Release date:2019
Author:Ethan Hiley
Skill level:Beginner
Language:English
Exercise files:Yes
This course covers the fundamentals of creating weapons and props for games. In this course you will go through the entire creation process: from reference and initial concept to final model. You will learn to deliver creative and appealing models that are optimized for real-time game engines. The course will go over geometry, design, texturing, and rendering–all to create fully-realized weapons and props for your portfolio. (Lectures by Ethan Hiley)
Week 1 – Introduction and Gathering Reference
General overview of the course and expectations | Methods for gathering reference | Getting familiar with weapon terminology (how this assists in weapon art production)01 – Week 1 – Course
02 – Week 1 – Maya Tool Tips
03 – Week 1 – General
04 – Week 1 – BooleansWeek 2 – Scene Preparation and Block-Out Phase
Introduction to block-out models and their importance (why we don’t rush straight into high-poly) | Setting up your Maya scene to begin production on block-out model | Establishing scale and proportions | Considering the animation and gameplay impacts on your model and accounting for them in block-out | Big picture: thinking silhouette and first-person perspective | Organizing your completed block-out scene
12 – Week 2
13 – Blockout Goals
14 – Grip Blockout
15 – Blockout Refinement
16 – Blockout Refinement 2
17 – Sight Prop Blockout
18 – Scene Organization
19 – SummaryWeek 3 – High-Poly Modeling
Learning how to use Zbrush Dynamesh for fast high-poly modeling | Discussing the level of expected detail in a high-poly model | Modeling your high-poly mesh to maximize leverage of normal maps (edge width and tapered detail)
20 – Week 3
21 – High Poly Goals
22 – Using Zbrush for High Poly
23 – High Poly Model Part 1
24 – High Poly Model Part 2
25 – High Poly Overview
26 – SummaryWeek 4 – Low-Poly Modeling
Identifying details necessary for low-poly and what can be baked from high-poly | Understanding low-poly silhouette and where geometry detail is necessary to avoid facetted edges | Modeling efficiently for unwrapping and baking
27 – Week 4
28 – Prop High Poly Overview
29 – Prop High Poly
30 – Low Poly Overview
31 – Revolver Low Poly
32 – Revolver Low Poly Part 2
33 – Attachment Prop Low Poly
34 – SummaryWeek 5 – Unwrapping and Baking
Learning the principles of unwrapping for game weapons | Efficient unwrapping and overlapping on weapon assets | Packing UVs to maximize texel density | Understanding first-person camera perspective and how to unwrap accordingly | Baking normal maps inside of Marmoset Toolbag
01 – Week 5
02 – Establishing Texture Resolution
03 – Packing UVs
04 – Packing Prop UVs
05 – SummaryWeek 6 – Texturing
Establishing base materials and surface material breakup | Using reference to identify material and texture detail for interesting wear and surface treatments | Identifying and capturing subtlety from reference images in the weapon texture | Covering the basic approach to realistic weapon texturing | How to make surfaces feel more organic and less procedural and “gamey”Week 1 – Introduction and Gathering Reference 01 – Week 1 – Course 02 – Week 1 – Maya Tool Tips 03 – Week 1 – General 04 – Week 1 – Booleans
Week 2 – Scene Preparation and Block-Out Phase 12 – Week 2 13 – Blockout Goals 14 – Grip Blockout 15 – Blockout Refinement 16 – Blockout Refinement 2 17 – Sight Prop Blockout 18 – Scene Organization 19 – Summary
Week 3 – High-Poly Modeling 20 – Week 3 21 – High Poly Goals 22 – Using Zbrush for High Poly 23 – High Poly Model Part 1 24 – High Poly Model Part 2 25 – High Poly Overview 26 – Summary
Week 4 – Low-Poly Modeling 27 – Week 4 28 – Prop High Poly Overview 29 – Prop High Poly 30 – Low Poly Overview 31 – Revolver Low Poly 32 – Revolver Low Poly Part 2 33 – Attachment Prop Low Poly 34 – Summary
Week 5 – Unwrapping and Baking 01 – Week 5 02 – Establishing Texture Resolution 03 – Packing UVs 04 – Packing Prop UVs 05 – Summary
Week 6 Week 6_Sub_01 Week 6_Sub_02_1 Week 6_Sub_03_1 Week 6_Sub_04_1 Week 6_Sub_05_1 Week 6_Sub_06_1 Week 6_Sub_07_1 Week 6_Sub_08_1 Week 6_Sub_09_1
Instant Meeting 2017-11-01 Instant Meeting 2017-11-09 Instant Meeting 2017-11-15 Instant Meeting 2017-11-22 Instant Meeting 2017-11-29 Instant Meeting 2017-12-06
Channel and Group1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的关注与支持!
评论(0)