.7z Udemy – Blender 2.81 – Substance painter – Sci fi asset creation.7z.001 Udemy – Blender 2.81 – Substance painter – Sci fi asset creation.7z.002 Udemy – Blender 2.81 – Substance painter – Sci fi asset creation.7z.003 Udemy – Blender 2.81 – Substance painter – Sci fi asset creation.7z.004

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