Release date:2021

Author:Marwan Hussain

Skill level:Beginner

Language:English

Exercise files:Yes

Hi everyone, my name is Marwan Hussain, I’m a 3D artist I made a new course about Iron Giant but this course is different from my other courses on the Udemy platform, in this course I will teach you how to make rigging, we will learn how to r rig this robot from start to finish.

Before we jump to that let’s talk about what we will do in the beginning,

in the beginning, we will learn how to model the whole robot from start to finish, this kind of modeling call Hard surface, it’s a lot of fun we will learn how to shade your model correctly, how to use Bevel modifier symmetry, and other modifiers,

until we got a nice smooth result at the end of this section ( modeling )

After that we will jump to the next section I will call it Unwrapping, we will learn how to unwrap hard surface modeling correctly and reduce the UV distortion at the minimum

I will unwrap all the pieces one by one so you could learn how to do that and make it easier for you.

After the unwrapping section, we will start with the rig journey, in this journey, we will learn how to use armature and how to rig all necessary joint so you could be able to move your robot and make it ready for some animation.

the last section will be the Texturing and Rendering, this is very important section because the final result depends on it.

we will export the project to Substance Painter and we will start the texture journey there, we will learn how to make realistic PBR material from scratches step by step and we will learn how to add the wether effect like rust and dust so it looks old and dirty,

all of that will done with Substance Painter after we finish texturing journey we will import the PBR texture back to Blender to make the render.

01. Modeling 01. 02_course overview 02. 03_Brief introduction to Blender interface 03. 04_Set Up the scene and add the Blueprint images 04. 05_Start creating the head 05. 06_Adding eye to the head 06. 07_Creating the head hat 07. 08_Adding eye details 08. 09_Create the mouth shield and joins 09. 10_Creating the neck 10. 11_Creating the armor 11. 12_Creating the armor 2 12. 13_Creating the armor 3 13. 14_Creating the armor 4 14. 15_Creating the armor 5 15. 16_Create the neck base 16. 17_Starting with the arm part 1 17. 18_Starting with the arm part 2 18. 19_Starting with the arm part 3 19. 20_Starting with the arm part 4 20. 21_Creating the fingers part 1 21. 22_Completing creating the fingers 22. 23_Fixing the elbow joint 23. 24_Creating the Belly 24. 25_Create the hips joint 25. 26_Completing the hips joint 26. 27_Starting with the leg 27. 28_Starting with the leg part 2 28. 29_Creating foot details 29. 30_Completing the foot 30. 31_ Adding the final detail to finish modeling section

02. Unwrapping 01. 32_quick intro to unwrap 02. 33_Unwrapping_starting with the head part_1 03. 34_Unwrapping_starting with the head part_2 04. 35_Unwrapping_starting with the head part_3 05. 36_Unwrapping_starting with the chest part_1 06. 37_Unwrapping_starting with the chest part_2 06. 37_Unwrapping_starting with the chest part_2.mp4.vtx.7z 07. 38_Unwrapping_starting with the chest part_3 08. 39_Unwrapping_starting with the belly 09. 40_Unwrapping_starting with the hips 10. 41_Unwrapping_starting with the legs 11. 42_Unwrapping_starting with the foot 12. 43_Unwrapping_starting with the arm part_1 13. 44_Unwrapping_starting with the arm part_2 14. 45_Unwrapping_starting with the arm part_3 15. 46_Unwrapping_Unify the model parts size texture

03. Rigging Section 01. 47_Rigging_part1_starting with the leg 02. 48_Rigging_part2_Add names and make IK control 03. 49_Rigging_part3_connect the bons with the Leg and create new bons 04. 50_Rigging_part3_create the arm bons and connect them with the body 05. 51_Rigging_part4 06. 52_Rigging_part5 07. 53_Rigging_part6_ copy the bones to the right side 08. 54_Rigging_part7_change the bones to shapes 09. 55_Rigging_part8_display bones as shapes_2 10. 56_Rigging_part9_Adding colors to the controllers 11. 57_Texturing_ preparing the model adding material to each parts 12. 58_Texturing_sending the project to substance painter and bake the texture 13. 59_Texturing_Start with substance painter and create first material 14. 60_Texturing_Adding some text and stickers to the head 15. 61_Texturing_Adding Light material to the Eye 16. 62_Texturing_starting with chest 17. 63_Texturing_adding mterial to the neck and the hips 18. 64_Texturing_ adding material to the arms 19. 65_Texturing_starting with the left Leg 20. 66_Texturing_adding mterial to the right leg 21. 67_Texturing_ adding hard surface detail to the model 22. 68_Texturing_export texture from substance paitner to Blender 23. 69_Rendering_render the model with cycle and Eevee

[Udemy] BLENDER – How to create and rig the Iron Giant_Subtitles.7z [Udemy] BLENDER – How to create and rig the Iron Giant.7z

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