Release date:2020, June

Author:Aaron F. Ross

Skill level:Beginner

Language:English

Exercise files:Yes

Known for its versatility and ease of use, 3ds Max is a leading digital content creation package. Whether you’re visualizing computer-aided designs, building game assets, or animating motion pictures, 3ds Max has the power and flexibility to meet the creative needs of your production. Learn to leverage the strengths of 3ds Max 2021 in modeling, animation, and rendering in this introductory training course. Author Aaron F. Ross leads you through the basics of the 3ds Max interface, as well as core concepts and techniques. You can learn how to use its many tools to make models with 3D objects, edit polygonal meshes, create surfaces and models with 2D shapes and splines, and more. After completing this course, you’ll have a firm foundation upon which to build further skills in 3ds Max.

This course was created by Aaron F. Ross. We are pleased to offer this training in our library.

Topics include:

Choosing a workspace

Navigating in viewports

Modeling with primitives and modifiers

Extruding polygons with the Editable Poly ribbon

Choosing a renderer

Lighting a scene

Managing and applying materials

Organizing scenes

Creating and editing keyframes

Creating a physical camera

Rendering an image sequence

01 – Getting started with 3ds Max 2021 02 – Using the exercise files 03 – Choosing a workspace 04 – Choosing interface and tool defaults 05 – Setting preferences 06 – Displaying user interface elements 07 – Changing viewport colors 08 – Creating and setting project folders 09 – Creating and transforming objects 10 – Viewport navigation shortcuts 11 – Choosing display units and grid options 12 – Parametric modeling in the Modifier Stack 13 – Cloning an object as an instance 14 – Creating shapes and splines 15 – Extruding splines with the Sweep modifier 16 – Sub-object transforms and symmetry 17 – Activating the Modeling ribbon tools 18 – Extruding polygons with the Editable Poly ribbon 19 – Adding detail with Swift Loop and constraints 20 – Rounding corners with Chamfer 21 – Smoothing polygon edges 22 – Choosing a renderer 23 – Rendering in the viewport with ActiveShade 24 – Lighting a scene with an environment map 25 – Exploring the Slate Material Editor 26 – Editing a physical material 27 – Managing scene materials 28 – Mapping a material parameter 29 – Applying an OSL map and UVW coordinates 30 – Creating photometric lights 31 – Setting light intensity 32 – Adjusting light parameters 33 – Natural daylight with Sun Positioner 34 – Scene organization with layers and groups 35 – Linking objects in a transform hierarchy 36 – Choosing Time Configuration options 37 – Creating keyframes with Auto Key 38 – Editing keyframes in the track bar 39 – Creating keyframes with Set Key 40 – Editing function curves in the Curve Editor 41 – Creating a physical camera 42 – Common parameters in Render Setup 43 – Composing a shot with safe frames 44 – Rendering an image sequence 45 – Next steps

[Lynda] Learning 3ds Max 2021 – Exercise Files.7z

[Lynda] Learning 3ds Max 2021_Subtitles.7z

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