Release date:2020, June 30

Author: Nexttut Education

Skill level:Intermediate

Language:English

Exercise files:Yes

In this intermediate course you will learn how to create and uv unwrap models in blender3d, how to create tileable material and unique textures using substance designer and substance painter and how-to setup your entire scene inside unreal engine 4. To go in more detail, we will be covering many topics in this course, We will start by diving straight into blender3d where we will be creating a blockout of our scene to define the shape and scale. We will then start with modeling our final scene using the weighted normal modeling technique and we will also unwrap all out models in the main time. Once that is done, we will take a break from modelling and start by creating all the tileable textures needed inside substance designer. Finally, we will apply those textures to our scene and export everything to unreal engine 4 where we will be setting up our scene, doing our lighting and post effects and creating our custom materials. Finally, to finish things off we will be creating some extra additional models to give the scene more life and volume, we will also be creating unique textures for these models inside substance painter.

01 Introduction 01-going Over Our Reference 02-installing Our Plugins And Keymaps

02 Modeling the Cabin 03-creating Our Blockout Part1 04-creating Our Blockout Part2 05-creating Our Final House Part1 06-creating Our Final House Part2 07-creating Our Final House Part3 08-creating Our Final House Part4 09-creating Our Final House Part5 10-creating Our Final House Part6 11-creating Our Final House Part7 12-creating Our Final House Part8 13-creating Our Final House Part9 14-creating Our Final House Part10 15-creating Our Final House Part11

03 Creating Materials 16-creating Our Plaster Material Part1 17-creating Our Plaster Material Part2 18-creating Our Plaster Material Part3 19-creating Our Wood Material Part1 20-creating Our Wood Material Part2 21-creating Our Wood Material Part3 22-creating Our Wood Material Part4 23-creating Our Roof Material Part1 24-creating Our Roof Material Part2 25-creating Our Roof Material Part3 26-creating Our Roof Material Part4 27-creating Our Roof Material Part5 28-creating Our Grass Material Part1 29-creating Our Grass Material Part2 30-creating Our Grass Material Part3 31-creating Our Moss Material Part1 32-creating Our Moss Material Part2 33-creating Our Rock Material Part1 34-creating Our Rock Material Part2

04 Unwrapping UVs 35-uv Unwrapping Our Scene Part1 36-uv Unwrapping Our Scene Part2 37-uv Unwrapping Our Scene Part3

05 Refining the Scene in Unreal Engine 38-exporting Our Assets To Unreal Engine 4 39-setting Up Our Unreal Engine 4 Project 40-creating Our Master Material Part1 41-creating Our Master Material Part2 42-setting Up All Of Our Materials 43-placing Our Models Part1 44-doing Our First Lighting Pass 45-polishing Our Materials Part1 46-painting Our Vertex Colors Part1 47-painting Our Vertex Colors Part2 48-remaking Our Stair Part1 49-remaking Our Stair Part2 50-creating Our Dirt Texture And Small Rocks 51-creating Our Grass Edge Part1 52-creating Our Grass Edge Part2 53-improving Our Grass And Stairs 54-improving Our Plaster And Wood Part1 55-improving Our Wood Part2 56-improving Our Roof Part1 57-improving Our Roof Part2 58-improving Our Roof Part3 59-general Polishing Part1 60-creating Our Barrel Part1 61-creating Our Barrel Part2 And Creating Our Wheel Part1 62-creating Our Wheel Part2 63-creating Our Crate 64-uv Unwrapping Our Assets 65-texturing Our Assets Part1 66-texturing Our Assets Part2 67-texturing Our Assets Part3

06 Conclusion 68-outro

Creating a Realistic Cabin House for Game in Blender – SourceFiles.7z

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