Release date:2020, April 2

Author:Carlo Sansonetti

Skill level:Beginner

Language:English

Exercise files:Yes

Gaming and film fan society are going side by side, lot’s of you guys heard about Blizzard and Lucas Film. Some of you thinking about some work in it or similar studios! So this course takes students through a journey in the complex and fascinating world of Rigging. The techniques explained here can be applied to film, animation and games rigs. This is a course for people who would like to gain professional knowledge of Rigging and to get ready to enter a production environment.

1. Introduction and Base Controls 01 – Introduction 02 – Example Files 03 – Automation 04 – Related Tutorials 05 – Naming Conventions 06 – Space Switching 07 – Scripting – node naming 08 – Scripting- creating an animation control 09 – Scripting – creating space switching 10 – A word on aligning Nodes 11 – Marking Menus 12 – The World Control 13 – The local control 14 – The spin control 15 – Visibility switched for placement controls

2. Rigging a Flexy Spine 01 – Spline Initial Setup 02 – Spline Proxy Mesh 03 – Spline Flexy Mesh Creation 04 – Rigging the Flexy Mesh 05 – FK and IK with no switch 06 – Connect the spine rig to the character 07 – Cleanup the scene 08 – The COG control

3. Head, Neck, Jaw and Eyes 01 – Chapter Intro 02 – Preparing Joints 03 – Neck Rig and Space Switch Preparation 04 – Space Switch Constraints 05 – The Head Control 06 – The Jaw Control 07 – Eyes Setup 08 – Eyes space switch setup

4. Arm IK FK Rig 01 – Week Intro 02 – Preparing Joints 03 – Clavicle Setup 04 – Clavicle Twist Multiplier 05 – Finish the Clavicle 05 – Preparing IK and FK chains 07 – Arm FK controls 08 – Arm FK space switch 09 – Arm IK controls 10 – Elbow Follow Part 1 11 – Elbow Follow Part 2 12 – IK FK switch

5. Flexy Arm Rig 01 – Limitations of a non-stretchy arm 02 – Rig stretchy IK arm 03 – Cleanup Scene 04 – Arm IK space switching 05 – Flexy arm intro 06 – Flexy Arm setup part 1 07 – Flexy arm setup part 2 08 – Finalizing Flexy Setup 09 – Scene cleanup and final thoughts

6. Rigging the fingers 01 – Intro 02 – Individual Fingers Controls 03 – Standard Fingers Attributes 04 – Set fingers driven keys part 1 06 – Set fingers driven keys part 2 07 – Connect hand rig to arm rig 07 – Note on rigging opposite arm

7. Rigging the legs 01 – Intro 02 – Preparing the leg rig skeleton 03 – Create IK FK Chains 04 – Rig the FK legs 05 – IK leg solver and main controls 06 – Knee pole vector control 07 – IK FK switch 08 – Finishing the leg basic IK setup 09 – Stretchy Leg 10 – Flexy THICC thighs 11 – Flexy lower leg 12 – Flexy Knee 13 – Bind geo to flexy joints 14 – Creat footRoll nodes 15 – Connect the roll nodes to the foot control 16 – Connecting the leg switch 17 – IK leg space switching

8. Quadrupled Leg Setup 01 – Intro 02 – Joints placement 03 – Quick skinning 04 – Foot control and attributes 05 – Creating the IK handles 06 – Heel Roll Control 07 – Tricky Pole Vectors 08 – Foot Roll with full leg influence 09 – Side Roll, Ball and Toes twist 10 – Set Driven Keys 11 – Cleaning up the scene

9. Rigging Animation Friendly Dynamic Hair 01 – The general Idea 02 – Create the hair dynamic hair curve 03 – Rigging the curve 04 – Dynamic Settings 05 – Setting up the FK Controls 06 – Create the blending system 07 – Nucleus node considerations 08 – Scene Cleanup 09 – Setting up a collision object

Example-Files.7z

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