Release date:2020

Author:Daniel Thiger

Skill level:Beginner

Language:English

Exercise files:Yes

Having trouble with textures? Don’t worry! Learn the ins and outs of Substance Designer, make your own procedural shaders, and have an awesome portfolio piece by the end of the course.

1 Getting Started 01 Meet Daniel 02 Course Overview 03 Lesson Overview 04 UI Essentials 05 Adding and Deleting Nodes 06 Grayscale and Color Nodes 07 Wiring Nodes 08 Outputs 09 Exporting 10 Working with Sub-Graphs 11 Creating a Template Node 12 Homework

2 Project Introduction 01 Lesson Overview 02 Marmoset Toolbag Basics 03 Workflow Basics 04 Pillar Footing 05 Wall Molding 06 Starting Point 07 Edge Molding 08 Grid 09 Detailing the Grid 10 Adding the Ceiling Texture 11 Homework

3 Detailing the Project 01 Lesson Overview 02 Creating the Side Beams 03 Creating the Fuse Box 04 Beam Details 05 Tidying Up 06 Window Design 07 Applying the Windows 08 Creating the Ornament 09 Framing the Ornament 10 Using the Text Tool 11 Procedural Design Perks 12 Basic Floor Texture 13 Floor Patterns 14 Utility Node 15 Gate Wall Texture 16 Designing the Pillar 17 Detailing the Pillar 18 Finishing the Pillar 19 Applying the Gate Material 20 Homework

4 Colors and Material 01 Lesson Overview 02 Color Blocking 03 Setting Up a Color Palette 04 Ceiling Inlays 05 Color Picking 06 Dirt and Surface Variation 07 Coloring the Pillar 08 Coloring the Floor 09 Coloring the Walls 10 Marmoset Overview 11 Homework 12 Render Gallery

[Learn Squared] Substance Designer by Daniel Thiger.7z

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