Release date:2019

Author:Ethan Hiley

Skill level:Beginner

Language:English

Exercise files:Yes

This course covers the fundamentals of creating weapons and props for games. In this course you will go through the entire creation process: from reference and initial concept to final model. You will learn to deliver creative and appealing models that are optimized for real-time game engines. The course will go over geometry, design, texturing, and rendering–all to create fully-realized weapons and props for your portfolio. (Lectures by Ethan Hiley)

Table of Contents

Week 1 – Introduction and Gathering Reference

General overview of the course and expectations | Methods for gathering reference | Getting familiar with weapon terminology (how this assists in weapon art production)01 – Week 1 – Course

02 – Week 1 – Maya Tool Tips

03 – Week 1 – General

04 – Week 1 – Booleans

Week 2 – Scene Preparation and Block-Out Phase

Introduction to block-out models and their importance (why we don’t rush straight into high-poly) | Setting up your Maya scene to begin production on block-out model | Establishing scale and proportions | Considering the animation and gameplay impacts on your model and accounting for them in block-out | Big picture: thinking silhouette and first-person perspective | Organizing your completed block-out scene

12 – Week 2

13 – Blockout Goals

14 – Grip Blockout

15 – Blockout Refinement

16 – Blockout Refinement 2

17 – Sight Prop Blockout

18 – Scene Organization

19 – Summary

Week 3 – High-Poly Modeling

Learning how to use Zbrush Dynamesh for fast high-poly modeling | Discussing the level of expected detail in a high-poly model | Modeling your high-poly mesh to maximize leverage of normal maps (edge width and tapered detail)

20 – Week 3

21 – High Poly Goals

22 – Using Zbrush for High Poly

23 – High Poly Model Part 1

24 – High Poly Model Part 2

25 – High Poly Overview

26 – Summary

Week 4 – Low-Poly Modeling

Identifying details necessary for low-poly and what can be baked from high-poly | Understanding low-poly silhouette and where geometry detail is necessary to avoid facetted edges | Modeling efficiently for unwrapping and baking

27 – Week 4

28 – Prop High Poly Overview

29 – Prop High Poly

30 – Low Poly Overview

31 – Revolver Low Poly

32 – Revolver Low Poly Part 2

33 – Attachment Prop Low Poly

34 – Summary

Week 5 – Unwrapping and Baking

Learning the principles of unwrapping for game weapons | Efficient unwrapping and overlapping on weapon assets | Packing UVs to maximize texel density | Understanding first-person camera perspective and how to unwrap accordingly | Baking normal maps inside of Marmoset Toolbag

01 – Week 5

02 – Establishing Texture Resolution

03 – Packing UVs

04 – Packing Prop UVs

05 – Summary

Week 6 – Texturing

Establishing base materials and surface material breakup | Using reference to identify material and texture detail for interesting wear and surface treatments | Identifying and capturing subtlety from reference images in the weapon texture | Covering the basic approach to realistic weapon texturing | How to make surfaces feel more organic and less procedural and “gamey”

Week 1 – Introduction and Gathering Reference 01 – Week 1 – Course 02 – Week 1 – Maya Tool Tips 03 – Week 1 – General 04 – Week 1 – Booleans

Week 2 – Scene Preparation and Block-Out Phase 12 – Week 2 13 – Blockout Goals 14 – Grip Blockout 15 – Blockout Refinement 16 – Blockout Refinement 2 17 – Sight Prop Blockout 18 – Scene Organization 19 – Summary

Week 3 – High-Poly Modeling 20 – Week 3 21 – High Poly Goals 22 – Using Zbrush for High Poly 23 – High Poly Model Part 1 24 – High Poly Model Part 2 25 – High Poly Overview 26 – Summary

Week 4 – Low-Poly Modeling 27 – Week 4 28 – Prop High Poly Overview 29 – Prop High Poly 30 – Low Poly Overview 31 – Revolver Low Poly 32 – Revolver Low Poly Part 2 33 – Attachment Prop Low Poly 34 – Summary

Week 5 – Unwrapping and Baking 01 – Week 5 02 – Establishing Texture Resolution 03 – Packing UVs 04 – Packing Prop UVs 05 – Summary

Week 6 Week 6_Sub_01 Week 6_Sub_02_1 Week 6_Sub_03_1 Week 6_Sub_04_1 Week 6_Sub_05_1 Week 6_Sub_06_1 Week 6_Sub_07_1 Week 6_Sub_08_1 Week 6_Sub_09_1

Instant Meeting 2017-11-01 Instant Meeting 2017-11-09 Instant Meeting 2017-11-15 Instant Meeting 2017-11-22 Instant Meeting 2017-11-29 Instant Meeting 2017-12-06

W&PfG – Files.7z

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