Release date:2020, February 8

Author:Adam Zollinger

Skill level:Beginner

Language:English

Exercise files:Yes

Photorealism is often hard to achieve because the amount of the amount of detail you need to add to your scene in order to achieve it. It doesn’t have to be this way, though. With the proper professional tools, it is relatively fast and easy to add enormous amount of photorealistic details to your 3ds Max scene. In this course, we will explore those tools, including:

V-Ray

Forest Pack PRO

Quixel Suite (Megascans, Bridge and Mixer)

Students will use these tools specifically to quickly create a 3d environment that is fully photorealistic, complete with photoscanned models, scatters, photoscanned materials, professional models and atmospherics. Students will also go over a professional post-processing workflow for environment scenes.

01 – 01-course-overview 02 – 02-basic-model-setup 03 – 03-modelling-the-terrain 04 – 04-camera-setup 05 – 05-using-megascans 06 – 06-background-forest-with-forest-pack-scatters 07 – 07-foreground-grass-scatter 08 – 08-more-foreground-scatters 09 – 09-finishing-touches-for-model 10 – 10-more-finishing-touches 11 – 10b-quixel-mixer-materials 12 – 11-lighting-partial 13 – 12-adding-direct-light 14 – 13-creating-atmospheric-perspective 15 – 14-vray-environment-fog 16 – 15-adjusting-displacements 17 – 16-scatter-adjustments 18 – 17-setting-up-final-rendering 19 – 18-post-processing-with-z-depth 20 – 19-camera-raw-filter 21 – 20-change-the-look-by-adjusting-hdri 22 – 21-replace-megascans-objects 23 – 22-adjusting-scatters-for-forest 24 – 23-scattering-forest-objects 25 – 24-rendering-final-forest

a27d24_.7z _houseXREF_studentDownload1.7z

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