Release date:2022, July

Author:Nexttut Education Pvt.Ltd.

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn

Make Modular Environments Create Tiling Geometry and Material Creating Lighting For Game Environments Create AAA Props

Requirements I expect you to have some sort of basic software experience, in Unreal Engine 5, Blender, Zbrush, Substance Painter, and Substance Designer.

Description Do you want to learn about Modularity in Environment Art?

Then I welcome you to Nexttut education’s Complete Modular Environments in Unreal Engine 5 course.

WHY SHOULD YOU LEARN FROM ME: My name is Arash and I have been a 3D character artist for games for some time now. I have a background in teaching Game-Art related content and I feel confident that you are going to learn a lot from this course.

By the end of this course:

● You will have the knowledge to create Modular Environments

● You will be able to create a decent game environment

WHAT WILL I LEARN:

● Modular Theory and Systems

● Creating Tiling materials and variations

● Working in UE5 to create game environments

● Creating Second UV masks to add more detail in materials

COURSE PROJECTS: We will start by talking about modularity theory and its benefits and disadvantages, and offer some solutions to cure some problems. Then start working on the planning stage to make sure that we have a strong ground to stand on top of. Then we create the block-out to make sure that our ideas are correct, then start to add iteration on top of iteration to finalize the environment. In the way, we will learn about tiling geometry, tiling materials, displacing simple geometry to create complex details, creating good-looking materials, lighting and many more.

IS THIS COURSE RIGHT FOR ME:

● This course is for students who know something about environment art and want to learn more new techniques

● The course is also for artists who want to speed up their workflow in Modular Environment Creation for Games and improve their skill in making good-looking yet. Performant levels.

WHO IS NOT THE IDEAL STUDENT: This course is not designed for 3D beginners

WHAT SHOULD I KNOW OR HAVE FOR THE COURSE: I expect you to have some sort of basic software experience, in Unreal Engine 5, Blender, Zbrush, Substance Painter, and Substance Designer.

JOIN ME NOW: So if you want to make Modular Environments for Games, then join me now, and take your skills to the next level. Don’t forget that investing in yourself will pay for the rest of your life. Hope to see you in the course.

Who this course is for This course is for students who know something about environment art and want to learn more new techniques

001. Introduction 002. Download Project Files 003. What is Modularity 004. The Planning Stage 005. The Blockout Phase 006. Some Bolckout Techniques 007. Blockout The Residential 008. Residential in Unreal Engine 009. Finishing The Residential 010. Blockout The Museum 011. Export Museum Kit to UE005 012. Finishing The Buildings 013. Finishing The Blockout 014. Fixing Some Problems 015. Substance 003D Designer 016. Brick Mat Big Shapes 017. Brick Mat Surface Carving 018. Brick Mat Finalize Height 019. Brick Mat Base Color Big 020. Brick Mat Base Color Medium 021. Brick Mat Roughness 022. Brick Kit Modularity 023. Brick Kit in UE005 024. Roof Kit Base in Blender 025. Bake The Roof in Substance 026. Roof Mat Height 027. Roof Mat Base Color 028. Roof Mat Roughness 029. Roof Kit In Creation 030. Alter The Red Brick Mat 031. Create The Alley Kit 032. Concrete Mat Big Shapes 033. Concrete Mat Surface Damage 034. Concrete Mat Colors Big 035. Concrete Mat Roughness 036. Museum Kit Finished 037. Intro to Zbrush 038. Sculpt Tiles in Zbrush 039. Substance 003D Designer Bake 040. Testing Patterns in SD 041. Street Mat Height 042. Finalizing Steet Mat 043. Finishing Sidewalk Kit 044. Finalizing First Iteration 045. Some Quick Words 046. Pillar Sculpt in Zbrush 047. Finalizing Brick Pillars 048. Ornaments For Moulding 049. Baking Ornaments in SD 050. Preparation For Workflow 051. Residential Trim Sheet 052. Museum Trim Sheet 053. Baking Trim Sheets 054. Texture And Export Trims 055. Quick Fix to Trim Sheets 056. Shape Breakers 057. Pillar Caps Blockout 058. Pillar Caps Sculpt 059. Unwrapping Caps And Guards 060. Baking Caps And Guards 061. Texturing Caps And Guards 062. Blockout The Museum Pillars 063. Circular Pillar Caps 064. Finalizing Caps Blockout 065. Sculpting Museum Pieces 066. Sculpting Museum Pillars 067. LowPoly Pillars 068. The Prefab System 069. Unwrapping Museum Pillars 070. Bake And Texture Museum Kit 071. Testing The Progress in UE005 072. Prefab For Windows 073. Residential Window Blockout 074. Baking The Windows 075. Making Residential Windows 076. Making Museum Windows 077. Attic Window Blockout 078. Residential Door Blockout 079. Finalized Residential Door 080. Finalizing Residential Kit 081. Museum Windows Blockout 082. Finalizing The Geometry 083. Unwrapping Shop Window 084. Baking Shop Window 085. Baking Museum Doors 086. Texture Residential Special 087. Texture Museum Specials 088. Material Functions 089. Base Color Controls 090. All of Material Controls 091. Vertex Blending 092. Residential Second UV RGB 093. Finish Residential Building 094. Museum Second UV RGB 095. Using Vertex Color 096. Finishing The Vertex Paint 097. Some Scene Corrections 098. Lighting and Post Process 099. Camera Placement 100. Thank You [Udemy] Complete Modular Environments in Unreal Engine 5 by NextTut.7z.001 [Udemy] Complete Modular Environments in Unreal Engine 5 by NextTut.7z.002 [Udemy] Complete Modular Environments in Unreal Engine 5 by NextTut.7z.003 [Udemy] Complete Modular Environments in Unreal Engine 5 by NextTut.7z.004 [Udemy] Complete Modular Environments in Unreal Engine 5 by NextTut.7z.005 [Udemy] Complete Modular Environments in Unreal Engine 5 by NextTut_Subtitles.7z

  Channel    and      Group

下载说明:用户需登录后获取相关资源
1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的关注与支持!