Release date:2020, March 8

Author:Florian Girardot

Skill level:Beginner

Language:English

Exercise files:Yes

Hi everyone, welcome to this new course on CGCircuit, “Green Screens and Blue Screens Keying In Nuke”. In this tutorial, you’ll learn the proper workflow and the right tools to achieve green screen and blue screen removal in Nuke. Chroma keying could be a challenging thing if you don’t know where to start. Well, follow me in this practical approach to creating a shot that will teach you the fundamentals of chromakeying in Nuke.

This is not, just another tutorial that offers you a toolbox of techniques. Here you’ll see how to accomplish a shot. Keying is not about knowing how to use the Nuke nodes. It’s about understanding the different components and the logic behind it.

By the end of this course, removing blue and green screens won’t be a secret for you. You’ll be geared up with professional tips and tricks and a strong workflow.

Some of the key takeaways of this course are:

-Understand the Chroma key Challenges

-Learn a professional Keying workflow including core matte soft matte and despill

-Work with Keylight, Primatte and IBK Gizmo

-Use 3rd party gizmos

-learn techniques to refine edges and improve keys.

01-what-is-a-chroma-key 02-blue-or-green-screen 03-how-does-it-work-in-nuke 04-difference-keyer 05-other-type-of-keyer 06-despill 07-edge-work 08-conclusion 09-importing-gizmos 10-setting-up-the-project 11-denoise 12-key-setup 13-core-key-with-primatte 14-primatte-tuning 15-keylight 16-adding-background 17-ibk-colour 18-ibk-gizmo 19-merging-core-matte-and-soft-matte 20-despillmadness 21-premultiplying-despill-and-matte 22-in-and-out-mattes 23-conclusion-and-homework 24-additive-keyer 25-tracking-the-head 26-animating-rotos 27-edge-despill-adjustment 28-background-edge-merging 29-local-despill 30-colour-dilate-technique 31-tracking-roto-shoulders 32-extra-key 33-grain-integration 34-color-adjustments 35-conclusion-and-homework

[CGCircuit] Mastering Nuke Vol 3.7z

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