Release date:2014, February 5

Author:Adam Gibson

Skill level:Beginner

Language:English

Exercise files:Yes

In this first video volume of 12 volumes 3D Instructor Adam Gibson introduces the beginner 3D student how to get up and started quickly with 3D Coat Version 4.

Topics Covered: Importing and Exporting or Models, Creating Quick UV Maps, Voxel Sculpting Introduction, Retopology Introduction, and Exporting Color, Specular and Normals Maps.

In this second video volume of 12 volumes 3D Instructor Adam Gibson introduces the beginner 3D student how to get up and started quickly with 3D Coat Version 4.

Topics Covered: Importing and Exporting Sub-D Models, Working with Subdivision Levels, Understanding Settings and Data between 3D Coat and Lightwave, Displacement Maps, Creating a Displacement Map Node in Lightwave, Exporting Single Color, Normal and Displacement Maps from the Textures Drop-Down Tab.

Table of Contents

3D Coat 4- Volume 1:

Introduction

00:16

Intro

00:16

Where to Start

07:41

Quick Start Panel

07:41

Importing Models, UV Mapping Intro and Saving Projects

47:26

How to Import and Auto-UV Map Models in 3D Coat

22:12

How to Import a Model and Keep the Original UV Map

19:24

How to Save a 3D Coat Project

05:50

3D Coat Tools

58:49

How to Export Color, Specular, and Normal Maps to use in other 3D Software

13:33

How to Rename the Surface Node

01:34

Voxels Introduction

20:32

Retopology Introduction

09:36

Mirror Head in Lightwave 3D

04:42

Import Retopology Mesh into 3D Coat

08:41

Final

00:11

3D Coat 4- Volume 2: Getting Started II:

Introduction

00:17

Intro

00:17

Polygon Concepts in 3D Coat

04:58

Polygonal Vs. Sub-D Objects in 3D Coat

04:58

Importing and Exporting of 3D Meshes and Texture Maps

02:43:28

Importance of Using the Source Positions Setting with Sub-D Objects

14:52

Sub-D Import for “Per Pixel Painting” and “Micro Vertex Painting”

24:54

How to Export Low and High Polygon Sub-D Meshes

12:54

How to Export a Displacement Maps in 3DC

10:55

How to Set-Up a Displacement Node in Lightwave 3D

28:02

How to Import Textures from other Sources for Use in 3D Coat

35:53

How to Export a Single Color and Normal Map in 3D Coat

16:50

How to Export a Single Displacement Map in 3D Coat

19:08

3D Coat 4- Volume 1 Getting Started

1. Introduction

1. Intro

2. Where to Start

1. Quick Start Panel

3. Importing Models, UV Mapping Intro and Saving Projects

1. How to Import and Auto-UV Map Models in 3D Coat 2. How to Import a Model and Keep the Original UV Map 3. How to Save a 3D Coat Project

4. 3D Coat Tools

1. How to Export Color, Specular, and Normal Maps to use in other 3D Software 2. How to Rename the Surface Node 3. Voxels Introduction 4. Retopology Introduction 5. Mirror Head in Lightwave 3D 6. Import Retopology Mesh into 3D Coat 7. Final

3D Coat 4- Volume 2 Getting Started II

1. Introduction

1. Intro

2. Polygon Concepts in 3D Coat

1. Polygonal Vs. Sub-D Objects in 3D Coat

3. Importing and Exporting of 3D Meshes and Texture Maps

1. Importance of Using the Source Positions Setting with Sub-D Objects 2. Sub-D Import for Per Pixel Painting and Micro Vertex Painting 3. How to Export Low and High Polygon Sub-D Meshes 4. How to Export a Displacement Maps in 3DC 5. How to Set-Up a Displacement Node in Lightwave 3D 6. How to Import Textures from other Sources for Use in 3D Coat 7. How to Export a Single Color and Normal Map in 3D Coat 8. How to Export a Single Displacement Map in 3D Coat

3D Coat 4- Volume 1&2 Getting Started by Adam Gibson – Subtitles.7z

  Channel    and      Group

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