Release date:2014, February 5
Author:Adam Gibson
Skill level:Beginner
Language:English
Exercise files:Yes
In this first video volume of 12 volumes 3D Instructor Adam Gibson introduces the beginner 3D student how to get up and started quickly with 3D Coat Version 4.
Topics Covered: Importing and Exporting or Models, Creating Quick UV Maps, Voxel Sculpting Introduction, Retopology Introduction, and Exporting Color, Specular and Normals Maps.
In this second video volume of 12 volumes 3D Instructor Adam Gibson introduces the beginner 3D student how to get up and started quickly with 3D Coat Version 4.
Topics Covered: Importing and Exporting Sub-D Models, Working with Subdivision Levels, Understanding Settings and Data between 3D Coat and Lightwave, Displacement Maps, Creating a Displacement Map Node in Lightwave, Exporting Single Color, Normal and Displacement Maps from the Textures Drop-Down Tab.
3D Coat 4- Volume 1:
Introduction00:16
Intro00:16
–
Where to Start07:41
Quick Start Panel07:41
–
Importing Models, UV Mapping Intro and Saving Projects47:26
How to Import and Auto-UV Map Models in 3D Coat22:12
How to Import a Model and Keep the Original UV Map
19:24
How to Save a 3D Coat Project
05:50
–
3D Coat Tools58:49
How to Export Color, Specular, and Normal Maps to use in other 3D Software
13:33
How to Rename the Surface Node
01:34
Voxels Introduction
20:32
Retopology Introduction
09:36
Mirror Head in Lightwave 3D
04:42
Import Retopology Mesh into 3D Coat
08:41
Final
00:113D Coat 4- Volume 2: Getting Started II:
Introduction00:17
Intro00:17
–
Polygon Concepts in 3D Coat04:58
Polygonal Vs. Sub-D Objects in 3D Coat04:58
–
Importing and Exporting of 3D Meshes and Texture Maps02:43:28
Importance of Using the Source Positions Setting with Sub-D Objects14:52
Sub-D Import for “Per Pixel Painting” and “Micro Vertex Painting”
24:54
How to Export Low and High Polygon Sub-D Meshes
12:54
How to Export a Displacement Maps in 3DC
10:55
How to Set-Up a Displacement Node in Lightwave 3D
28:02
How to Import Textures from other Sources for Use in 3D Coat
35:53
How to Export a Single Color and Normal Map in 3D Coat
16:50
How to Export a Single Displacement Map in 3D Coat
19:083D Coat 4- Volume 1 Getting Started
1. Introduction
1. Intro2. Where to Start
1. Quick Start Panel3. Importing Models, UV Mapping Intro and Saving Projects
1. How to Import and Auto-UV Map Models in 3D Coat 2. How to Import a Model and Keep the Original UV Map 3. How to Save a 3D Coat Project4. 3D Coat Tools
1. How to Export Color, Specular, and Normal Maps to use in other 3D Software 2. How to Rename the Surface Node 3. Voxels Introduction 4. Retopology Introduction 5. Mirror Head in Lightwave 3D 6. Import Retopology Mesh into 3D Coat 7. Final3D Coat 4- Volume 2 Getting Started II
1. Introduction
1. Intro2. Polygon Concepts in 3D Coat
1. Polygonal Vs. Sub-D Objects in 3D Coat3. Importing and Exporting of 3D Meshes and Texture Maps
1. Importance of Using the Source Positions Setting with Sub-D Objects 2. Sub-D Import for Per Pixel Painting and Micro Vertex Painting 3. How to Export Low and High Polygon Sub-D Meshes 4. How to Export a Displacement Maps in 3DC 5. How to Set-Up a Displacement Node in Lightwave 3D 6. How to Import Textures from other Sources for Use in 3D Coat 7. How to Export a Single Color and Normal Map in 3D Coat 8. How to Export a Single Displacement Map in 3D Coat3D Coat 4- Volume 1&2 Getting Started by Adam Gibson – Subtitles.7z


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